Dolphin bug tracker: Issueshttps://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12024-02-06T00:41:38ZDolphin bug tracker
Redmine Emulator - Emulator Issues #13477 (New): 4GB non-HC SD cards do not work despite working on real ...https://bugs.dolphin-emu.org/issues/134772024-02-06T00:41:38ZNM64
<p>I recently purchased a used 4GB non-HC SD card (there are still 6 available from this seller if you need one for testing):<br>
<a href="https://www.ebay.com/itm/155830965023" class="external">https://www.ebay.com/itm/155830965023</a></p>
<p>Dumping it and using in Dolphin straight-up does not work while doing the exact same process on a 2GB non-HC SD card (such as the one that came with the launch 3DS) does indeed work</p>
<p>The thing is though, I can confirm that this 4GB non-HC SD card mostly "just works" on a real Wii console's Wii Menu with its data management and the SD card menu and the like, and can also similarly confirm that mostly "just works" in Excite Truck (even launched from the commercial disc!) with its custom soundtrack function working which, being a Wii launch title, does not support SDHC cards.</p>
<p>The reason I say "mostly" is because there's an odd quirk with regards to transitioning to and from the Wii Menu on real hardware:</p>
<p>Insert 4GB non-HC SD card ▶ power-on console to Wii Menu ▶ launch Excite Truck disc — custom music "just works" ▶ return to Wii Menu — "Data Management" does not work ▶ eject and re-insert 4GB non-HC SD card — "Data Management" works</p>
<p>Insert 4GB non-HC SD card ▶ power-on console to Wii Menu — "Data Management" does not work ▶ eject and re-insert 4GB non-HC SD card — "Data Management" works</p>
<p>Power-on console to Wii Menu ▶ Insert 4GB non-HC SD card — "Data Management" works ▶ launch Excite Truck disc — custom music does not work ▶ eject and re-insert 4GB non-HC SD card — custom music works</p>
<p>If you turn on the console with the 4GB non-HC SD card already inserted and then run Excite Truck, everything "just works". If you then exit to the Wii Menu, you need to eject and re-insert the 4GB non-HC SD card in order for the Wii Menu's data management to properly see it. Similarly, if you boot with the console with no SD card and, while on the Wii Menu, insert the 4GB non-HC SD card, it'll "just work" in the Wii Menu's "data management" but subsequently launching Excite Truck results in the card not being seen unless you eject and re-insert it.</p>
<p>Curiously, BootMii as boot2 on my launch-day Wii does not work with a 4GB non-HC SD card (which is unfortunate since I normally use USB Loader GX's custom ppcboot.elf to boot directly into USB Loader GX). However, all other homebrew I've tested seems to work without issue (Homebrew Channel, Not64, USB Loader GX, WiiXplorer).</p>
<p>FAT16 vs FAT32 did not seem to make a difference in any of this stuff. Also, I can make a video recording demonstrating any and/or all of this if you'd like.</p>
<p>Inside of the following 7z archive are 4 disk images of my 4GB non-HC SD card, two in FAT16 and two in FAT32. The "empty" ones are self-explanatory while the ones "with data" have a single license-free MP3 you can use for testing as well as my completed Excite Truck save data pre-configured to use custom MP3s; also included is USB Loader GX and the aforementioned custom ppcboot.elf to demonstrate how bootmii unfortunately does not work while USB Loader GX itself does:</p>
<p><a href="http://0x0.st/Hktp.7z" class="external">http://0x0.st/Hktp.7z</a></p>
<p>And to make it easier for testing in Dolphin, I've attached a stand-alone copy of that very same completed Excite Truck save data of mine pre-configured to use custom MP3s.</p>
Emulator - Emulator Issues #13354 (New): No games respond to input after a game is closed or paused.https://bugs.dolphin-emu.org/issues/133542023-09-17T22:35:10Zquack46
<p><strong>Game Name?</strong></p>
<p>Any game applicable (e.g. Wii System Menu 4.3E )</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>N/A</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>N/A</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>Only the first run of a game, for a given dolphin session, will accept input of any kind. After closing or pausing the game, no subsequent game will respond to input. The controller configuration menu still behaves as expected throughout.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<ol>
<li>Open Dolphin.</li>
<li>Start a game.</li>
<li>See that input functions correctly from all devices.</li>
<li>Close (or pause) the game.</li>
<li>Reopen (or resume) the game.</li>
<li>See that the game no longer receives input.</li>
</ol>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes<br>
5.0-20126</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes<br>
5.0-19870<br>
5.0</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>N/A</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>N/A</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Ryzen 2700, RX 580, Fedora 38 (Flathub, dnf, and built from source)<br>
i5-8350U, Intel HD Graphics 620, Fedora 38 (Flathub, dnf, and built from source)</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>Reproducible with an entirely fresh configuration. </p>
Emulator - Emulator Issues #13155 (New): 8bitdo SN30 Pro Bluetooth Controller Mapping Not Working...https://bugs.dolphin-emu.org/issues/131552023-01-26T15:45:13ZNiMi
<p><strong>Game Name?</strong></p>
<p>N/A</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>N/A</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>N/A</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<a name="Description"></a>
<h3 >Description<a href="#Description" class="wiki-anchor">¶</a></h3>
<p>I am unable to map a controller in dolphin. This is the only controller I have to test with so I can not say whether the issue applies to other controllers or not. I am able to map keys with keyboard.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<a name="Steps-to-reproduce"></a>
<h3 >Steps to reproduce<a href="#Steps-to-reproduce" class="wiki-anchor">¶</a></h3>
<ol>
<li>Pair an 8bitdo SN30 Pro Controller with the MacBook Air</li>
<li>Observe that the controller works fine to control the mac/other applications</li>
<li>Open Dolphin</li>
<li>Open Controllers</li>
<li>Configure a Standard GameCube controller OR emulated Wii Remote</li>
<li>Select the controller in the dropdown on the top left
<ul>
<li>Note: It shows up as a Dualshock 4 Wireless Controller</li>
</ul></li>
<li>Click a button to map & try to press it on the controller</li>
<li>Observe that dolphin does not wait for input, no button gets mapped</li>
</ol>
<p>This issue is present in both the latest stable and development versions of dolphin.</p>
<p>Current stable version: 5.0<br>
Current development version: 5.0-18349</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes, 5.0</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>N/A</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>N/A</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<a name="System-Information"></a>
<h3 >System Information<a href="#System-Information" class="wiki-anchor">¶</a></h3>
<pre><code>macOS Monterey
version 12.2.1
MacBook Air (Retina, 13-inch, 2018)
Processor: 1.6 GHz Dual-Core Intel i5
Memory: 8 GB 2133 MHz LPDDR3
Graphics: Intel UHD Graphics 617 1536 MB
Controller: 8bitdo SN30 Pro Bluetooth
</code></pre>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>N/A</p>
Emulator - Emulator Issues #13077 (Accepted): AArch64 and JIT64 cores do not synchronize on Netpl...https://bugs.dolphin-emu.org/issues/130772022-10-23T16:47:23Zthomasalban
<p>How to reproduce the issue:<br>
Launch a netplay session on an M1 Mac (M1 pro macbook pro). Join the session with a windows pc. Launch Mario Kart Wii (PAL) and start a race. After a few seconds of the race, the desync between the clients will become such that it shows the other player driving into a wall when in reality they are driving normally. This is of course detrimental to Mario Kart Wii and many other games.<br>
The issue can be fixed by launching dolphin using rosetta on the mac, however this causes performance issues. When testing this, both computers were on the latest beta version of dolphin. <br>
I hope this can be resolved because otherwise dolphin is amazing on m1 macs! </p>
Emulator - Emulator Issues #12999 (New): 1080 Avalanche creates savefiles that break Android Data...https://bugs.dolphin-emu.org/issues/129992022-07-31T02:16:21ZJMC4789JMC4789@gmail.com
<p><strong>Game Name?</strong></p>
<p>1080 Avalanche (and likely Star Fox Assault based on my other savefiles) create savedata that cannot be exported due to using strange/illegal characters.</p>
Emulator - Emulator Issues #12998 (Accepted): 1080 Avalanche - Replays Do Not Sync Between Dolphi...https://bugs.dolphin-emu.org/issues/129982022-07-31T02:15:07ZJMC4789JMC4789@gmail.com
<p><strong>Game Name?</strong></p>
<p>1080 Avalanche</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>GTEE01</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>dd2a3befbcb26481ba5edd203e470174</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>When playing on BBA with a real console, after about 3 seconds the game decides that an error has occurred and disconnects everyone. I decided to investigate this further and found out this game has a replay system which allows you to save replays onto the memory card. By using that, I was able to record a replay in Dolphin and create something that would be testable on console. When replayed on console, I found that the replay desynced and never finished the race. Even more curious, I tested on the AArch64 JIT with Android... and it <em>also</em> desynced! Interpreter does sync with JIT64, however.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>1: Run a race in 1080 Avalanche<br>
2: At the end, highlight view replay but do not select it.<br>
3: Hit left or right on the joystick to reveal "save replay"<br>
4: Save the replay<br>
5: Watch the replay under the "Replay" option on the main menu on a different architecture (Dolphin AArch64 vs Dolphin x86-64 vs Console)</p>
<p>OR</p>
<p>I've provided replays of each platform to skip most of the steps.</p>
<p>1: Place the replay file you want to test on your memory card<br>
2: Observe it misbehaving/behaving depending on if it matches the platform you chose to run it on.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes - 5.0-17059</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>NA</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>I've attached replay files that help demonstrate the issue.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>486 MHz IBM "Gekko" PowerPC CPU, 162 MHz ArtX-designed ATI "Flipper" ASIC, 43 MB total non-unified RAM, no operating system<br>
Pixel 3a Adreno 615, Android 12<br>
AMD 5950x, Geforce GTX 1070, Windows 10</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>One final note is that interpreter does agree with JIT64, though we know that JIT64 is wrong. This means the interpreter also needs repairs. I've verified that each replay worked on the platform I recorded it on as a sanity test. In the replays, I attempt to drive pretty good, but on the AArch64 one, I'm playing on a touchscreen and it gets hairy toward the end. I do make sure to win the race on all 3 recordings.</p>
<p>Note: It seems JIT64 and JIT AArch64 are closer to one another than console, as I accidentally made a replay that at least completed on both JITs, though there may have been some small differences that ended up not mattering due to how easy the first course is. I've only included replays that fail on the other platforms in this issue report.</p>
Emulator - Emulator Issues #12741 (New): 007: Agent Under Fire Seams Issuehttps://bugs.dolphin-emu.org/issues/127412021-11-22T15:53:33ZZephyrSurfer
<p><strong>Game Name?</strong></p>
<p>007: Agent Under Fire</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>GW7E69</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>987af8dca9dd263c27305b4f139a3547</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>There are seams visible in int top right quarter of the screen that are visible on hardware renderers at 1x IR, default settings, but not software renderer or console.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Use a hardware renderer and get to the main menu</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes, 5.0-15554</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes, 5.0</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>N/A</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>i7-8750H<br>
GTX 1060<br>
Windows 10<br>
8GB DDR4</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>Let me know, I'll see what else I can do.</p>
Emulator - Emulator Issues #12616 (New): 2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Fil...https://bugs.dolphin-emu.org/issues/126162021-08-07T07:20:25ZJMC4789JMC4789@gmail.com
<p><strong>Game Name?</strong></p>
<p>2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon SpongeBob Schwammkopf: Schlacht um Bikini Bottom</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>GU4Y78</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>Disc 1 - 249f3c69db9324e92a3faf66c3c2ac3d<br>
Disc 2 - 0057239560246895369d37efd0aa2185</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>If you put in disc 1, and then choose the opposite game, it prompts you to switch the disc before it boots up the game. You will hang on black screen on disc swap.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Insert the wrong disc like an idiot and try to boot the other game. You have to manually swap discs because Dolphin's autodisc swapping doesn't work with this.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-14841</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>I'm too lazy to bisect further back than 5.0, to be honest. It's probably never worked.</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>Unless you want a screenshot of a black screen, there's not much to show.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Core i7-6700K, GTX 1070, Windows 10</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>Send help</p>
Emulator - Emulator Issues #9273 (Accepted): Replace stdio usage by IOFile, imlpement IOFile on t...https://bugs.dolphin-emu.org/issues/92732016-01-17T23:35:42Zdelrothdelroth@gmail.com
<p>Microsoft's CRT still ships with the fread bug from <a class="issue tracker-1 status-3 priority-3 priority-high3 closed" title="Emulator Issues: Wind Waker freezes at Windfall Island (Fixed)" href="https://bugs.dolphin-emu.org/issues/8930">#8930</a> causing Dolphin crashes on Windows. We work around it by monkey-patching known buggy versions of the CRT libraries. However, that will not work anymore if MS releases a new version of the CRT with the bug. This means that Dolphin 5.0 might end up not working anymore on some setups, leaving us with no alternative other than release a 5.0.1 with a new monkey-patch added.</p>
<p>To avoid this happening, I suggest we should stop using stdio on Windows. All stdio usage should switch to use IOFile instead, and IOFile on Windows should be implemented on top of the win32 CreateFile, ReadFile, WriteFile, ... API which is less likely to have issues of the sort.</p>
Emulator - Emulator Issues #9206 (Accepted): 007: Quantum of Solace - pre main menus run uncappedhttps://bugs.dolphin-emu.org/issues/92062015-12-25T14:24:09ZJMC4789JMC4789@gmail.com
<p><strong>Game Name?</strong></p>
<p>007: Quantum of Solace - RJ2E52</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>The pre-main menus run uncapped, meaning they hit 2600 FPS, but it slows Dolphin down to 2 VPS. This makes it take a very long time to reach the main menu. The only work around is to turn the emulated CPU clock down to the lower amount so that the game runs a respectable speed and mash through it until you reach the main menu. Turning on vsync seems to crash the game during these segments. Or at least slow it down very, very greatly. My testing was on single core.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Startup the game.</p>
<p><strong>Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?</strong></p>
<p>4.0.2, 4.0-8400</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Core i5 3570K, GTX 760, Windows 7</p>
<p><strong>Is there any other relevant information? (e.g. logs, screenshots,<br>
configuration files)</strong></p>
<p>Nothing of Note. Bh44l reproduced this on the PAL version as well.</p>
Emulator - Emulator Issues #9164 (Accepted): Random crashes caused by a potential memory corruptionhttps://bugs.dolphin-emu.org/issues/91642015-12-16T06:47:42Zdelrothdelroth@gmail.com
<p>FifoCI found a random assertion failure in <a href="https://fifoci.dolphin-emu.org/media/dff/WiiPlayFindMii.dff" class="external">https://fifoci.dolphin-emu.org/media/dff/WiiPlayFindMii.dff</a></p>
<p>The Intel OGL runner randomly fails because chan.diffusefunc has an unknown/invalid value while generating a lighting shader UID. It causes flakiness on unrelated PRs, which is suboptimal :)</p>
<p>Either it should be always broken (because the game does use an unknown/invalid diffuse lighting function... which would be interesting) or always working. The randomness makes me think we have a tricky race condition / uninitialized memory condition somewhere. Given that FifoCI runs in single core mode I'd say uninitialized memory or corruption is more likely.</p>
<p>Unfortunately xfmem is not part of my core dump so I can't provide much more info. If you can't repro, let me know and I can provide you with an environment where repro is definitely possible.</p>
Emulator - Emulator Issues #8037 (Accepted): 1080 Snowboarding (VC N64) Requires Accurate icache ...https://bugs.dolphin-emu.org/issues/80372014-12-31T13:55:07ZJMC4789JMC4789@gmail.com
<p>Game Name?</p>
<p>1080 Snowboarding NAOE01, NAOJ01</p>
<p>What's the problem? Describe what went wrong in few words.</p>
<p>Without accurate icache emulation, the game will hang at startup</p>
<p>What did you expect to happen instead?</p>
<p>I expected it to play fine.</p>
<p>What steps will reproduce the problem?<br>
[Don't assume we have ever played the game and know any level names. Be as<br>
specific as possible.]<br>
1.Have 1080 Snowboarding for VC<br>
2.Attempt to boot it.<br>
3.Look on in dismay as you find a game that relies on the icache being emulated, and despair.</p>
<p>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have<br>
known issues and bugs, so don't report issues about them and test the<br>
latest Dolphin version first.<br>
Which versions of Dolphin did you test on?</p>
<p>4.0.2, 4.0-4875</p>
<p>Does using an older version of Dolphin solve your issue? If yes, which<br>
versions of Dolphin used to work?</p>
<p>Nopers.</p>
<p>What are your PC specifications? (including, but not limited to: Operating<br>
System, CPU and GPU)</p>
<p>Core i5 3570K, GTX 760, Windows 7 x64</p>
<p>Is there any other relevant information? (e.g. logs, screenshots,<br>
configuration files)</p>
<p>Fiora's accurate icache emulation branch makes it work at the expense of the game running like 6 fps.</p>
Emulator - Emulator Issues #7219 (Accepted): 007 Agent Under Fire - Savestate Inaccuracies.https://bugs.dolphin-emu.org/issues/72192014-04-21T16:52:12Zaleckermit76aleckermit76@gmail.com
<p>Game Name?<br>
007 Agent Under Fire</p>
<p>Game ID?<br>
GW7E69</p>
<p>What's the problem? Describe what went wrong in few words.<br>
Pressing B to do the 180 degree turn move in an on-rail level causes desyncs at specific (consistent) spots when TASing, presumably in areas where actors load/lag occurs in the game engine.</p>
<p>What did you expect to happen instead?<br>
Playback syncing, have had 0 issues syncing elsewhere in the game so far.</p>
<p>What steps will reproduce the problem?</p>
<ol>
<li>Start the on-rails second level "Precious Cargo", start a TAS recording.</li>
<li>Spam the B button when approaching the highway exit until an enemy blue van appears in front of you (roughly 38-40) seconds into the level).</li>
<li>After following the blue van for a few seconds take notice of the direction you're facing, stop recording and play it back. It should desync near the moment the van appears, having you end up facing in a different direction at the end. You can also desync by using B in this level when driving over the grassy area, when passing by the gas station you blow up, and when entering the building near the end.</li>
</ol>
<p>Which versions of Dolphin did you test on?<br>
4.0-1356, and 4.0-1446(latest as of 11:40am CST 4/21/2014)</p>
<p>Does using an older version of Dolphin solve your issue? If yes, which<br>
versions of Dolphin used to work?<br>
Unknown.</p>
<p>What are your PC specifications? <br>
Windows 8 laptop, Corei3, integrated intel graphics.</p>
<p>Are you using the 32 or the 64 bit version of Dolphin?<br>
64</p>
<p>Is there any other relevant information?<br>
nope</p>
Infrastructure - Issue #6489 (Accepted): Write some documentation about the Windows symbol serverhttps://bugs.dolphin-emu.org/issues/64892013-08-13T14:21:17Zdelrothdelroth@gmail.com
<p>Running on symbols.dolphin-emu.org. It works fine and has symbols for every buildbot build, but it's undocumented afaict.</p>
Emulator - Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki pagehttps://bugs.dolphin-emu.org/issues/61262013-03-20T02:25:50Zdelrothdelroth@gmail.com
<p>We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create a wiki page explaining the global architecture of the project, how to use the infrastructure, who knows what in the development team, etc.</p>
<p>I'll most likely start working on it tomorrow, but if someone wants to start before that, go for it :P</p>
<p>My current TODO of things to explain:</p>
<ul>
<li><p>Our dev workflow with Git: master is kind of stable, everything that is going to be worked on for more than 1-2 days goes to a separate branch. No rebase/merge --ff on branches pushed to the main repository.</p></li>
<li><p>Tools: Buildbot (+ WIP builders), irrawaddy, changes.dolphin-emu.org</p></li>
<li><p>Code architecture: what goes in Core/VideoCommon/AudioCommon/Common/Plugins/...</p></li>
<li><p>Global overview of the several components involved in emulation and how they communicate</p></li>
<li><p>Getting people to test your code: how to properly maintain a thread in the development forums to get as many people as possible to report issues before merging, who to ping on IRC, known useful testers, etc.</p></li>
<li><p>Who knows what in the team: who are the implicit maintainers of a subsystem (example: if I change GL stuff I probably want to ask degasus first, if someone changes DSP HLE stuff he should probably ask me, etc.)</p></li>
<li><p>Who maintains the wiki and how to contact them</p></li>
<li><p>Website/server infrastructure: where is the source code, where is it hosted, who has access to it, backups policy, how to edit the FAQ, etc.</p></li>
<li><p>Release process?</p></li>
<li><p>Translation: who is admin on Transifex, how to merge the translations from Transifex to the Dolphin codebase, etc.</p></li>
<li><p>[Add your ideas here]</p></li>
</ul>