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Emulator Issues #12546 » 1 - Upright - Nunchuck.ini

midget35, 06/09/2021 12:03 PM

 
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Source = 1
Extension = Nunchuk
Options/Sideways Wiimote = False
Rumble/Motor = `XInput/0/Gamepad:Motor L`|`XInput/0/Gamepad:Motor R`
Rumble/Motor/Range = 80.000000000000000
Device = DSUClient/0/
Buttons/A = `XInput/0/Gamepad:Button B`
Buttons/B = `XInput/0/Gamepad:Trigger R`
Buttons/1 = `XInput/0/Gamepad:Button X`
Buttons/2 = `XInput/0/Gamepad:Button A`
Buttons/- = `XInput/0/Gamepad:Back`
Buttons/+ = `XInput/0/Gamepad:Start`
D-Pad/Up = `XInput/0/Gamepad:Pad N`
D-Pad/Down = `XInput/0/Gamepad:Pad S`
D-Pad/Left = `XInput/0/Gamepad:Pad W`
D-Pad/Right = `XInput/0/Gamepad:Pad E`
Buttons/Home = (`DInput/0/vJoy Device:Button 0` & !`XInput/0/Gamepad:Shoulder R`) | (`DInput/0/vJoy Device:Button 1` & !`XInput/0/Gamepad:Shoulder R`) | (`DInput/0/vJoy Device:Button 2` & !`XInput/0/Gamepad:Shoulder R`)
IMUIR/Recenter = `XInput/0/Gamepad:Button Y`
IR/Dead Zone = 1.0000000000000000
IR/Total Yaw = 360.00000000000000
IR/Total Pitch = 360.00000000000000
IMUAccelerometer/Up = `Accel Up`
IMUAccelerometer/Down = `Accel Down`
IMUAccelerometer/Left = `Accel Left`
IMUAccelerometer/Right = `Accel Right`
IMUAccelerometer/Forward = `Accel Forward`
IMUAccelerometer/Backward = `Accel Backward`
IMUGyroscope/Pitch Up = `Gyro Pitch Up`
IMUGyroscope/Pitch Down = `Gyro Pitch Down`
IMUGyroscope/Roll Left = `Gyro Roll Left`
IMUGyroscope/Roll Right = `Gyro Roll Right`
IMUGyroscope/Yaw Left = `Gyro Yaw Left`
IMUGyroscope/Yaw Right = `Gyro Yaw Right`
IMUIR/Total Yaw = 360.00000000000000
Swing/Forward = `DInput/0/vJoy Device:Axis Y-`
Swing/Backward = `DInput/0/vJoy Device:Axis Y+`
Nunchuk/Stick/Virtual Notches = 10
Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Nunchuk/Stick/Dead Zone = 10.000000000000000
Nunchuk/Swing/Dead Zone = 20.000000000000000
Nunchuk/Tilt/Dead Zone = 20.000000000000000
Nunchuk/Buttons/C = `XInput/0/Gamepad:Shoulder L`
Nunchuk/Buttons/Z = `XInput/0/Gamepad:Trigger L`
Nunchuk/Stick/Up = `XInput/0/Gamepad:Left Y+`
Nunchuk/Stick/Down = `XInput/0/Gamepad:Left Y-`
Nunchuk/Stick/Left = `XInput/0/Gamepad:Left X-`
Nunchuk/Stick/Right = `XInput/0/Gamepad:Left X+`
Nunchuk/Swing/Up = `XInput/0/Gamepad:Right Y+` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Swing/Down = `XInput/0/Gamepad:Right Y-` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Swing/Left = `XInput/0/Gamepad:Right X-` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Swing/Right = `XInput/0/Gamepad:Right X+` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Swing/Forward = `XInput/0/Gamepad:Right Y+` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Swing/Backward = `XInput/0/Gamepad:Right Y-` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Tilt/Forward = `XInput/0/Gamepad:Right Y+` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Tilt/Backward = `XInput/0/Gamepad:Right Y-` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Tilt/Left = `XInput/0/Gamepad:Right X-` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Tilt/Right = `XInput/0/Gamepad:Right X+` & !`XInput/0/Gamepad:Shoulder R`
Nunchuk/Shake/X = `XInput/0/Gamepad:Thumb L` & `XInput/0/Gamepad:Shoulder R`
Nunchuk/Shake/Y = `XInput/0/Gamepad:Thumb L` & `XInput/0/Gamepad:Shoulder R`
Nunchuk/Shake/Z = `XInput/0/Gamepad:Thumb L` & `XInput/0/Gamepad:Shoulder R`
Classic/Buttons/A = Circle
Classic/Buttons/B = Cross
Classic/Buttons/X = Triangle
Classic/Buttons/Y = Square
Classic/Buttons/ZL = `L2`
Classic/Buttons/ZR = `R2`
Classic/Buttons/- = Share
Classic/Buttons/+ = Options
Classic/Buttons/Home = HOME
Classic/Left Stick/Up = `Left Y+`
Classic/Left Stick/Down = `Left Y-`
Classic/Left Stick/Left = `Left X-`
Classic/Left Stick/Right = `Left X+`
Classic/Right Stick/Up = `Right Y+`
Classic/Right Stick/Down = `Right Y-`
Classic/Right Stick/Left = `Right X-`
Classic/Right Stick/Right = `Right X+`
Classic/Triggers/L = `L1`
Classic/Triggers/R = `R1`
Classic/Triggers/L-Analog = `L2`
Classic/Triggers/R-Analog = `R2`
Classic/D-Pad/Up = `Pad N`
Classic/D-Pad/Down = `Pad S`
Classic/D-Pad/Left = `Pad W`
Classic/D-Pad/Right = `Pad E`
Guitar/Frets/Green = Cross
Guitar/Frets/Red = Circle
Guitar/Frets/Yellow = Triangle
Guitar/Frets/Blue = Square
Guitar/Frets/Orange = `L1`
Guitar/Strum/Up = `Pad N`
Guitar/Strum/Down = `Pad S`
Guitar/Buttons/- = Share
Guitar/Buttons/+ = Options
Guitar/Stick/Up = `Pad N`
Guitar/Stick/Down = `Pad S`
Guitar/Stick/Left = `Pad W`
Guitar/Stick/Right = `Pad E`
Guitar/Whammy/Bar = `R1`
Guitar/Slider Bar/Left = `L2`
Guitar/Slider Bar/Right = `R2`
Drums/Pads/Red = Cross
Drums/Pads/Yellow = Circle
Drums/Pads/Blue = Triangle
Drums/Pads/Orange = Square
Drums/Pads/Green = `L1`
Drums/Pads/Bass = `R1`
Drums/Stick/Up = `Pad N`
Drums/Stick/Down = `Pad S`
Drums/Stick/Left = `Pad W`
Drums/Stick/Right = `Pad E`
Drums/Buttons/- = Share
Drums/Buttons/+ = Options
Turntable/Buttons/Green Left = `L1`
Turntable/Buttons/Red Left = Square
Turntable/Buttons/Blue Left = Cross
Turntable/Buttons/Green Right = `R1`
Turntable/Buttons/Red Right = Triangle
Turntable/Buttons/Blue Right = Circle
Turntable/Buttons/- = Share
Turntable/Buttons/+ = Options
Turntable/Table Left/Left = `Left X-`
Turntable/Table Left/Right = `Left X+`
Turntable/Table Right/Left = `Right X-`
Turntable/Table Right/Right = `Right X+`
Turntable/Stick/Up = `Pad N`
Turntable/Stick/Down = `Pad S`
Turntable/Stick/Left = `Pad W`
Turntable/Stick/Right = `Pad E`
Turntable/Effect/Left = `Thumb L`
Turntable/Effect/Right = `Thumb R`
Turntable/Crossfade/Left = `L2`
Turntable/Crossfade/Right = `R2`
uDraw/Buttons/Rocker Up = `R1`
uDraw/Buttons/Rocker Down = `L1`
uDraw/Stylus/Up = `Left Y+`
uDraw/Stylus/Down = `Left Y-`
uDraw/Stylus/Left = `Left X-`
uDraw/Stylus/Right = `Left X+`
uDraw/Touch/Pressure = Cross
Drawsome/Stylus/Up = `Left Y+`
Drawsome/Stylus/Down = `Left Y-`
Drawsome/Stylus/Left = `Left X-`
Drawsome/Stylus/Right = `Left X+`
Drawsome/Touch/Pressure = Cross
TaTaCon/Center/Left = `L1`
TaTaCon/Center/Right = `R1`
TaTaCon/Rim/Left = `Pad W`
TaTaCon/Rim/Right = Circle
(2-2/3)