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Emulator Issues #13344
» GFX.ini
Global graphical settings for all games (resolution, etc.) -
Sandalwood42
, 08/27/2023 11:20 PM
[Enhancements]
ArbitraryMipmapDetection
=
True
DisableCopyFilter
=
True
ForceTrueColor
=
True
MaxAnisotropy
=
4
PostProcessingShader
=
(off)
PostProcessingEnable
=
True
PostProcessingShaders
=
HenrikoMagnifico_Ultra
PostProcessingTrigger
=
2
Tessellation
=
False
ForceFiltering
=
False
FilteringMode
=
1
TextureScalingType
=
0
HPFrameBuffer
=
False
PostProcessingEfbMustBeAspect
=
False
ScalingShader
=
PostProcessingEfbMustBePerspective = True
ForceTextureFiltering
=
0
OutputResampling
=
3
[Hacks]
BBoxEnable
=
False
DeferEFBCopies
=
True
EFBEmulateFormatChanges
=
False
EFBScaledCopy
=
True
EFBToTextureEnable
=
True
XFBToTextureEnable
=
True
EFBFastAccess
=
True
VertexRounding
=
True
SkipDuplicateXFBs
=
True
CullMode
=
0
FullAsyncShaderCompilation
=
True
EFBScaledExcludeMax
=
0
EFBScaledExcludeMin
=
0
EFBAccessDeferInvalidation
=
True
[Settings]
BackendMultithreading
=
True
FastDepthCalc
=
True
InternalResolution
=
7
AspectRatio
=
1
SWDrawEnd
=
100000
SWDrawStart
=
0
wideScreenHack
=
False
ShaderCompilationMode
=
2
MSAA
=
0x00000001
SSAA
=
False
SafeTextureCacheColorSamples
=
0
SaveTextureCacheToState
=
True
CacheHiresTextures
=
True
CompileShaderOnStartup
=
True
EFBScale
=
7
EnablePixelLighting
=
True
ForcePhongShading
=
True
FreeLook
=
False
HiresMaterialMaps
=
True
HiresTextures
=
True
EnableGPUTextureDecoding
=
True
ForcedDithering
=
True
RimBase
=
0
RimIntesity
=
0
RimPower
=
255
SpecularMultiplier
=
39
DisableFog
=
False
DumpTextures
=
False
SimBumpEnabled
=
False
BackgroundShaderCompiling
=
True
DisableSpecializedShaders
=
False
DumpBaseTextures
=
True
DumpMipTextures
=
True
InternalResolutionFrameDumps
=
True
EnableComputeTextureEncoding
=
True
ShowSpeedColors
=
True
Crop
=
True
EnableMods
=
True
WaitForShadersBeforeStarting
=
True
[Hardware]
Adapter
=
0
VSync
=
True
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