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Emulator Issues #13344 » GFX.ini

Global graphical settings for all games (resolution, etc.) - Sandalwood42, 08/27/2023 11:20 PM

 
[Enhancements]
ArbitraryMipmapDetection = True
DisableCopyFilter = True
ForceTrueColor = True
MaxAnisotropy = 4
PostProcessingShader = (off)
PostProcessingEnable = True
PostProcessingShaders = HenrikoMagnifico_Ultra
PostProcessingTrigger = 2
Tessellation = False
ForceFiltering = False
FilteringMode = 1
TextureScalingType = 0
HPFrameBuffer = False
PostProcessingEfbMustBeAspect = False
ScalingShader =
PostProcessingEfbMustBePerspective = True
ForceTextureFiltering = 0
OutputResampling = 3
[Hacks]
BBoxEnable = False
DeferEFBCopies = True
EFBEmulateFormatChanges = False
EFBScaledCopy = True
EFBToTextureEnable = True
XFBToTextureEnable = True
EFBFastAccess = True
VertexRounding = True
SkipDuplicateXFBs = True
CullMode = 0
FullAsyncShaderCompilation = True
EFBScaledExcludeMax = 0
EFBScaledExcludeMin = 0
EFBAccessDeferInvalidation = True
[Settings]
BackendMultithreading = True
FastDepthCalc = True
InternalResolution = 7
AspectRatio = 1
SWDrawEnd = 100000
SWDrawStart = 0
wideScreenHack = False
ShaderCompilationMode = 2
MSAA = 0x00000001
SSAA = False
SafeTextureCacheColorSamples = 0
SaveTextureCacheToState = True
CacheHiresTextures = True
CompileShaderOnStartup = True
EFBScale = 7
EnablePixelLighting = True
ForcePhongShading = True
FreeLook = False
HiresMaterialMaps = True
HiresTextures = True
EnableGPUTextureDecoding = True
ForcedDithering = True
RimBase = 0
RimIntesity = 0
RimPower = 255
SpecularMultiplier = 39
DisableFog = False
DumpTextures = False
SimBumpEnabled = False
BackgroundShaderCompiling = True
DisableSpecializedShaders = False
DumpBaseTextures = True
DumpMipTextures = True
InternalResolutionFrameDumps = True
EnableComputeTextureEncoding = True
ShowSpeedColors = True
Crop = True
EnableMods = True
WaitForShadersBeforeStarting = True
[Hardware]
Adapter = 0
VSync = True
(3-3/4)