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1 - Upright - Nunchuck.ini

midget35, 06/09/2021 12:03 PM

 
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[Profile]
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Source = 1
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Extension = Nunchuk
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Options/Sideways Wiimote = False
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Rumble/Motor = `XInput/0/Gamepad:Motor L`|`XInput/0/Gamepad:Motor R`
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Rumble/Motor/Range = 80.000000000000000
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Device = DSUClient/0/
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Buttons/A = `XInput/0/Gamepad:Button B`
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Buttons/B = `XInput/0/Gamepad:Trigger R`
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Buttons/1 = `XInput/0/Gamepad:Button X`
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Buttons/2 = `XInput/0/Gamepad:Button A`
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Buttons/- = `XInput/0/Gamepad:Back`
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Buttons/+ = `XInput/0/Gamepad:Start`
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D-Pad/Up = `XInput/0/Gamepad:Pad N`
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D-Pad/Down = `XInput/0/Gamepad:Pad S`
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D-Pad/Left = `XInput/0/Gamepad:Pad W`
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D-Pad/Right = `XInput/0/Gamepad:Pad E`
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Buttons/Home = (`DInput/0/vJoy Device:Button 0` & !`XInput/0/Gamepad:Shoulder R`) | (`DInput/0/vJoy Device:Button 1` & !`XInput/0/Gamepad:Shoulder R`) | (`DInput/0/vJoy Device:Button 2` & !`XInput/0/Gamepad:Shoulder R`)
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IMUIR/Recenter = `XInput/0/Gamepad:Button Y`
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IR/Dead Zone = 1.0000000000000000
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IR/Total Yaw = 360.00000000000000
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IR/Total Pitch = 360.00000000000000
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IMUAccelerometer/Up = `Accel Up`
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IMUAccelerometer/Down = `Accel Down`
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IMUAccelerometer/Left = `Accel Left`
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IMUAccelerometer/Right = `Accel Right`
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IMUAccelerometer/Forward = `Accel Forward`
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IMUAccelerometer/Backward = `Accel Backward`
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IMUGyroscope/Pitch Up = `Gyro Pitch Up`
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IMUGyroscope/Pitch Down = `Gyro Pitch Down`
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IMUGyroscope/Roll Left = `Gyro Roll Left`
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IMUGyroscope/Roll Right = `Gyro Roll Right`
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IMUGyroscope/Yaw Left = `Gyro Yaw Left`
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IMUGyroscope/Yaw Right = `Gyro Yaw Right`
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IMUIR/Total Yaw = 360.00000000000000
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Swing/Forward = `DInput/0/vJoy Device:Axis Y-`
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Swing/Backward = `DInput/0/vJoy Device:Axis Y+`
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Nunchuk/Stick/Virtual Notches = 10
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Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
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Nunchuk/Stick/Dead Zone = 10.000000000000000
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Nunchuk/Swing/Dead Zone = 20.000000000000000
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Nunchuk/Tilt/Dead Zone = 20.000000000000000
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Nunchuk/Buttons/C = `XInput/0/Gamepad:Shoulder L`
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Nunchuk/Buttons/Z = `XInput/0/Gamepad:Trigger L`
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Nunchuk/Stick/Up = `XInput/0/Gamepad:Left Y+`
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Nunchuk/Stick/Down = `XInput/0/Gamepad:Left Y-`
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Nunchuk/Stick/Left = `XInput/0/Gamepad:Left X-`
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Nunchuk/Stick/Right = `XInput/0/Gamepad:Left X+`
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Nunchuk/Swing/Up = `XInput/0/Gamepad:Right Y+` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Swing/Down = `XInput/0/Gamepad:Right Y-` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Swing/Left = `XInput/0/Gamepad:Right X-` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Swing/Right = `XInput/0/Gamepad:Right X+` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Swing/Forward = `XInput/0/Gamepad:Right Y+` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Swing/Backward = `XInput/0/Gamepad:Right Y-` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Tilt/Forward = `XInput/0/Gamepad:Right Y+` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Tilt/Backward = `XInput/0/Gamepad:Right Y-` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Tilt/Left = `XInput/0/Gamepad:Right X-` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Tilt/Right = `XInput/0/Gamepad:Right X+` & !`XInput/0/Gamepad:Shoulder R`
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Nunchuk/Shake/X = `XInput/0/Gamepad:Thumb L` & `XInput/0/Gamepad:Shoulder R`
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Nunchuk/Shake/Y = `XInput/0/Gamepad:Thumb L` & `XInput/0/Gamepad:Shoulder R`
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Nunchuk/Shake/Z = `XInput/0/Gamepad:Thumb L` & `XInput/0/Gamepad:Shoulder R`
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Classic/Buttons/A = Circle
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Classic/Buttons/B = Cross
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Classic/Buttons/X = Triangle
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Classic/Buttons/Y = Square
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Classic/Buttons/ZL = `L2`
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Classic/Buttons/ZR = `R2`
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Classic/Buttons/- = Share
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Classic/Buttons/+ = Options
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Classic/Buttons/Home = HOME
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Classic/Left Stick/Up = `Left Y+`
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Classic/Left Stick/Down = `Left Y-`
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Classic/Left Stick/Left = `Left X-`
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Classic/Left Stick/Right = `Left X+`
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Classic/Right Stick/Up = `Right Y+`
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Classic/Right Stick/Down = `Right Y-`
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Classic/Right Stick/Left = `Right X-`
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Classic/Right Stick/Right = `Right X+`
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Classic/Triggers/L = `L1`
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Classic/Triggers/R = `R1`
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Classic/Triggers/L-Analog = `L2`
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Classic/Triggers/R-Analog = `R2`
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Classic/D-Pad/Up = `Pad N`
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Classic/D-Pad/Down = `Pad S`
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Classic/D-Pad/Left = `Pad W`
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Classic/D-Pad/Right = `Pad E`
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Guitar/Frets/Green = Cross
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Guitar/Frets/Red = Circle
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Guitar/Frets/Yellow = Triangle
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Guitar/Frets/Blue = Square
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Guitar/Frets/Orange = `L1`
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Guitar/Strum/Up = `Pad N`
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Guitar/Strum/Down = `Pad S`
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Guitar/Buttons/- = Share
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Guitar/Buttons/+ = Options
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Guitar/Stick/Up = `Pad N`
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Guitar/Stick/Down = `Pad S`
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Guitar/Stick/Left = `Pad W`
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Guitar/Stick/Right = `Pad E`
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Guitar/Whammy/Bar = `R1`
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Guitar/Slider Bar/Left = `L2`
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Guitar/Slider Bar/Right = `R2`
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Drums/Pads/Red = Cross
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Drums/Pads/Yellow = Circle
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Drums/Pads/Blue = Triangle
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Drums/Pads/Orange = Square
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Drums/Pads/Green = `L1`
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Drums/Pads/Bass = `R1`
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Drums/Stick/Up = `Pad N`
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Drums/Stick/Down = `Pad S`
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Drums/Stick/Left = `Pad W`
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Drums/Stick/Right = `Pad E`
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Drums/Buttons/- = Share
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Drums/Buttons/+ = Options
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Turntable/Buttons/Green Left = `L1`
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Turntable/Buttons/Red Left = Square
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Turntable/Buttons/Blue Left = Cross
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Turntable/Buttons/Green Right = `R1`
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Turntable/Buttons/Red Right = Triangle
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Turntable/Buttons/Blue Right = Circle
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Turntable/Buttons/- = Share
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Turntable/Buttons/+ = Options
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Turntable/Table Left/Left = `Left X-`
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Turntable/Table Left/Right = `Left X+`
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Turntable/Table Right/Left = `Right X-`
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Turntable/Table Right/Right = `Right X+`
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Turntable/Stick/Up = `Pad N`
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Turntable/Stick/Down = `Pad S`
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Turntable/Stick/Left = `Pad W`
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Turntable/Stick/Right = `Pad E`
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Turntable/Effect/Left = `Thumb L`
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Turntable/Effect/Right = `Thumb R`
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Turntable/Crossfade/Left = `L2`
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Turntable/Crossfade/Right = `R2`
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uDraw/Buttons/Rocker Up = `R1`
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uDraw/Buttons/Rocker Down = `L1`
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uDraw/Stylus/Up = `Left Y+`
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uDraw/Stylus/Down = `Left Y-`
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uDraw/Stylus/Left = `Left X-`
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uDraw/Stylus/Right = `Left X+`
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uDraw/Touch/Pressure = Cross
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Drawsome/Stylus/Up = `Left Y+`
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Drawsome/Stylus/Down = `Left Y-`
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Drawsome/Stylus/Left = `Left X-`
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Drawsome/Stylus/Right = `Left X+`
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Drawsome/Touch/Pressure = Cross
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TaTaCon/Center/Left = `L1`
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TaTaCon/Center/Right = `R1`
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TaTaCon/Rim/Left = `Pad W`
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TaTaCon/Rim/Right = Circle