[Enhancements] ArbitraryMipmapDetection = True DisableCopyFilter = True ForceTrueColor = True ForceFiltering = False MaxAnisotropy = 4 PostProcessingShader = (off) [Hacks] BBoxEnable = False EFBEmulateFormatChanges = False EFBScaledCopy = True EFBToTextureEnable = False XFBToTextureEnable = True EFBAccessEnable = True BBoxPreferStencilImplementation = False ForceProgressive = True VertexRounding = True DeferEFBCopies = False ImmediateXFBEnable = False [Settings] FastDepthCalc = False InternalResolution = 3 SWDrawEnd = 100000 SWDrawStart = 0 AspectRatio = 0 Crop = False wideScreenHack = False UseXFB = False UseRealXFB = False SafeTextureCacheColorSamples = 128 ShowFPS = True ShowNetPlayPing = False ShowNetPlayMessages = False LogRenderTimeToFile = False OverlayStats = False OverlayProjStats = False DumpTextures = False HiresTextures = False ConvertHiresTextures = False CacheHiresTextures = False DumpEFBTarget = False DumpFramesAsImages = False FreeLook = False UseFFV1 = False DumpFormat = avi DumpCodec = DumpPath = BitrateKbps = 2500 InternalResolutionFrameDumps = False EnableGPUTextureDecoding = False EnablePixelLighting = True MSAA = 0x00000001 SSAA = False EFBScale = 2 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DisableFog = False BorderlessFullscreen = True EnableValidationLayer = True BackendMultithreading = True CommandBufferExecuteInterval = 100 ShaderCache = True SWZComploc = True SWZFreeze = True SWDumpObjects = False SWDumpTevStages = False SWDumpTevTexFetches = False WaitForShadersBeforeStarting = True ShaderCompilationMode = 2 [Hardware] VSync = False Adapter = 0 [Stereoscopy] StereoMode = 0 StereoDepth = 20 StereoConvergencePercentage = 100 StereoSwapEyes = False