[Hardware] VSync = False Adapter = 0 [Settings] AspectRatio = 3 Crop = False wideScreenHack = False UseXFB = False UseRealXFB = False SafeTextureCacheColorSamples = 128 ShowFPS = False LogRenderTimeToFile = False OverlayStats = False OverlayProjStats = False DumpTextures = False HiresTextures = True ConvertHiresTextures = False CacheHiresTextures = True DumpEFBTarget = False FreeLook = False UseFFV1 = False EnablePixelLighting = False FastDepthCalc = True MSAA = 1 SSAA = False EFBScale = 4 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DisableFog = False EnableShaderDebugging = False BorderlessFullscreen = False SWZComploc = True SWZFreeze = True SWDumpObjects = False SWDumpTevStages = False SWDumpTevTexFetches = False SWDrawStart = 0 SWDrawEnd = 100000 ShowNetPlayMessages = True ShowNetPlayPing = True InternalResolution = 3 BackendMultithreading = True SaveTextureCacheToState = True ShaderCompilationMode = 2 WaitForShadersBeforeStarting = True [Enhancements] ForceFiltering = False MaxAnisotropy = 0 PostProcessingShader = ArbitraryMipmapDetection = True DisableCopyFilter = True ForceTrueColor = True [Stereoscopy] StereoMode = 0 StereoDepth = 20 StereoConvergencePercentage = 100 StereoSwapEyes = False [Hacks] EFBAccessEnable = False BBoxEnable = False ForceProgressive = True EFBToTextureEnable = True EFBScaledCopy = True EFBEmulateFormatChanges = False DeferEFBCopies = True XFBToTextureEnable = True SkipDuplicateXFBs = True