[Enhancements] ArbitraryMipmapDetection = True DisableCopyFilter = True ForceTrueColor = True MaxAnisotropy = 4 PostProcessingShader = (off) PostProcessingEnable = True PostProcessingShaders = HenrikoMagnifico_Ultra PostProcessingTrigger = 2 Tessellation = False ForceFiltering = False FilteringMode = 1 TextureScalingType = 0 HPFrameBuffer = False PostProcessingEfbMustBeAspect = False ScalingShader = PostProcessingEfbMustBePerspective = True ForceTextureFiltering = 0 OutputResampling = 3 [Hacks] BBoxEnable = False DeferEFBCopies = True EFBEmulateFormatChanges = False EFBScaledCopy = True EFBToTextureEnable = True XFBToTextureEnable = True EFBFastAccess = True VertexRounding = True SkipDuplicateXFBs = True CullMode = 0 FullAsyncShaderCompilation = True EFBScaledExcludeMax = 0 EFBScaledExcludeMin = 0 EFBAccessDeferInvalidation = True [Settings] BackendMultithreading = True FastDepthCalc = True InternalResolution = 7 AspectRatio = 1 SWDrawEnd = 100000 SWDrawStart = 0 wideScreenHack = False ShaderCompilationMode = 2 MSAA = 0x00000001 SSAA = False SafeTextureCacheColorSamples = 0 SaveTextureCacheToState = True CacheHiresTextures = True CompileShaderOnStartup = True EFBScale = 7 EnablePixelLighting = True ForcePhongShading = True FreeLook = False HiresMaterialMaps = True HiresTextures = True EnableGPUTextureDecoding = True ForcedDithering = True RimBase = 0 RimIntesity = 0 RimPower = 255 SpecularMultiplier = 39 DisableFog = False DumpTextures = False SimBumpEnabled = False BackgroundShaderCompiling = True DisableSpecializedShaders = False DumpBaseTextures = True DumpMipTextures = True InternalResolutionFrameDumps = True EnableComputeTextureEncoding = True ShowSpeedColors = True Crop = True EnableMods = True WaitForShadersBeforeStarting = True [Hardware] Adapter = 0 VSync = True