Dolphin bug tracker: Issueshttps://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12016-07-01T01:18:46ZDolphin bug tracker
Redmine Emulator - Emulator Issues #9665 (Fixed): Evdev: Extra spaces in controller names result in game ...https://bugs.dolphin-emu.org/issues/96652016-07-01T01:18:46Zphirephiren@gmail.com
<p><strong>Game Name?</strong></p>
<p>All</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>If your controller has a string like "DragonRise Inc. Generic USB Joystick " (note the extra spaces on the end) then you can configure it, but not use it in a game.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<ol>
<li>Have a controller that reports a name with extra spaces at the end</li>
<li>Configure that controller in controller settings</li>
<li>Notice that the controller works in controller settings.</li>
<li>Launch a game.</li>
<li>Notice that the controller doesn't work inside the game.</li>
</ol>
<p><strong>Is there any other relevant information? (e.g. logs, screenshots,<br>
configuration files)</strong></p>
<p>This bug affects all backends, but only evdev allows enough customizability in the name that we have seen a bug report.</p>
<p>This is a regression from 4.0, because the old SDL backend didn't show the proper name.</p>
Emulator - Emulator Issues #9502 (Fixed): Melee hangs at boot when Wii-U adapter has empty ports ...https://bugs.dolphin-emu.org/issues/95022016-05-01T07:59:55Zphirephiren@gmail.com
<p><strong>Game Name?</strong></p>
<p>Super Smash Bros: Melee</p>
<p><strong>Game ID?</strong></p>
<p>GALE01</p>
<p><strong>MD5 Hash?</strong></p>
<p>67136bd167b471e0ad72e98d10cf4356</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>If an empty port of the Wii-U adapter is mapped to a controller port, Melee hangs before showing absolutely anything on the screen (not even black) until a controller is plugged in.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>1) Plug Wii U adapter in<br>
2) Configure dolphin to use the adapter for one or more ports.<br>
3) At least one of those ports must not have a controller plugged into the adapter.<br>
4) Start Melee<br>
5) Nothingness</p>
<p><strong>Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?</strong></p>
<p>4.0-9238 - Broken<br>
4.0-9237 - Works</p>
<p>This is a regression from <a href="https://github.com/dolphin-emu/dolphin/pull/3797" class="external">Fix netplay desync when using wii-u adapter. #3797</a></p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>It runs games.</p>
Emulator - Emulator Issues #9235 (Fixed): Audio Sample rate is wronghttps://bugs.dolphin-emu.org/issues/92352016-01-08T06:10:46Zphirephiren@gmail.com
<p>According to Extrems, the GameCube is configured to a sample rate of (54000000 / 1124) Hz</p>
<p>This is a slight difference from the 48000 Hz we currently have (48042.7Hz) </p>
Infrastructure - Issue #9067 (Fixed): SSL Security warning on dolp.in for android devices - Confi...https://bugs.dolphin-emu.org/issues/90672015-11-06T01:45:55Zphirephiren@gmail.com
<p>Android (tested with Lollipop 5.1) doesn't have the "USERTrust RSA Certification Authority Root" certificate in it's trust store. </p>
<p>Not a really a problem as the CA has been cross signed by "AddTrust External CA Root" This works perfectly fine for dolphin-emu.org, but dolp.in isn't sending the "USERTrust RSA Certification Authority" intermediary cert with a fingerprint of eab040689a0d805b5d6fd654fc168cff00b78be3 that was signed by AddTrust. </p>
<p>You can check the difference between the two on SSLlabs, notice how dolphin-emu.org sends 3 certs while dolp.in sends 2.</p>
<p><a href="https://www.ssllabs.com/ssltest/analyze.html?d=dolphin-emu.org&s=178.32.52.123" class="external">https://www.ssllabs.com/ssltest/analyze.html?d=dolphin-emu.org&s=178.32.52.123</a><br>
<a href="https://www.ssllabs.com/ssltest/analyze.html?d=dolp.in" class="external">https://www.ssllabs.com/ssltest/analyze.html?d=dolp.in</a></p>
Emulator - Emulator Issues #8966 (Questionable): Hotkey configuration is not well documented, or ...https://bugs.dolphin-emu.org/issues/89662015-09-18T05:55:35Zphirephiren@gmail.com
<p>Could we get some better documentation on this, especially how to map controller buttons to hotkeys. <br>
Maybe somewhere like this wiki page: <a href="https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers" class="external">https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers</a></p>
Emulator - Emulator Issues #8959 (Fixed): Video dumping can't handle aspect ratio changes.https://bugs.dolphin-emu.org/issues/89592015-09-16T06:59:41Zphirephiren@gmail.com
<p>If the aspect ratio changes while a video is recording, recording will cause a 'you have resized the window while dumping frames, nothing can be done to handle this properly, your video will likely be broken' error message.<br>
This wasn't an issue before, as dolphin always used exactly 4:3 or 16:9 aspect ratios and never change aspect unless you changed the force aspect ratio option. But now dolphin derives it's aspect ratio from VI timings and switches between 4:9 and 16:9 on the fly for gamecube games which means the aspect ratio isn't constant through the game.</p>
<p>Dolphin needs to pick one resolution to dump the video (probably specified by the user, as requested in <a class="issue tracker-1 status-3 priority-2 priority-default closed" title="Emulator Issues: Enhancements for Frame Dump feature (Fixed)" href="https://bugs.dolphin-emu.org/issues/4773">#4773</a>) and add black bars to the video when the aspect ratio doesn't match.</p>
<p>A workaround does exist for now, where you use the "Stretch to Window" aspect ratio option, after adjusting the window to the correct size (potentially by using the "auto resize window" option)</p>
Infrastructure - Issue #8958 (New): Make operating system n/a less panic inducing.https://bugs.dolphin-emu.org/issues/89582015-09-16T05:55:09Zphirephiren@gmail.com
<p>Bug submitters are panicking when they see Operating System: N/A because they think it means their issue isn't happening on an Operating System (or something)</p>
<p>We need to make it more clear that Operating System N/A means the issue hasn't been narrowed down to a single OS yet. </p>
<p>Maybe the text "Multiple/Unknown" would make things more clear.</p>
Infrastructure - Issue #8957 (New): No auto-login (stay logged in checkbox)https://bugs.dolphin-emu.org/issues/89572015-09-16T05:38:51Zphirephiren@gmail.com
<p>Redmine supports this by default, just needs to be enabled in the administrator options.</p>
<p>Settings -> Authentication -> Autologin -> 365 days.</p>
Infrastructure - Issue #8915 (Won't fix): Updated column for imported issues shows the issue crea...https://bugs.dolphin-emu.org/issues/89152015-09-04T05:54:15Zphirephiren@gmail.com
<p>Should be showing the date of the last comment/action.</p>
Emulator - Emulator Issues #8709 (Fixed): NES games have corrupted graphics in DX11 backendhttps://bugs.dolphin-emu.org/issues/87092015-06-23T10:12:50Zphirephiren@gmail.com
<p>OpenGL is fine, DX11 is corrupted.</p>
Emulator - Emulator Issues #8679 (Fixed): Dolphin can't jit code when run with gdb since PIE mergehttps://bugs.dolphin-emu.org/issues/86792015-06-13T11:54:14Zphirephiren@gmail.com
<p>Fixed in this WIP PR. <a href="https://github.com/dolphin-emu/dolphin/pull/2515" class="external">https://github.com/dolphin-emu/dolphin/pull/2515</a></p>
Emulator - Emulator Issues #8678 (Fixed): PIE disabled build doesn't work.https://bugs.dolphin-emu.org/issues/86782015-06-13T11:52:16Zphirephiren@gmail.com
<p>Running cmake with -DENABLE_PIE=FALSE creates a build that can't jit code at all.</p>
<p>mmap ignores the hint and allocates the code buffer in far away places.</p>
<p>Linux, with the 4.0.4-2-ARCH kernel</p>
Emulator - Emulator Issues #8676 (Fixed): AMD Open source drivers, shader compilation problem.https://bugs.dolphin-emu.org/issues/86762015-06-13T07:00:39Zphirephiren@gmail.com
<p>Game Name?<br>
Rogue Squadron: Rebel Strike</p>
<p>Game ID?<br>
GLRE64</p>
<p>What's the problem? Describe what went wrong in few words.<br>
When selecting a mission from the mission select screen, dolphin pops up the following error.</p>
<pre><code>Failed to link shaders: /home/phire/.dolphin-emu/Dump/bad_p_0.txt
Debug info (X.Org, Gallium 0.4 on AMD JUNIPER, 3.3 (Core Profile) Mesa 10.5.6):
error: definitions of interface block `VertexData' do not match
</code></pre>
<p>Contents of Bad_p_0.txt: <a href="http://pastie.org/10238353" class="external">http://pastie.org/10238353</a></p>
<p>What did you expect to happen instead?<br>
A Unicorn to appear!</p>
<p>What steps will reproduce the problem?</p>
<ol>
<li>Start single player game</li>
<li>On mission select screen, press A to select any mission.</li>
<li>The above error will pop up.</li>
</ol>
<p>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have<br>
known issues and bugs, so don't report issues about them and test the<br>
latest Dolphin version first.<br>
Which versions of Dolphin did you test on?<br>
4.0-6759</p>
<p>Does using an older version of Dolphin solve your issue? If yes, which<br>
versions of Dolphin used to work?<br>
It worked in 4.0-5390, bisecting now.</p>
<p>What are your PC specifications? (including, but not limited to: Operating<br>
System, CPU and GPU)<br>
Linux, AMD Radeon HD 5770 with open source drivers.</p>
Emulator - Emulator Issues #8619 (Accepted): Feature Request: Allow the modification of most/all ...https://bugs.dolphin-emu.org/issues/86192015-06-02T09:04:27Zphirephiren@gmail.com
<p>Currently only a few settings can be set per game, some through properties, some through ini files.</p>
<p>It would be very useful to allow users to set all settings per game. </p>
<p>Would require a much more robust system for managing and merging settings.</p>
Emulator - Emulator Issues #8587 (New): Video Common dumps things into the global namespacehttps://bugs.dolphin-emu.org/issues/85872015-05-21T10:42:18Zphirephiren@gmail.com
<p>There really should be a VideoCommon or Base namespace and the naming is ambiguous. Currently we have class definitions like this:</p>
<pre><code> class TextureCache : public ::TextureCache
</code></pre>