Dolphin bug tracker: Issueshttps://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12024-03-28T04:33:24ZDolphin bug tracker
Redmine Emulator - Emulator Issues #13510 (New): gba controller won´t workhttps://bugs.dolphin-emu.org/issues/135102024-03-28T04:33:24ZHappy109
<p>boots up but does not connect to game.</p>
Emulator - Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is presen...https://bugs.dolphin-emu.org/issues/135092024-03-27T23:33:12ZRuiNtD
<p><strong>Game Name?</strong></p>
<p>The Legend of Zelda: Four Swords Plus</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>G4SJ01</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>2ad411b817c86d887b0f80a03fe8d66e</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>Trying to use Riivolution patches on GameCube games with an IPL present and Skip Main Menu disabled causes the patch to not apply.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<ol>
<li>Have The Legend of Zelda: Four Swords Plus / ゼルダの伝説 4つの剣+ (<strong>Japan</strong>) in your game list.</li>
<li>Ensure you have a <strong>Japanese</strong> IPL at <code>Dolphin Emulator\GC\JAP\IPL.bin</code></li>
<li>Go to Config -> GameCube and ensure Skip Main Menu is disabled.</li>
<li>Install the unofficial <a href="https://forums.dolphin-emu.org/Thread-tetrastrackers-navi-tracker-translation-wip" class="external">Tetra's Trackers / Navi Tracker Translation</a>, only available as a Riivolution patch.</li>
<li>Right click Four Swords Plus in the game list and click "Start with Riivolution Patches..." If done correctly, the settings for TetrasTracker.xml should show up.</li>
<li>Set the Language to English and Quick Start to Enabled, then click Start.</li>
</ol>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes. 5.0-21264</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>N/a (Feature isn't available in stable)<br>
(Why is this even still in the template??)</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>[First broken version number here (if applicable)]</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Intel Core i5-8400<br>
Radeon RX 580<br>
Windows 11 Pro 23H2</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>[Anything else here]</p>
Emulator - Emulator Issues #13508 (New): App crashing when selecting Graphics from Menu and syste...https://bugs.dolphin-emu.org/issues/135082024-03-27T13:01:35ZSmellsLikeBaconese
<p>When selecting Graphics from the Menu ribbon and from the macOS menu bar, the app crashes with the system dialog of 'Dolphin quit unexpectedly'. I have attached the crash report, and will list below the app details and system specs.</p>
<p>System: macOS (Sonoma 14.4 23E214), MacBook Pro M1 Pro 8-core, 16/512Gb.<br>
Dolphin: 5.0-21264</p>
<p>Crash is also present on the last release, 5.021261</p>
Emulator - Emulator Issues #13507 (New): Mii Face and save data icons not showing up on Taiko no ...https://bugs.dolphin-emu.org/issues/135072024-03-27T05:44:03ZTSUBASA0504
<p><strong>Game Name?</strong></p>
<p>[Put Game Name here]<br>
Taiko no Tatsujin Wii</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>[Put Game ID here]<br>
R2JJAF</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>[Put MD5 Hash here]<br>
f29234eecb79123a09ecd81821d62c06</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>[Description here]<br>
Mii Face in gameplay aren't visible, and savedata creation icons aren't visible too.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>[Reproduction steps here]<br>
Play through the game normally. The "Mii Dancing" effect will only be seen sometimes.<br>
<strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>[Version number here]<br>
Yes, 5.0-21264<br>
<strong>Is the issue present in the latest stable version?</strong></p>
<p>[Yes/No and version number here]<br>
Yes, 5.0-21264<br>
<strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>[First broken version number here (if applicable)]</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>[PC specs here]<br>
Windows 10, AMD Ryzen 5 5600X, NVIDIA Geforce GTX 1650</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>[Anything else here]</p>
Emulator - Emulator Issues #13504 (New): Missing Rumble Motor Option for Switch Joy-Cons in Emula...https://bugs.dolphin-emu.org/issues/135042024-03-24T12:23:12ZSnowblind
<p><strong>Game Name?</strong></p>
<p>This issue is not related to any specific game.</p>
<p><strong>Game ID?</strong> </p>
<p>This issue is not related to any specific game.</p>
<p><strong>MD5 Hash?</strong> </p>
<p>This issue is not related to any specific game.</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>The rumble motor option for Nintendo Switch Joy-Cons is not showing up in the Emulated Wii Remote configurator anymore.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Navigate to Controller Settings and select "Emulate the Wii's Bluetooth adapter."<br>
Choose "Emulate Wii Remote" and then click on "Configure."<br>
Select the Device as "Nintendo Switch Joy-Con (L, R, or L/R)."<br>
Notice that under "Rumble Motor," there are no motor options available to select.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes, version 5.0-21261.</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes, version 5.0-20188.</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> </p>
<p>Since the implementation of the SDL: Add GameController API, cleanup (PR <a class="issue tracker-1 status-9 priority-2 priority-default closed" title="Emulator Issues: Prince of Persia The Two Thrones - low performance at >1xIR (Working as intended)" href="https://bugs.dolphin-emu.org/issues/12085">#12085</a>) in dev version 5.0-20941, the rumble motor option for Switch Joy-Cons has not been appearing in the Wii Remote configurator. This feature worked correctly in version dev 5.0-20937 and earlier versions.</p>
<p>For more information on this change, see: <a href="https://github.com/dolphin-emu/dolphin/pull/12085" class="external">https://github.com/dolphin-emu/dolphin/pull/12085</a></p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Intel i7-12700H, GeForce RTX 3060, Windows 11 version 23H2</p>
Emulator - Emulator Issues #13502 (New): Super Mario Sunshine crash after dolby logo on all Andro...https://bugs.dolphin-emu.org/issues/135022024-03-23T22:20:48Zslex989
<p><strong>Super Mario Sunshine</strong></p>
<p>[GMSE01]</p>
<p><strong>Game Id?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>[GMSE01]</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>[0c6d2edae9fdf40dfc410ff1623e4119]</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>[On all versions i had tested on Mali Gpu's mainly the pixel 6, Mario Sunshine will crash after the dolby logo on all versions past 5.0-21026. i cannot seem to figure out why this is.]</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>[simply attempt to start the game on any newer version than 5.0-20126]</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>[5.0-2161]</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>[Yes, 5.0-2161]</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>[5.0-21028]</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>[PC specs here]</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>[Anything else here]</p>
Emulator - Emulator Issues #13499 (New): [Feature Request] Option to store a game's save state ne...https://bugs.dolphin-emu.org/issues/134992024-03-19T09:36:49Zhyperbola0
<p>This would be helpful for things like randomizers that generate several ISO's for the same Game ID. I play a lot of Metroid Prime/Echoes rando and often have an async multiworld that can go on for days/weeks, and would like to play a solo seed while I wait to receive progression. However this means I need to go to the config and switch memory card A to the correct folder. </p>
<p>The way I would see this working is adding a new option to Config / GameCube / Device Settings, where you can select "Per-Game" or something of the like. When this is active, loading a game <code>/foo/bar/game-HASH.iso</code> would read/save to <code>/foo/bar/game-HASH.gci</code> (or .raw if the gci file name is hard-coded into the game, I'm not very familiar with the GCN save formats). </p>
Emulator - Emulator Issues #13498 (New): Goron Spikes causes crash in Majora's Mask Wii VChttps://bugs.dolphin-emu.org/issues/134982024-03-18T08:45:01Zcrumbskull
<p><strong>Game Name?</strong></p>
<p>The Legend of Zelda: Majora's Mask (Wii VC)</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>NARE01 (000100014e415245)</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>70f5d87e3b9d155fd70ff87c08bca8aa</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>When playing Majora's Mask with the Goron Mask equipped, the Goron Spikes that appear when rolling crash the game. It throws this error: "Invalid read from 0x0000001b, PC = 0x80b33b80".</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Goron Rolling until the spikes appear. It happens every time.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes, the issue appears in 5.0-21222.</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes, the issue appears in 5.0-21088.</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>[First broken version number here (if applicable)]</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Intel Core i5-9600KF<br>
AMD Radeon RX 6600<br>
Windows 10</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>I have a savestate file, but cannot upload it because it is over the maximum size.</p>
Emulator - Emulator Issues #13497 (New): macOS crash in maximised Window when entering fullscreen...https://bugs.dolphin-emu.org/issues/134972024-03-18T05:19:16Zflanter21
<p><strong>Game Name?</strong><br>
All</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)<br>
All</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)<br>
N/A</p>
<p><strong>What's the problem? Describe what went wrong.</strong><br>
Opening a game then going into full screen while the window is maximised leads to a crash. This does not occur if the window is not maximised. Occurs regardless of video backend and will occur immediately after launching a game when "Launch in fullscreen" is enabled and the window is maximised. It will only occur if "Render to main window" is enabled.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<ol>
<li>Enable Render to Main Window</li>
<li>Launch game</li>
<li>Maximise Dolphin window</li>
<li>Press Fullscreen</li>
<li>Crash occurs without even the "Report to Apple" dialogue appearing</li>
</ol>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong><br>
5.0-21222</p>
<p><strong>Is the issue present in the latest stable version?</strong><br>
Not sure, since the UI completely disappears when maximising the 5.0 window and 5.0-16635 is the earliest one that actually gets in game (the issue is present in that version).</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)<br>
N/A</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong><br>
N/A</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)<br>
Apple M1 Pro<br>
macOS Sonoma 14.4<br>
16GB RAM</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong><br>
No</p>
<p>[Anything else here]<br>
I tried to find another issue for this since it has been happening for a long time according to my memory, but couldn't so I apologise if this is a duplicate.</p>
<p>If this can't be solved, please disable the ability to go into fullscreen when the window is maximised and "Render to main window" is enabled or disable "Render to main window" in this particular case only as fullscreen works perfectly in that case.</p>
Emulator - Emulator Issues #13494 (New): Incorrect diagonal speed when using key speed modifierhttps://bugs.dolphin-emu.org/issues/134942024-03-14T21:29:28Zmarcelo20xx
<p>The keyboard's key modifier bugs when pressing a diagonal direction, i.e. when I press up on the key assigned to the up direction of the stick it decreases the movement by the given factor, but if I press a diagonal the modifier bugs out and give me a wrong value and doesn't decrease the movement by the same amount...</p>
<p>Happens in all games I tested so far, this cause the player to move at different speeds when pressing a direction or a diagonal, ideally the movement speed value should be the same between a direction and a diagonal...</p>
<p>Dolphin Version:<br>
Tested on latest nightly 5.0-21202 on Windows 10</p>
Emulator - Emulator Issues #13493 (New): (FFCC) Goblin Wall Letters Menu Crashes The Gamehttps://bugs.dolphin-emu.org/issues/134932024-03-13T19:22:17ZWobmiar
<p><strong>Game Name?</strong></p>
<p>Final Fantasy Crystal Chronicles (Disc 1, Revision 0)</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>GCCJGC</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>04e85610877150dd2d3f1097de6b09ae</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>When opening the letters menu after beating the dungeon Goblin Wall, the game crashes/freezes. Seems oddly similar to an old bug that was patched. After some testings, however, I discovered that it doesn't crash when playing normally, it only does when creating an input file/DTM. When recording a new movie, it feels like the patches are not being applied to the game in more recent versions of Dolphin, as this crash didn't happen when TASing in older versions. However, the DTM file creaed with recent version will still crash in older versions of Dolphin because it seems to be forcing some settings.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Record a movie, and eventually beat the dungeon Goblin Wall. Ty to open the letters menu, and it will freeze.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes, 5.0-21202</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>NA</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>Finding the exact broken version is not realistic for me to do.</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>NA</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>13th Gen Intel(R) Core(TM) i7-13650HX 2.60 GHz, Windows 11</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>Screenshot of what seems to happen when playing a TAS compared to the games settings that are supposed to happen: <a href="https://cdn.discordapp.com/attachments/521711075721478145/1217468305171021884/image.png?ex=660422b7&is=65f1adb7&hm=f373e6b3664416aba801bed37ced6fd0c88440da6df99f5793eeaa801594ba6a&" class="external">https://cdn.discordapp.com/attachments/521711075721478145/1217468305171021884/image.png?ex=660422b7&is=65f1adb7&hm=f373e6b3664416aba801bed37ced6fd0c88440da6df99f5793eeaa801594ba6a&</a><br>
Sending my DTM file that reaches the crash point.</p>
Emulator - Emulator Issues #13491 (New): Game Randomly Crashes when playing specifically in Freez...https://bugs.dolphin-emu.org/issues/134912024-03-09T12:42:29Zcchyphon
<p><strong>Game Name?</strong></p>
<p>Super Mario Galaxy, Super Mario Galaxy 2</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>RMGE01/SB4E01</p>
<a name="Crash-Log"></a>
<h2 ><strong>Crash Log</strong><a href="#Crash-Log" class="wiki-anchor">¶</a></h2>
<a name="Translated-Report-Full-Report-Below"></a>
<h2 >Translated Report (Full Report Below)<a href="#Translated-Report-Full-Report-Below" class="wiki-anchor">¶</a></h2>
<p>Process: Dolphin [98086]<br>
Path: /Volumes/VOLUME/*/Dolphin.app/Contents/MacOS/Dolphin<br>
Identifier: org.dolphin-emu.dolphin<br>
Version: (.)<br>
Code Type: ARM-64 (Native)<br>
Parent Process: launchd [1]<br>
User ID: 502</p>
<p>Date/Time: 2024-03-09 07:33:25.0774 -0500<br>
OS Version: macOS 14.3.1 (23D60)<br>
Report Version: 12<br>
Anonymous UUID: 965392AA-E93D-246C-7D8D-F195B6878793</p>
<p>Sleep/Wake UUID: 8B725B96-8071-4AD2-B8B3-1E137FBD2096</p>
<p>Time Awake Since Boot: 510000 seconds<br>
Time Since Wake: 3363 seconds</p>
<p>System Integrity Protection: enabled</p>
<p>Crashed Thread: 21 Asset monitor</p>
<p>Exception Type: EXC_BAD_ACCESS (SIGSEGV)<br>
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000000000c4<br>
Exception Codes: 0x0000000000000001, 0x00000000000000c4</p>
<p>Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11<br>
Terminating Process: exc handler [98086]</p>
<p>VM Region Info: 0xc4 is not in any region. Bytes before following region: 4329258812<br>
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL<br>
UNUSED SPACE AT START<br>
---><br><br>
__TEXT 1020b4000-102eb8000 [ 14.0M] r-x/r-x SM=COW ...MacOS/Dolphin</p>
<p>Thread 0:: Dispatch queue: com.apple.main-thread<br>
0 libsystem_kernel.dylib 0x18a64d874 mach_msg2_trap + 8<br>
1 libsystem_kernel.dylib 0x18a65fcf0 mach_msg2_internal + 80<br>
2 libsystem_kernel.dylib 0x18a6564b0 mach_msg_overwrite + 476<br>
3 libsystem_kernel.dylib 0x18a64dbf8 mach_msg + 24<br>
4 CoreFoundation 0x18a76bb84 __CFRunLoopServiceMachPort + 160<br>
5 CoreFoundation 0x18a76a44c __CFRunLoopRun + 1208<br>
6 CoreFoundation 0x18a76993c CFRunLoopRunSpecific + 608<br>
7 HIToolbox 0x194d32448 RunCurrentEventLoopInMode + 292<br>
8 HIToolbox 0x194d32284 ReceiveNextEventCommon + 648<br>
9 HIToolbox 0x194d31fdc _BlockUntilNextEventMatchingListInModeWithFilter + 76<br>
10 AppKit 0x18df48ed0 _DPSNextEvent + 660<br>
11 AppKit 0x18e733eec -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 716<br>
12 AppKit 0x18df3c37c -[NSApplication run] + 476<br>
13 libqcocoa.dylib 0x103cae6c4 QCocoaEventDispatcher::processEvents(QFlags<a href="QEventLoop::ProcessEventsFlag" class="external">QEventLoop::ProcessEventsFlag</a>) + 1696<br>
14 QtCore 0x1060002c0 QEventLoop::exec(QFlags<a href="QEventLoop::ProcessEventsFlag" class="external">QEventLoop::ProcessEventsFlag</a>) + 532<br>
15 QtCore 0x105ff7538 QCoreApplication::exec() + 128<br>
16 Dolphin 0x1021c215c main + 5572</p>
<p>Thread 1:<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b5570 std::</strong>1::condition_variable::<strong>do_timed_wait(std::</strong>1::unique_lock<a href="std::__1::mutex" class="external">std::__1::mutex</a>&, std::<strong>1::chrono::time_point<std::</strong>1::chrono::system_clock, std::<strong>1::chrono::duration<long long, std::</strong>1::ratio>>) + 100<br>
3 Dolphin 0x102cc7f48 IoThreadHolder::Start()::'lambda'()::operator()() const + 272<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 2:: Analytics<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x102bb7cac Common::AnalyticsReporter::ThreadProc() + 156<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 3:<br>
0 libsystem_kernel.dylib 0x18a650e68 __semwait_signal + 8<br>
1 libsystem_c.dylib 0x18a5302f8 nanosleep + 220<br>
2 Dolphin 0x10280f428 SDL_Delay_REAL + 76<br>
3 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 4:: org.libusb.device-hotplug<br>
0 libsystem_kernel.dylib 0x18a64d874 mach_msg2_trap + 8<br>
1 libsystem_kernel.dylib 0x18a65fcf0 mach_msg2_internal + 80<br>
2 libsystem_kernel.dylib 0x18a6564b0 mach_msg_overwrite + 476<br>
3 libsystem_kernel.dylib 0x18a64dbf8 mach_msg + 24<br>
4 CoreFoundation 0x18a76bb84 __CFRunLoopServiceMachPort + 160<br>
5 CoreFoundation 0x18a76a44c __CFRunLoopRun + 1208<br>
6 CoreFoundation 0x18a76993c CFRunLoopRunSpecific + 608<br>
7 CoreFoundation 0x18a7e76d4 CFRunLoopRun + 64<br>
8 Dolphin 0x102caae2c darwin_event_thread_main + 332<br>
9 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 5:: libusb thread<br>
0 libsystem_kernel.dylib 0x18a6561ec poll + 8<br>
1 Dolphin 0x102cad4d8 usbi_wait_for_events + 44<br>
2 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 6:: Wiimote Scanning Thread<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b5570 std::</strong>1::condition_variable::<strong>do_timed_wait(std::</strong>1::unique_lock<a href="std::__1::mutex" class="external">std::__1::mutex</a>&, std::<strong>1::chrono::time_point<std::</strong>1::chrono::system_clock, std::<strong>1::chrono::duration<long long, std::</strong>1::ratio>>) + 100<br>
3 Dolphin 0x10217017c bool std::<strong>1::condition_variable::wait_for[abi:v160006]<long long, std::</strong>1::ratio, bool Common::Event::WaitFor>(std::<strong>1::chrono::duration<long long, std::</strong>1::ratio> const&)::'lambda'()>(std::<strong>1::unique_lock<std::</strong>1::mutex>&, std::<strong>1::chrono::duration<long long, std::</strong>1::ratio> const&, bool Common::Event::WaitFor>(std::<strong>1::chrono::duration<long long, std::</strong>1::ratio> const&)::'lambda'()) + 116<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 7:: Wiimote Pool Thread<br>
0 libsystem_kernel.dylib 0x18a650e68 <strong>semwait_signal + 8<br>
1 libsystem_c.dylib 0x18a5302f8 nanosleep + 220<br>
2 libc++.1.dylib 0x18a5c381c std::</strong>1::this_thread::sleep_for(std::<strong>1::chrono::duration<long long, std::</strong>1::ratio> const&) + 84<br>
3 Dolphin 0x10236f4e8 WiimoteReal::WiimoteScanner::PoolThreadFunc() + 212<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 8:: HotkeyScheduler<br>
0 libsystem_kernel.dylib 0x18a650e68 __semwait_signal + 8<br>
1 libsystem_c.dylib 0x18a5302f8 nanosleep + 220<br>
2 libsystem_c.dylib 0x18a530210 usleep + 68<br>
3 Dolphin 0x1021bb45c HotkeyScheduler::Run() + 132<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 9:: GameList Tracker<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x1021ae204 Common::WorkQueueThread<a href="GameTracker::Command" class="external">GameTracker::Command</a>::ThreadLoop() + 488<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 10:: DiscordHandler<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b5570 std::</strong>1::condition_variable::<strong>do_timed_wait(std::</strong>1::unique_lock<a href="std::__1::mutex" class="external">std::__1::mutex</a>&, std::<strong>1::chrono::time_point<std::</strong>1::chrono::system_clock, std::<strong>1::chrono::duration<long long, std::</strong>1::ratio>>) + 100<br>
3 Dolphin 0x102191908 bool std::<strong>1::condition_variable::wait_for[abi:v160006]<long long, std::</strong>1::ratio, bool Common::Event::WaitFor>(std::<strong>1::chrono::duration<long long, std::</strong>1::ratio> const&)::'lambda'()>(std::<strong>1::unique_lock<std::</strong>1::mutex>&, std::<strong>1::chrono::duration<long long, std::</strong>1::ratio> const&, bool Common::Event::WaitFor>(std::<strong>1::chrono::duration<long long, std::</strong>1::ratio> const&)::'lambda'()) + 116<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 11:: com.apple.CFSocket.private<br>
0 libsystem_kernel.dylib 0x18a6589d4 __select + 8<br>
1 CoreFoundation 0x18a794db4 __CFSocketManager + 636<br>
2 libsystem_pthread.dylib 0x18a68e034 _pthread_start + 136<br>
3 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 12:: com.apple.NSEventThread<br>
0 libsystem_kernel.dylib 0x18a64d874 mach_msg2_trap + 8<br>
1 libsystem_kernel.dylib 0x18a65fcf0 mach_msg2_internal + 80<br>
2 libsystem_kernel.dylib 0x18a6564b0 mach_msg_overwrite + 476<br>
3 libsystem_kernel.dylib 0x18a64dbf8 mach_msg + 24<br>
4 CoreFoundation 0x18a76bb84 __CFRunLoopServiceMachPort + 160<br>
5 CoreFoundation 0x18a76a44c __CFRunLoopRun + 1208<br>
6 CoreFoundation 0x18a76993c CFRunLoopRunSpecific + 608<br>
7 AppKit 0x18e072160 _NSEventThread + 144<br>
8 libsystem_pthread.dylib 0x18a68e034 _pthread_start + 136<br>
9 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 13:: caulk.messenger.shared:17<br>
0 libsystem_kernel.dylib 0x18a64d7f0 semaphore_wait_trap + 8<br>
1 caulk 0x194a2e690 caulk::semaphore::timed_wait(double) + 212<br>
2 caulk 0x194a2e544 caulk::concurrent::details::worker_thread::run() + 36<br>
3 caulk 0x194a2e244 void* caulk::thread_proxy>>(void*) + 96<br>
4 libsystem_pthread.dylib 0x18a68e034 _pthread_start + 136<br>
5 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 14:: caulk.messenger.shared:high<br>
0 libsystem_kernel.dylib 0x18a64d7f0 semaphore_wait_trap + 8<br>
1 caulk 0x194a2e690 caulk::semaphore::timed_wait(double) + 212<br>
2 caulk 0x194a2e544 caulk::concurrent::details::worker_thread::run() + 36<br>
3 caulk 0x194a2e244 void* caulk::thread_proxy>>(void*) + 96<br>
4 libsystem_pthread.dylib 0x18a68e034 _pthread_start + 136<br>
5 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 15:: caulk::deferred_logger<br>
0 libsystem_kernel.dylib 0x18a64d7f0 semaphore_wait_trap + 8<br>
1 caulk 0x194a2e690 caulk::semaphore::timed_wait(double) + 212<br>
2 caulk 0x194a2e544 caulk::concurrent::details::worker_thread::run() + 36<br>
3 caulk 0x194a2e244 void* caulk::thread_proxy>>(void*) + 96<br>
4 libsystem_pthread.dylib 0x18a68e034 _pthread_start + 136<br>
5 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 16:<br>
0 libsystem_pthread.dylib 0x18a688e28 start_wqthread + 0</p>
<p>Thread 17:<br>
0 libsystem_pthread.dylib 0x18a688e28 start_wqthread + 0</p>
<p>Thread 18:<br>
0 libsystem_pthread.dylib 0x18a688e28 start_wqthread + 0</p>
<p>Thread 19:<br>
0 libsystem_pthread.dylib 0x18a688e28 start_wqthread + 0</p>
<p>Thread 20:: Video thread<br>
0 Dolphin 0x10264cf1c Fifo::FifoManager::RunGpuLoop() + 1048<br>
1 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 21 Crashed:: Asset monitor<br>
0 Dolphin 0x10261ebfc void* std::<strong>1::</strong>thread_proxy[abi:v160006]>, VideoCommon::CustomAssetLoader::Init()::$_0>>(void*) + 264<br>
1 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 22:: Custom Asset Loader<br>
0 Dolphin 0x102cc0d50 chunkcopy_safe + 68<br>
1 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 23:<br>
0 libsystem_kernel.dylib 0x18a650e68 <strong>semwait_signal + 8<br>
1 libsystem_c.dylib 0x18a5302f8 nanosleep + 220<br>
2 libc++.1.dylib 0x18a5c381c std::</strong>1::this_thread::sleep_for(std::<strong>1::chrono::duration<long long, std::</strong>1::ratio> const&) + 84<br>
3 Dolphin 0x10282b0b4 void* std::<strong>1::</strong>thread_proxy[abi:v160006]>, cubeb_async_logger::run()::'lambda'()>>(void*) + 112<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 24:: Savestate Worker<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x102455338 Common::WorkQueueThread<a href="State::CompressAndDumpState_args" class="external">State::CompressAndDumpState_args</a>::ThreadLoop() + 460<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 25:: Memcard Slot A (0) flushing thread<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x10233bc78 GCMemcardDirectory::FlushThread() + 216<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 26:: AsyncShaderCompiler Worker<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x10262e0ac VideoCommon::AsyncShaderCompiler::WorkerThreadRun() + 104<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 27:: AsyncShaderCompiler Worker<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x10262e0ac VideoCommon::AsyncShaderCompiler::WorkerThreadRun() + 104<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 28:: AsyncShaderCompiler Worker<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x10262e0ac VideoCommon::AsyncShaderCompiler::WorkerThreadRun() + 104<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 29:: WiiConnect24 Worker<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x1023b85c4 Common::WorkQueueThread<a href="IOS::HLE::NetKDRequestDevice::AsyncTask" class="external">IOS::HLE::NetKDRequestDevice::AsyncTask</a>::ThreadLoop() + 344<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 30:: WiiConnect24 Scheduler Worker<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x102260694 Common::WorkQueueThread>::ThreadLoop() + 264<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 31:: KD Scheduler Timer<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b5570 std::</strong>1::condition_variable::<strong>do_timed_wait(std::</strong>1::unique_lock<a href="std::__1::mutex" class="external">std::__1::mutex</a>&, std::<strong>1::chrono::time_point<std::</strong>1::chrono::system_clock, std::<strong>1::chrono::duration<long long, std::</strong>1::ratio>>) + 100<br>
3 Dolphin 0x1023b96d4 bool std::<strong>1::condition_variable::wait_for[abi:v160006]<long, std::</strong>1::ratio, bool Common::Event::WaitFor>(std::<strong>1::chrono::duration<long, std::</strong>1::ratio> const&)::'lambda'()>(std::<strong>1::unique_lock<std::</strong>1::mutex>&, std::<strong>1::chrono::duration<long, std::</strong>1::ratio> const&, bool Common::Event::WaitFor>(std::<strong>1::chrono::duration<long, std::</strong>1::ratio> const&)::'lambda'()) + 120<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 32:: Network Worker<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x1023b0cc0 Common::WorkQueueThread<a href="IOS::HLE::NetIPTopDevice::AsyncTask" class="external">IOS::HLE::NetIPTopDevice::AsyncTask</a>::ThreadLoop() + 344<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 33:: libusb thread<br>
0 libsystem_kernel.dylib 0x18a6561ec poll + 8<br>
1 Dolphin 0x102cad4d8 usbi_wait_for_events + 44<br>
2 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 34:: libusb thread<br>
0 libsystem_kernel.dylib 0x18a6561ec poll + 8<br>
1 Dolphin 0x102cad4d8 usbi_wait_for_events + 44<br>
2 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 35:: DVD thread<br>
0 libsystem_kernel.dylib 0x18a65106c <strong>psynch_cvwait + 8<br>
1 libsystem_pthread.dylib 0x18a68e5fc _pthread_cond_wait + 1228<br>
2 libc++.1.dylib 0x18a5b54dc std::</strong>1::condition_variable::wait(std::<strong>1::unique_lock<std::</strong>1::mutex>&) + 28<br>
3 Dolphin 0x10231b860 DVD::DVDThread::DVDThreadMain() + 164<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 36:: CPU thread<br>
0 ??? 0x609c12e04 ???</p>
<p>Thread 37:: Mach exception thread<br>
0 libsystem_kernel.dylib 0x18a64d874 mach_msg2_trap + 8<br>
1 libsystem_kernel.dylib 0x18a65fcf0 mach_msg2_internal + 80<br>
2 libsystem_kernel.dylib 0x18a6564b0 mach_msg_overwrite + 476<br>
3 Dolphin 0x1023ed764 EMM::ExceptionThread(unsigned int) + 584<br>
4 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 38:: com.apple.audio.IOThread.client<br>
0 libsystem_kernel.dylib 0x18a64d874 mach_msg2_trap + 8<br>
1 libsystem_kernel.dylib 0x18a65fcf0 mach_msg2_internal + 80<br>
2 libsystem_kernel.dylib 0x18a6564b0 mach_msg_overwrite + 476<br>
3 libsystem_kernel.dylib 0x18a64dbf8 mach_msg + 24<br>
4 CoreAudio 0x18cfd9860 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 96<br>
5 CoreAudio 0x18ceb03c4 HALC_ProxyIOContext::IOWorkLoop() + 4260<br>
6 CoreAudio 0x18ceaebf0 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 108<br>
7 CoreAudio 0x18d02df2c HALC_IOThread::Entry(void*) + 88<br>
8 libsystem_pthread.dylib 0x18a68e034 _pthread_start + 136<br>
9 libsystem_pthread.dylib 0x18a688e3c thread_start + 8</p>
<p>Thread 39:<br>
0 libsystem_pthread.dylib 0x18a688e28 start_wqthread + 0</p>
<p>Thread 21 crashed with ARM Thread State (64-bit):<br>
x0: 0x0000600002aa55c0 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x000060000007da00<br>
x4: 0x000060000007d9c0 x5: 0x0000600002aa2950 x6: 0x00006000009b2370 x7: 0x0000600002aa42a0<br>
x8: 0x00000000000000c4 x9: 0x00000000000000c4 x10: 0x0000000000001960 x11: 0x000000009101c043<br>
x12: 0x00000000000007fb x13: 0x00000000000007fd x14: 0x000000009121c81e x15: 0x000000000000001e<br>
x16: 0x000000018a5b7400 x17: 0x000000000001c800 x18: 0x0000000000000000 x19: 0x0000600003b89350<br>
x20: 0x00000001202e00d0 x21: 0x0000600002aa55c0 x22: 0x000060000007d960 x23: 0x00051189eb6ca287<br>
x24: 0x00000001202e0050 x25: 0x00000001202e00c0 x26: 0x000000001dcd6500 x27: 0xffffffffffffffff<br>
x28: 0x0000600001ed5130 fp: 0x000000016e8c2fe0 lr: 0x000000010261ec20<br>
sp: 0x000000016e8c2f60 pc: 0x000000010261ebfc cpsr: 0x60001000<br>
far: 0x00000000000000c4 esr: 0x92000006 (Data Abort) byte read Translation fault</p>
<p>Binary Images:<br>
0x12daa0000 - 0x12dabffff com.apple.security.csparser (3.0) /System/Library/Frameworks/Security.framework/Versions/A/PlugIns/csparser.bundle/Contents/MacOS/csparser<br>
0x10b804000 - 0x10b93bfff com.apple.audio.units.Components (1.14) /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio<br>
0x105e64000 - 0x105e6ffff com.apple.iokit.IOUSBLib (900.4.2) /System/Library/Extensions/IOUSBHostFamily.kext/Contents/PlugIns/IOUSBLib.bundle/Contents/MacOS/IOUSBLib<br>
0x105d80000 - 0x105d97fff com.apple.iokit.IOHIDLib (2.0.0) /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib<br>
0x104bc8000 - 0x104bd3fff libobjc-trampolines.dylib (<em>) /usr/lib/libobjc-trampolines.dylib<br>
0x105c60000 - 0x105c83fff libqmacstyle.dylib (</em>) /Volumes/VOLUME/<em>/Dolphin.app/Contents/MacOS/styles/libqmacstyle.dylib<br>
0x103c98000 - 0x103d2bfff libqcocoa.dylib (</em>) /Volumes/VOLUME/<em>/Dolphin.app/Contents/MacOS/platforms/libqcocoa.dylib<br>
0x104c14000 - 0x105067fff org.qt-project.QtWidgets (6.4) /Volumes/VOLUME/</em>/Dolphin.app/Contents/Frameworks/QtWidgets.framework/Versions/A/QtWidgets<br>
0x103e68000 - 0x103e87fff liblzma.5.dylib (<em>) /Volumes/VOLUME/</em>/Dolphin.app/Contents/Frameworks/liblzma.5.dylib<br>
0x103e98000 - 0x10444ffff org.qt-project.QtGui (6.4) /Volumes/VOLUME/<em>/Dolphin.app/Contents/Frameworks/QtGui.framework/Versions/A/QtGui<br>
0x105f8c000 - 0x1063fbfff org.qt-project.QtCore (6.4) /Volumes/VOLUME/</em>/Dolphin.app/Contents/Frameworks/QtCore.framework/Versions/A/QtCore<br>
0x1020b4000 - 0x102eb7fff org.dolphin-emu.dolphin (<em>) /Volumes/VOLUME/</em>/Dolphin.app/Contents/MacOS/Dolphin<br>
0x18a64c000 - 0x18a686fff libsystem_kernel.dylib (<em>) /usr/lib/system/libsystem_kernel.dylib<br>
0x18a6ee000 - 0x18abc5fff com.apple.CoreFoundation (6.9) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation<br>
0x194d02000 - 0x194fc1fff com.apple.HIToolbox (2.1.1) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox<br>
0x18df0f000 - 0x18f23afff com.apple.AppKit (6.9) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit<br>
0x0 - 0xffffffffffffffff ??? (</em>) ???<br>
0x18a687000 - 0x18a693ff3 libsystem_pthread.dylib (<em>) /usr/lib/system/libsystem_pthread.dylib<br>
0x18a5a2000 - 0x18a62fff7 libc++.1.dylib (</em>) /usr/lib/libc++.1.dylib<br>
0x18a523000 - 0x18a5a1ffb libsystem_c.dylib (<em>) /usr/lib/system/libsystem_c.dylib<br>
0x194a2c000 - 0x194a55fff com.apple.audio.caulk (1.0) /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk<br>
0x18a6ba000 - 0x18a6c0ffb libsystem_platform.dylib (</em>) /usr/lib/system/libsystem_platform.dylib<br>
0x18ccc5000 - 0x18d3b8fff com.apple.audio.CoreAudio (5.0) /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio</p>
<p>External Modification Summary:<br>
Calls made by other processes targeting this process:<br>
task_for_pid: 0<br>
thread_create: 0<br>
thread_set_state: 0<br>
Calls made by this process:<br>
task_for_pid: 0<br>
thread_create: 0<br>
thread_set_state: 0<br>
Calls made by all processes on this machine:<br>
task_for_pid: 0<br>
thread_create: 0<br>
thread_set_state: 0</p>
<hr>
<a name="Full-Report"></a>
<h2 >Full Report<a href="#Full-Report" class="wiki-anchor">¶</a></h2>
<p>{"app_name":"Dolphin","timestamp":"2024-03-09 07:33:27.00 -0500","app_version":"","slice_uuid":"bf189cf4-5fa0-3f18-819c-fe3d7feb95bb","build_version":".","platform":1,"bundleID":"org.dolphin-emu.dolphin","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"macOS 14.3.1 (23D60)","roots_installed":0,"name":"Dolphin","incident_id":"9DA3CB60-99AA-4AA8-80CE-86623A7FB17B"}<br>
{<br>
"uptime" : 510000,<br>
"procRole" : "Foreground",<br>
"version" : 2,<br>
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"deployVersion" : 210,<br>
"modelCode" : "MacBookAir10,1",<br>
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"osVersion" : {<br>
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},<br>
"captureTime" : "2024-03-09 07:33:25.0774 -0500",<br>
"codeSigningMonitor" : 1,<br>
"incident" : "9DA3CB60-99AA-4AA8-80CE-86623A7FB17B",<br>
"pid" : 98086,<br>
"translated" : false,<br>
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"procLaunch" : "2024-03-08 20:59:35.5496 -0500",<br>
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"bundleInfo" : {"CFBundleShortVersionString":"","CFBundleVersion":".","CFBundleIdentifier":"org.dolphin-emu.dolphin"},<br>
"storeInfo" : {"deviceIdentifierForVendor":"58AEF761-4DF7-5163-ACE9-1A6A8305AB15","thirdParty":true},<br>
"parentProc" : "launchd",<br>
"parentPid" : 1,<br>
"coalitionName" : "org.dolphin-emu.dolphin",<br>
"crashReporterKey" : "965392AA-E93D-246C-7D8D-F195B6878793",<br>
"codeSigningID" : "org.dolphin-emu.dolphin",<br>
"codeSigningTeamID" : "97835T4369",<br>
"codeSigningFlags" : 570495745,<br>
"codeSigningValidationCategory" : 6,<br>
"codeSigningTrustLevel" : 4294967295,<br>
"instructionByteStream" : {"beforePC":"HwEX62oAAFTgAxaqcPv\/l6giAJEIAfv46AAAtIkHQPmpAQC06AMJqg==","atPC":"KQFA+cn\/\/7Xk\/\/8XqAJA+QgJQPngAxWqAAE\/1uADFapr3BqUiQdA+Q=="},<br>
"wakeTime" : 3363,<br>
"sleepWakeUUID" : "8B725B96-8071-4AD2-B8B3-1E137FBD2096",<br>
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"exception" : {"codes":"0x0000000000000001, 0x00000000000000c4","rawCodes":[1,196],"type":"EXC_BAD_ACCESS","signal":"SIGSEGV","subtype":"KERN_INVALID_ADDRESS at 0x00000000000000c4"},<br>
"termination" : {"flags":0,"code":11,"namespace":"SIGNAL","indicator":"Segmentation fault: 11","byProc":"exc handler","byPid":98086},<br>
"vmregioninfo" : "0xc4 is not in any region. Bytes before following region: 4329258812\n REGION TYPE START - END [ VSIZE] PRT\/MAX SHRMOD REGION DETAIL\n UNUSED SPACE AT START\n---> \n __TEXT 1020b4000-102eb8000 [ 14.0M] r-x\/r-x SM=COW ...MacOS\/Dolphin",<br>
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"trialInfo" : {<br>
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<pre><code> },
"deploymentId" : 240000019
},
{
"rolloutId" : "639124e81d92412bfb4880b3",
"factorPackIds" : {
},
"deploymentId" : 240000012
}
</code></pre>
<p>],<br>
"experiments" : [</p>
<p>]<br>
}<br>
}</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>[Put MD5 Hash here]</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>[Description here]</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>[Reproduction steps here]</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>[Version number here]</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>[Yes/No and version number here]</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>[First broken version number here (if applicable)]</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>[PC specs here]</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>[Anything else here]</p>
Emulator - Emulator Issues #13490 (New): D3D12 Crashes Dolphin when booting any Wii game on intel...https://bugs.dolphin-emu.org/issues/134902024-03-04T01:41:56ZZeronXR
<p><strong>Game Name?</strong></p>
<p>Any game: Tested with Pandora's Tower, Last Story, and Twilight Princess (GCN)</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>SX3P01 (0001000053583350)<br>
SLSP01 (00010000534c5350)<br>
GZ2P01<br>
Respectively</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>904107ea0244217827a23013ac9c7581<br>
06ac8678014fc99c9d129ce25de6a6e3<br>
f9c47b0c8a34d345c06061f24e0db277<br>
Respectively</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>On Dolphin version 5.0.21088 launching any Wii game using the DirectX 12 API, with an intel iGPU or ARC GPU [Theorised], will crash Dolphin.<br>
The DirectX 11 API still functions as normal.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Launch Dolphin > Go to graphics settings > change the api to Directx12 > Launch a Wii game > Game screen goes black as the game boots > Dolphin crashes</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes, 5.0.21088</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>No, 5.0</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>Beta Version: 5.0-20347 (5.0-19870 does not experience the issue)<br>
Development Version: Unknown</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>N/A</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>OS Windows 11 Home<br>
Processor Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz 1.50 GHz<br>
Intel Iris Plus Graphics<br>
Graphics Driver Vers. 31.0.101.2127<br>
Installed RAM 16.0 GB (15.6 GB usable)<br>
System type 64-bit operating system, x64-based processor</p>
<p>Even with these specifications I am able to run games at 3x Native resolution in DirectX 11 at full speed</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>It appears that this issue exists on intel ARC GPU's as well due to this post on the intel community:<br>
<a href="https://community.intel.com/t5/Intel-ARC-Graphics/Direct-X-12-crash-Dolphin-Emulator/m-p/1576258" class="external">https://community.intel.com/t5/Intel-ARC-Graphics/Direct-X-12-crash-Dolphin-Emulator/m-p/1576258</a></p>
Emulator - Emulator Issues #13488 (New): Android: Gecko code list is not updated properly after y...https://bugs.dolphin-emu.org/issues/134882024-02-27T19:17:46ZMike22
<p><strong>Game Name?</strong></p>
<p>Does not apply.</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>Does not apply.</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>Does not apply.</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>This is a long-standing bug in the Android version of Dolphin. When you delete more than one Gecko code from the list of cheats, the list is not updated properly after deletion.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Open the cheats menu of any game, and download a set of Gecko codes. Now click on any code and delete it - it works fine. Click on any other code and delete it and the item below is removed from the list. Return to the main menu and then go back to cheats - now you can see that what was removed from the list previously is there and what remained there previously is now gone. Keep deleting codes and after a while the last item gets duplicated over and over.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-21148</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>I guess it is.</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>I think it´s present in the Android version ever since the Cheat GUI was added ( <a href="https://github.com/dolphin-emu/dolphin/pull/10092" class="external">https://github.com/dolphin-emu/dolphin/pull/10092</a> )</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>Does not apply.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Any Android phone</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
Emulator - Emulator Issues #13487 (New): Super Paper Mario 6-1 Sammer Kingdom Freeze (none of the...https://bugs.dolphin-emu.org/issues/134872024-02-24T07:34:22Znameless12
<p><strong>Game Name?</strong></p>
<p>Super Paper Mario</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>R8PE01 (0001000052385045)</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>89976060c338b096277b134aa15cc210</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>When the Sammer King calls for his vassals to enter, the game freezes and the Wii crash sound plays. Past fixes say to temporarily disable bounding box emulation, enable dual core processing, disable dual core processing, and disable Skip EBF Access from CPU, but none of these work.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Not sure, try installing the same game on the same dolphin version.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-21148</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes. 5.0-21088</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Device name WIN-VGB0DM82FPS<br>
Processor 12th Gen Intel(R) Core(TM) i3-1215U 1.20 GHz<br>
Installed RAM 8.00 GB (7.75 GB usable)<br>
Device ID 6345731C-AC34-446B-BC1B-1BF17608888F<br>
Product ID 00356-02438-88615-AAOEM<br>
System type 64-bit operating system, x64-based processor<br>
Pen and touch No pen or touch input is available for this display</p>
<p>Edition Windows 11 Home<br>
Version 23H2<br>
Installed on 8/18/2023<br>
OS build 22631.3155<br>
Experience Windows Feature Experience Pack 1000.22684.1000.0</p>