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Emulator Issues #13542 » GFX.ini

HM100, 05/15/2024 01:00 AM

 
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 4
Crop = False
wideScreenHack = False
UseXFB = True
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
LogRenderTimeToFile = True
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = False
ConvertHiresTextures = False
CacheHiresTextures = False
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = False
FastDepthCalc = False
MSAA = 0x00000001
SSAA = False
EFBScale = 1
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 10000
BackendMultithreading = True
DumpBaseTextures = True
DumpMipTextures = True
InternalResolution = 0
SaveTextureCacheToState = True
EnableGPUTextureDecoding = False
ShowSpeedColors = True
ShowSpeed = False
PreferVSForLinePointExpansion = False
ShowGraphs = False
ShowVPS = False
CustomAspectRatioHeight = 3
CustomAspectRatioWidth = 4
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader = (off)
ArbitraryMipmapDetection = False
DisableCopyFilter = True
ForceTrueColor = True
ForceTextureFiltering = 0
HDROutput = False
OutputResampling = 0
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 67
StereoSwapEyes = False
[Hacks]
EFBAccessEnable = False
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
DeferEFBCopies = True
SkipDuplicateXFBs = True
XFBToTextureEnable = True
[ColorCorrection]
CorrectColorSpace = False
CorrectGamma = False
GameColorSpace = 0
(1-1/2)