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Emulator Issues #13542
» GFX.ini
HM100
, 05/15/2024 01:00 AM
[Hardware]
VSync
=
False
Adapter
=
0
[Settings]
AspectRatio
=
4
Crop
=
False
wideScreenHack
=
False
UseXFB
=
True
UseRealXFB
=
False
SafeTextureCacheColorSamples
=
128
ShowFPS
=
False
LogRenderTimeToFile
=
True
OverlayStats
=
False
OverlayProjStats
=
False
DumpTextures
=
False
HiresTextures
=
False
ConvertHiresTextures
=
False
CacheHiresTextures
=
False
DumpEFBTarget
=
False
FreeLook
=
False
UseFFV1
=
False
EnablePixelLighting
=
False
FastDepthCalc
=
False
MSAA
=
0x00000001
SSAA
=
False
EFBScale
=
1
TexFmtOverlayEnable
=
False
TexFmtOverlayCenter
=
False
Wireframe
=
False
DisableFog
=
False
EnableShaderDebugging
=
False
BorderlessFullscreen
=
False
SWZComploc
=
True
SWZFreeze
=
True
SWDumpObjects
=
False
SWDumpTevStages
=
False
SWDumpTevTexFetches
=
False
SWDrawStart
=
0
SWDrawEnd
=
10000
BackendMultithreading
=
True
DumpBaseTextures
=
True
DumpMipTextures
=
True
InternalResolution
=
0
SaveTextureCacheToState
=
True
EnableGPUTextureDecoding
=
False
ShowSpeedColors
=
True
ShowSpeed
=
False
PreferVSForLinePointExpansion
=
False
ShowGraphs
=
False
ShowVPS
=
False
CustomAspectRatioHeight
=
3
CustomAspectRatioWidth
=
4
[Enhancements]
ForceFiltering
=
False
MaxAnisotropy
=
0
PostProcessingShader
=
(off)
ArbitraryMipmapDetection
=
False
DisableCopyFilter
=
True
ForceTrueColor
=
True
ForceTextureFiltering
=
0
HDROutput
=
False
OutputResampling
=
0
[Stereoscopy]
StereoMode
=
0
StereoDepth
=
20
StereoConvergencePercentage
=
67
StereoSwapEyes
=
False
[Hacks]
EFBAccessEnable
=
False
BBoxEnable
=
False
ForceProgressive
=
True
EFBToTextureEnable
=
True
EFBScaledCopy
=
True
EFBEmulateFormatChanges
=
False
DeferEFBCopies
=
True
SkipDuplicateXFBs
=
True
XFBToTextureEnable
=
True
[ColorCorrection]
CorrectColorSpace
=
False
CorrectGamma
=
False
GameColorSpace
=
0
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