Dolphin bug tracker: Issueshttps://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12022-08-07T13:37:17ZDolphin bug tracker
Redmine Emulator - Emulator Issues #13009 (Fixed): WGInput device doesn't dissapear after unplugging cont...https://bugs.dolphin-emu.org/issues/130092022-08-07T13:37:17ZMiksel12
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>WGInput devices don't seem to be cleared correctly, when I plug in my DS4, it shows up after a refresh but after unplugging it stays in the list, even after a refresh. After I plug in a different controller it still only shows the previously unplugged controller. Only restarting Dolphin seems to fix it. </p>
<p>Another discovery I made is that WGInput and DInput controllers don't automatically show up, now requiring a refresh. SDL doesn't have this issue and correctly appears and dissapears in the list.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Plug in a controller, notice that WG/DInput don't show up, refresh, they show up, unplug, they don't dissapear, refresh, DInput dissapears and WGInput stays.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-17153 </p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>No</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>I only tested 5.0-16214, the first build with WGInput, WGInput and DInput work correctly in that build. I don't have time now for a bisect, will do that later.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>W11<br>
R5 3600X<br>
GTX 1060<br>
Dualshock 4</p>
Emulator - Emulator Issues #13008 (New): Duplicate controllers due to multiple controller API'shttps://bugs.dolphin-emu.org/issues/130082022-08-07T13:15:44ZMiksel12
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>With the introduction of Windows Gaming Input and SDL, there are now 4 game controller API's for Windows. Besides cluttering the devices selection, it also completely negates the usefulness of the "All devices" option. When using a DS4 and selecting "All devices", I now get a SDL, WGI and Dinput input registered.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Plug in a controller and look at the device selection drop down and try to use the "All devices option".</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Since the introduction of SDL and WGI on Windows.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>W11 and a Dualshock 4.</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>I adressed this problem in the WGInput pull request: <a href="https://github.com/dolphin-emu/dolphin/pull/7614#issuecomment-795639617" class="external">https://github.com/dolphin-emu/dolphin/pull/7614#issuecomment-795639617</a><br>
With Windows 7 and 8 support removed, I think it is time to phase out Dinput and Xinput in favour of WGinput and a modern keyboard and mouse API, and SDL for motion controls. I think making X/Dinput toggable in "Alternate Input Sources" just like DSU would make a good solution for now (or even for the long term) and new Dolphin installs can default on X/Dinput being disabled. </p>
Emulator - Emulator Issues #12772 (New): Harry Potter and the Prisoner of Azkaban FMV issuehttps://bugs.dolphin-emu.org/issues/127722021-12-22T21:21:18ZMiksel12
<p><strong>Game Name?</strong></p>
<p>Harry Potter and the Prisoner of Azkaban</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>GAZE69</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>7a064f4fcdd9a320b626899c3cc41200</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>The intro FMV with the Warner Bros logo is clitchy, seemingly swapping the frame order.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Start the game.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-15581</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Footage shows it is present in 4.0-1192.</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>Video showing problem in Dolphin: <a href="https://youtu.be/osHu8nQsizs?t=71" class="external">https://youtu.be/osHu8nQsizs?t=71</a> and <a href="https://www.youtube.com/watch?v=FShB4T4f2_g" class="external">https://www.youtube.com/watch?v=FShB4T4f2_g</a> (4.0-1192)<br>
Correct GameCube footage: <a href="https://www.youtube.com/watch?v=ImE9UGeJk90" class="external">https://www.youtube.com/watch?v=ImE9UGeJk90</a></p>
Emulator - Emulator Issues #12436 (Accepted): Black screen in Gormiti: The Lords of Naturehttps://bugs.dolphin-emu.org/issues/124362021-02-28T22:14:27ZMiksel12
<p><strong>Game Name?</strong></p>
<p>Gormiti: The Lords of Nature</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>SGLEA4</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>90E275FFB44C7FEA03AA00AD37D953A2</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>The game renders a black screen. Only the first splash screens are displayed but after that everything is black. Not fixed in software renderer, RenderDoc does show something and I was able to get ingame with RenderDoc but still everything was black.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Start the game.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-13698</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Didn't seem to want to start, probably an issue on my side</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>Fifolog and RenderDoc capture attached, capture shows that there is something being drawn.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>W10, R5 3600, GTX 1060</p>
Emulator - Emulator Issues #12405 (Fixed): Scrolling down on function combobox spams first functionhttps://bugs.dolphin-emu.org/issues/124052021-02-03T23:10:52ZMiksel12
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>When scrolling down while hovering over the function and operator combobox in the advanced mapping options, the first function and operator are spammed in the expression box.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Hover over the function or operator combobox and scroll down.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0 - 13583</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>No, those boxes where added in 5.0-11035.</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>5.0-11035</p>
Emulator - Emulator Issues #12390 (Invalid): D3D11 halfs framerate in windowed modehttps://bugs.dolphin-emu.org/issues/123902021-01-21T15:19:09ZMiksel12
<p><strong>Game Name?</strong></p>
<p>Any game</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>The first thing I noticed a while ago is that in windowed mode, the max fps is limited by the refresh rate of my monitor (144Hz). I don't remember seeing this behaviour before but when I tested 5.0, I got the same result so I guess this could be a change in Windows. This causes the framerate to limited at half the refresh rate (72Hz) when a game shows duplicate frames and Dolphin is configured to show them.<br>
But D3D11 seems to half that in windowed mode. The full framerate I get is 36fps in windowed mode. That means that when a game has duplicate frames and Dolphin shows duplicate frames and runs in windowed mode, the max fps I get on my 144Hz screen is 18fps. <br>
BTW: All games run at 300+fps when in fullscreen.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Running D3D11 in windowed mode, enable present duplicate frames for extra slowdown(only if a game actually shows duplicate frames).</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-13493</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>No</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>I first got 5.0-11524 as bisect(the adition of present duplicate frames) but later found out this isn't the reason why D3D11 runs at half speed compared to the rest.<br>
I don't have the time right now to further bisect but 5.0-8828 had the issue.</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>r5 3600, GTX 1060, W10</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>[Anything else here]</p>
Emulator - Emulator Issues #12064 (Fixed): Mapping window 'top bar' unresponsive after remappinghttps://bugs.dolphin-emu.org/issues/120642020-04-21T16:06:35ZMiksel12
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>After remapping 2 buttons/actions, the top bar of the window becomes unresponsive. The window can't be dragged and can't be closed with the close button in the top right corner. The close button in the bottom right corner does still work.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>(re)Map at least 2 buttons/actions. I tried wiimote and hotkeys.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-11866</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>No.</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>5.0-10091</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Ryzen 5 3600<br>
GTX 1060<br>
W10</p>
Emulator - Emulator Issues #11980 (Fixed): LLE audio and Fastmem off causes Dolphin crashhttps://bugs.dolphin-emu.org/issues/119802020-02-13T01:49:40ZMiksel12
<p><strong>Game Name?</strong></p>
<p>any</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>any</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>-</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>When using LLE audio and having Fastmem off(was interested in the performance difference) Dolphin crashes when starting a title, some crash instantly, others after a few seconds.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Use LLE audio(I only used the recompiler) and disable Fastmem.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-11665</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>No</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>Pretty sure 5.0-11496 broke this but because 5.0-11476 gave the #001 issue I can't be sure. 5.0-11501 has the issue and 5.0-11458 doesn't</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Ryzen 5 3600, GTX 1060, W10</p>
Emulator - Emulator Issues #11974 (Fixed): Can't easily reconnect emulated controller inside Wii ...https://bugs.dolphin-emu.org/issues/119742020-02-08T01:59:57ZMiksel12
<p>When pressing reconnect inside the Wii remote settings in the Wii home menu, the emulated controller gets disconnected like it should. This is also reported by Dolphin. When trying to reconnect using 1 & 2 Dolphin says the Wii remote is connected again but it doesn't connected to the emulated Wii. <br>
About 1,5 minute later, the emulated Wii remote does connect to the emulated Wii. <br>
Shutting down the emulated Wii seems to trigger something as the emulated Wii connects to the Wii remote. Though this worked only a few times. When Dolphin is connected to a remote but the Wii isn't, shutting down the Wii takes a lot longer. </p>
<p>This also with the latest dev build and with 5.0. </p>
<p>I'm using a DS4 on Windows 10.</p>
Emulator - Emulator Issues #11835 (Fixed): Qt: Button being pressed mapping indicator issueshttps://bugs.dolphin-emu.org/issues/118352019-08-22T21:23:39ZMiksel12
<p>When mapping mouse and keyboard to the gamecube controller, the mapped buttons don't 'bolden' (get bold) when pressed. The analog stick and trigger indicators do show that the buttons are being pressed. When using my Dualshock 4, this doesn't happen. This also doesn't happen when mapping the wii remote.</p>
<p>The hotkey mapping has another issue, when a action is mapped to a button, it stays bold although it is no longer pressed. This happens with mouse & keyboard and controller. By refreshing the page, the mapping button gets unbold but can't be made bold again by pressing the button.</p>
Emulator - Emulator Issues #11834 (Fixed): Software renderer renders skybox Super Mario Galaxy in...https://bugs.dolphin-emu.org/issues/118342019-08-22T20:48:57ZMiksel12
<p><strong>Game Name?</strong></p>
<p>Super mario Galaxy</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>RMGE01</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>8eac1d25208b3413885007e61bd74665</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>In the level 'Bee Mario takes flight' (and probably in the other levels which share the same skybox), the skybox has a sort of dither patern. The hardware backends display this correctly but the software renderer creates a sort of interference pattern.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Play the level 'Bee Mario takes flight' and look at the sky with software renderer.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-10879</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes.</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>-</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>See attached pictures, for reference of real hardware: <a href="https://youtu.be/4zGhJref8aw?t=757" class="external">https://youtu.be/4zGhJref8aw?t=757</a></p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>i5 4670K, GTX 1060, W10</p>
Emulator - Emulator Issues #11832 (Duplicate): Software renderer shows old frame in frame in SMGhttps://bugs.dolphin-emu.org/issues/118322019-08-20T23:07:47ZMiksel12
<p><strong>Game Name?</strong></p>
<p>SMG</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>RMGE01</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>8eac1d25208b3413885007e61bd74665</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>During the boss roar of dino piranha (I was checking if <a href="https://bugs.dolphin-emu.org/issues/8327" class="external">https://bugs.dolphin-emu.org/issues/8327</a> still is a problem), the software renderer shows the current frame in the upper right corner. </p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Watch the boss roar with software renderer enabled.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-10852</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Didn't test</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>-</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>See picture.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>i5 4670K, GTX 1060, W10</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
Emulator - Emulator Issues #11800 (Questionable): Super Monkey Ball 2 Shadows Brokenhttps://bugs.dolphin-emu.org/issues/118002019-07-17T00:11:30ZMiksel12
<p><strong>Game Name?</strong></p>
<p>Super Monkey Ball 2</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>GM2E8P</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>29dd871cf4a00b2455c9d03e9328e7bd</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>The shadow will not render (or z-fighting in the case of OpenGL) when not using fast depth. Fast depth is enabled by default for this game and is thus marked as solved on the wiki but I don't think that is a solution.<br>
This issue is comparable to the subtitle issue in SpongeBob SquarePants: Revenge of the Flying Dutchman: <a href="https://wiki.dolphin-emu.org/index.php?title=SpongeBob_SquarePants:_Revenge_of_the_Flying_Dutchman" class="external">https://wiki.dolphin-emu.org/index.php?title=SpongeBob_SquarePants:_Revenge_of_the_Flying_Dutchman</a></p>
<p>In both cases Fast depth is correct while 'normal depth' is not.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Play the game.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-10627</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes, present in 5.0</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>See wiki.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>i5 4670k, GTX 1060, W10</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>With <a href="https://github.com/dolphin-emu/dolphin/pull/8244" class="external">https://github.com/dolphin-emu/dolphin/pull/8244</a> Vulkan renders like OpenGL, a z-fighting shadow.</p>
Emulator - Emulator Issues #11791 (Invalid): Castlevania III wrong frameratehttps://bugs.dolphin-emu.org/issues/117912019-07-05T13:58:43ZMiksel12
<p><strong>Game Name?</strong></p>
<p>Castlevania III: Dracula's curse, PAL</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>FEQP01</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>9e8d7b6084a989c22c8268507941adff</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>The game will randomly drop to a framerate of 40-44FPS, this will stay this way until the framerate is unlocked and then locked again after which it will return to 50FPS. After around 30 second the framerate will drop again. If the framerate isn't unlocked, the game will stay at 40-45FPS for the whole game (or atleast for 10 min from testing). Tried with single core, LLE audio.</p>
<p>The game doesn't support 60FPS so I couldn't test that.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Play the PAL version.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-10603</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>No, I had no issues with 5.0.</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>I currently don't have time to bisect. Will bisect later.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>i5 4670K @4.3GHz, GTX 1060, W10</p>
Emulator - Emulator Issues #11768 (New): Slow/Buggy Resource Pack Managerhttps://bugs.dolphin-emu.org/issues/117682019-06-17T21:02:44ZMiksel12
<p>When installing a Resource Pack (I installed these for SMG1 & SMG2 (as zip): <a href="https://forums.dolphin-emu.org/Thread-super-mario-galaxy-1-hd-texture-mod?pid=493182#pid493182" class="external">https://forums.dolphin-emu.org/Thread-super-mario-galaxy-1-hd-texture-mod?pid=493182#pid493182</a>) it takes about 15 seconds in which Dolphin is almost completely unresponsive. Giving inputs to Dolphin will give 'not responding' in the top window (see png) although it didn't crash. Also, selecting a pack and clicking up/down will move the pack up/down but also uninstall it. It is also not very clear what up/down does, I guess it dictates which pack is used when more than one pack is installed for 1 game but that is not made clear.</p>