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Emulator Issues #12074 » GFX.ini

mario182, 04/25/2020 09:45 PM

 
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 3
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = True
ConvertHiresTextures = False
CacheHiresTextures = True
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = False
FastDepthCalc = True
MSAA = 1
SSAA = False
EFBScale = 4
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
ShowNetPlayMessages = True
ShowNetPlayPing = True
InternalResolution = 3
BackendMultithreading = True
SaveTextureCacheToState = True
ShaderCompilationMode = 2
WaitForShadersBeforeStarting = True
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
ArbitraryMipmapDetection = True
DisableCopyFilter = True
ForceTrueColor = True
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 100
StereoSwapEyes = False
[Hacks]
EFBAccessEnable = False
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
DeferEFBCopies = True
XFBToTextureEnable = True
SkipDuplicateXFBs = True
(2-2/4)