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Emulator Issues #9783 ยป bad_vs_0000.txt

Dump found in ~/Library/Application Support/Dolphin/Dump - awang, 09/11/2016 12:18 AM

 
#version 400




#define SAMPLER_BINDING(x)













#define float2 vec2
#define float3 vec3
#define float4 vec4
#define uint2 uvec2
#define uint3 uvec3
#define uint4 uvec4
#define int2 ivec2
#define int3 ivec3
#define int4 ivec4
#define frac fract
#define lerp mix
struct Light {
int4 color;
float4 cosatt;
float4 distatt;
float4 pos;
float4 dir;
};
layout(std140) uniform VSBlock {
float4 cpnmtx[6];
float4 cproj[4];
int4 cmtrl[4];
Light clights[8];
float4 ctexmtx[24];
float4 ctrmtx[64];
float4 cnmtx[32];
float4 cpostmtx[64];
float4 cpixelcenter;
};
struct VS_OUTPUT {
float4 pos;
float4 colors_0;
float4 colors_1;
float3 tex0;
float4 clipPos;
float3 Normal;
float3 WorldPos;
float clipDist0;
float clipDist1;
};
in float4 rawpos; // ATTR0,
in float4 color0; // ATTR5,
in float2 tex0; // ATTR8,
out VertexData {
centroid float4 pos;
centroid float4 colors_0;
centroid float4 colors_1;
centroid float3 tex0;
centroid float4 clipPos;
centroid float3 Normal;
centroid float3 WorldPos;
centroid float clipDist0;
centroid float clipDist1;
} vs;
void main()
{
VS_OUTPUT o;
float4 pos = float4(dot(cpnmtx[0], rawpos), dot(cpnmtx[1], rawpos), dot(cpnmtx[2], rawpos), 1.0);
float3 _norm0 = float3(0.0, 0.0, 0.0);
o.pos = float4(dot(cproj[0], pos), dot(cproj[1], pos), dot(cproj[2], pos), dot(cproj[3], pos));
int4 lacc;
float3 ldir, h, cosAttn, distAttn;
float dist, dist2, attn;
{
int4 mat = int4(round(color0 * 255.0));
lacc = int4(255, 255, 255, 255);
lacc.w = 255;
lacc = clamp(lacc, 0, 255);
o.colors_0 = float4((mat * (lacc + (lacc >> 7))) >> 8) / 255.0;
}
o.colors_1 = o.colors_0;
float4 coord = float4(0.0, 0.0, 1.0, 1.0);
{
coord = float4(0.0, 0.0, 1.0, 1.0);
coord = float4(tex0.x, tex0.y, 1.0, 1.0);
coord.z = 1.0;
o.tex0.xyz = float3(dot(coord, ctexmtx[0]), dot(coord, ctexmtx[1]), 1);
float4 P0 = cpostmtx[61];
float4 P1 = cpostmtx[62];
float4 P2 = cpostmtx[63];
o.tex0.xyz = float3(dot(P0.xyz, o.tex0.xyz) + P0.w, dot(P1.xyz, o.tex0.xyz) + P1.w, dot(P2.xyz, o.tex0.xyz) + P2.w);
if(o.tex0.z == 0.0f)
o.tex0.xy = clamp(o.tex0.xy / 2.0f, float2(-1.0f,-1.0f), float2(1.0f,1.0f));
}
o.clipPos = o.pos;
o.Normal = _norm0;
o.WorldPos = pos.xyz;
o.colors_0 = color0;
float clipDepth = o.pos.z * (1.0 - 1e-7);
o.clipDist0 = clipDepth + o.pos.w;
o.clipDist1 = -clipDepth;
o.pos.z = o.pos.w * cpixelcenter.w - o.pos.z * cpixelcenter.z;
o.pos.z = o.pos.z * 2.0 - o.pos.w;
o.pos.xy = o.pos.xy - o.pos.w * cpixelcenter.xy;
vs.pos = o.pos;
vs.colors_0 = o.colors_0;
vs.colors_1 = o.colors_1;
vs.tex0 = o.tex0;
vs.clipPos = o.clipPos;
vs.Normal = o.Normal;
vs.WorldPos = o.WorldPos;
vs.clipDist0 = o.clipDist0;
vs.clipDist1 = o.clipDist1;
gl_ClipDistance[0] = o.clipDist0;
gl_ClipDistance[1] = o.clipDist1;
gl_Position = o.pos;
}
ERROR: 0:64: 'centroid', 'sample' and 'patch' must be directly followed by 'in', 'out' or 'varying'
ERROR: 0:114: Use of undeclared identifier 'vs'
ERROR: 0:115: Use of undeclared identifier 'vs'
ERROR: 0:116: Use of undeclared identifier 'vs'
ERROR: 0:117: Use of undeclared identifier 'vs'
ERROR: 0:118: Use of undeclared identifier 'vs'
ERROR: 0:119: Use of undeclared identifier 'vs'
ERROR: 0:120: Use of undeclared identifier 'vs'
ERROR: 0:121: Use of undeclared identifier 'vs'
ERROR: 0:122: Use of undeclared identifier 'vs'
    (1-1/1)