[Hardware] VSync = False Adapter = 0 [Settings] AspectRatio = 4 Crop = False wideScreenHack = False UseXFB = True UseRealXFB = False SafeTextureCacheColorSamples = 128 ShowFPS = False LogRenderTimeToFile = True OverlayStats = False OverlayProjStats = False DumpTextures = False HiresTextures = False ConvertHiresTextures = False CacheHiresTextures = False DumpEFBTarget = False FreeLook = False UseFFV1 = False EnablePixelLighting = False FastDepthCalc = False MSAA = 0x00000001 SSAA = False EFBScale = 1 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DisableFog = False EnableShaderDebugging = False BorderlessFullscreen = False SWZComploc = True SWZFreeze = True SWDumpObjects = False SWDumpTevStages = False SWDumpTevTexFetches = False SWDrawStart = 0 SWDrawEnd = 10000 BackendMultithreading = True DumpBaseTextures = True DumpMipTextures = True InternalResolution = 0 SaveTextureCacheToState = True EnableGPUTextureDecoding = False ShowSpeedColors = True ShowSpeed = False PreferVSForLinePointExpansion = False ShowGraphs = False ShowVPS = False CustomAspectRatioHeight = 3 CustomAspectRatioWidth = 4 [Enhancements] ForceFiltering = False MaxAnisotropy = 0 PostProcessingShader = (off) ArbitraryMipmapDetection = False DisableCopyFilter = True ForceTrueColor = True ForceTextureFiltering = 0 HDROutput = False OutputResampling = 0 [Stereoscopy] StereoMode = 0 StereoDepth = 20 StereoConvergencePercentage = 67 StereoSwapEyes = False [Hacks] EFBAccessEnable = False BBoxEnable = False ForceProgressive = True EFBToTextureEnable = True EFBScaledCopy = True EFBEmulateFormatChanges = False DeferEFBCopies = True SkipDuplicateXFBs = True XFBToTextureEnable = True [ColorCorrection] CorrectColorSpace = False CorrectGamma = False GameColorSpace = 0