Project

General

Profile

GFX.ini

mario182, 04/25/2020 09:45 PM

 
1
[Hardware]
2
VSync = False
3
Adapter = 0
4
[Settings]
5
AspectRatio = 3
6
Crop = False
7
wideScreenHack = False
8
UseXFB = False
9
UseRealXFB = False
10
SafeTextureCacheColorSamples = 128
11
ShowFPS = False
12
LogRenderTimeToFile = False
13
OverlayStats = False
14
OverlayProjStats = False
15
DumpTextures = False
16
HiresTextures = True
17
ConvertHiresTextures = False
18
CacheHiresTextures = True
19
DumpEFBTarget = False
20
FreeLook = False
21
UseFFV1 = False
22
EnablePixelLighting = False
23
FastDepthCalc = True
24
MSAA = 1
25
SSAA = False
26
EFBScale = 4
27
TexFmtOverlayEnable = False
28
TexFmtOverlayCenter = False
29
Wireframe = False
30
DisableFog = False
31
EnableShaderDebugging = False
32
BorderlessFullscreen = False
33
SWZComploc = True
34
SWZFreeze = True
35
SWDumpObjects = False
36
SWDumpTevStages = False
37
SWDumpTevTexFetches = False
38
SWDrawStart = 0
39
SWDrawEnd = 100000
40
ShowNetPlayMessages = True
41
ShowNetPlayPing = True
42
InternalResolution = 3
43
BackendMultithreading = True
44
SaveTextureCacheToState = True
45
ShaderCompilationMode = 2
46
WaitForShadersBeforeStarting = True
47
[Enhancements]
48
ForceFiltering = False
49
MaxAnisotropy = 0
50
PostProcessingShader = 
51
ArbitraryMipmapDetection = True
52
DisableCopyFilter = True
53
ForceTrueColor = True
54
[Stereoscopy]
55
StereoMode = 0
56
StereoDepth = 20
57
StereoConvergencePercentage = 100
58
StereoSwapEyes = False
59
[Hacks]
60
EFBAccessEnable = False
61
BBoxEnable = False
62
ForceProgressive = True
63
EFBToTextureEnable = True
64
EFBScaledCopy = True
65
EFBEmulateFormatChanges = False
66
DeferEFBCopies = True
67
XFBToTextureEnable = True
68
SkipDuplicateXFBs = True