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Emulator Issues #12725
» 0integerscaling.glsl
taolas
, 06/05/2022 09:15 PM
void
main
()
{
float4
c0
=
Sample
();
float2
rat
=
GetWindowResolution
()
/
GetResolution
();
float
x
=
GetWindowResolution
().
x
-
GetResolution
().
x
;
float
y
=
GetWindowResolution
().
y
-
GetResolution
().
y
;
float
x1
=
(
x
/
2
.
0
)
*
GetInvWindowResolution
().
x
;
float
x2
=
(
GetWindowResolution
().
x
-
x
/
2
.
0
)
*
GetInvWindowResolution
().
x
;
float
y1
=
(
y
/
2
.
0
)
*
GetInvWindowResolution
().
y
;
float
y2
=
(
GetWindowResolution
().
y
-
y
/
2
.
0
)
*
GetInvWindowResolution
().
y
;
if
(
GetCoordinates
().
x
<
x1
||
x2
<
GetCoordinates
().
x
||
GetCoordinates
().
y
<
y1
||
y2
<
GetCoordinates
().
y
)
{
c0
.
r
=
0
.
0
;
c0
.
b
=
0
.
0
;
c0
.
g
=
100
.
0
;
}
else
{
float2
offset
=
((
GetCoordinates
()
*
rat
-
float2
(
x1
,
y1
)
*
rat
));
c0
=
SampleLocation
(
offset
);
}
SetOutput
(
c0
);
}
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