Project

General

Profile

Emulator Issues #12363 » GFX.ini

Graphics Config - Dogs, 12/27/2020 07:14 PM

 
[Enhancements]
ArbitraryMipmapDetection = True
DisableCopyFilter = True
ForceFiltering = True
ForceTrueColor = True
MaxAnisotropy = 4
[Hacks]
BBoxEnable = False
DeferEFBCopies = True
EFBAccessDeferInvalidation = True
EFBAccessEnable = False
EFBEmulateFormatChanges = False
EFBScaledCopy = True
EFBToTextureEnable = True
ImmediateXFBEnable = True
SkipDuplicateXFBs = True
VertexRounding = True
XFBToTextureEnable = True
[Settings]
BackendMultithreading = True
BorderlessFullscreen = True
CacheHiresTextures = True
DumpBaseTextures = True
DumpMipTextures = False
DumpTextures = False
EnableGPUTextureDecoding = True
EnablePixelLighting = True
FastDepthCalc = True
HiresTextures = True
InternalResolution = 0
SafeTextureCacheColorSamples = 0
SaveTextureCacheToState = True
ShaderCompilationMode = 1
ShowFPS = True
ShowNetPlayMessages = True
ShowNetPlayPing = True
SWDrawEnd = 100000
SWDrawStart = 0
WaitForShadersBeforeStarting = True
(1-1/2)