Dolphin bug tracker: Issueshttps://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12024-03-27T23:33:12ZDolphin bug tracker
Redmine Emulator - Emulator Issues #13509 (New): GameCube Riivolution patches don't work if IPL is presen...https://bugs.dolphin-emu.org/issues/135092024-03-27T23:33:12ZRuiNtD
<p><strong>Game Name?</strong></p>
<p>The Legend of Zelda: Four Swords Plus</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>G4SJ01</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>2ad411b817c86d887b0f80a03fe8d66e</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>Trying to use Riivolution patches on GameCube games with an IPL present and Skip Main Menu disabled causes the patch to not apply.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<ol>
<li>Have The Legend of Zelda: Four Swords Plus / ゼルダの伝説 4つの剣+ (<strong>Japan</strong>) in your game list.</li>
<li>Ensure you have a <strong>Japanese</strong> IPL at <code>Dolphin Emulator\GC\JAP\IPL.bin</code></li>
<li>Go to Config -> GameCube and ensure Skip Main Menu is disabled.</li>
<li>Install the unofficial <a href="https://forums.dolphin-emu.org/Thread-tetrastrackers-navi-tracker-translation-wip" class="external">Tetra's Trackers / Navi Tracker Translation</a>, only available as a Riivolution patch.</li>
<li>Right click Four Swords Plus in the game list and click "Start with Riivolution Patches..." If done correctly, the settings for TetrasTracker.xml should show up.</li>
<li>Set the Language to English and Quick Start to Enabled, then click Start.</li>
</ol>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes. 5.0-21264</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>N/a (Feature isn't available in stable)<br>
(Why is this even still in the template??)</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>[First broken version number here (if applicable)]</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Intel Core i5-8400<br>
Radeon RX 580<br>
Windows 11 Pro 23H2</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>[Anything else here]</p>
Emulator - Emulator Issues #13508 (New): App crashing when selecting Graphics from Menu and syste...https://bugs.dolphin-emu.org/issues/135082024-03-27T13:01:35ZSmellsLikeBaconese
<p>When selecting Graphics from the Menu ribbon and from the macOS menu bar, the app crashes with the system dialog of 'Dolphin quit unexpectedly'. I have attached the crash report, and will list below the app details and system specs.</p>
<p>System: macOS (Sonoma 14.4 23E214), MacBook Pro M1 Pro 8-core, 16/512Gb.<br>
Dolphin: 5.0-21264</p>
<p>Crash is also present on the last release, 5.021261</p>
Emulator - Emulator Issues #13507 (New): Mii Face and save data icons not showing up on Taiko no ...https://bugs.dolphin-emu.org/issues/135072024-03-27T05:44:03ZTSUBASA0504
<p><strong>Game Name?</strong></p>
<p>[Put Game Name here]<br>
Taiko no Tatsujin Wii</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>[Put Game ID here]<br>
R2JJAF</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>[Put MD5 Hash here]<br>
f29234eecb79123a09ecd81821d62c06</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>[Description here]<br>
Mii Face in gameplay aren't visible, and savedata creation icons aren't visible too.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>[Reproduction steps here]<br>
Play through the game normally. The "Mii Dancing" effect will only be seen sometimes.<br>
<strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>[Version number here]<br>
Yes, 5.0-21264<br>
<strong>Is the issue present in the latest stable version?</strong></p>
<p>[Yes/No and version number here]<br>
Yes, 5.0-21264<br>
<strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>[First broken version number here (if applicable)]</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>[PC specs here]<br>
Windows 10, AMD Ryzen 5 5600X, NVIDIA Geforce GTX 1650</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>[Anything else here]</p>
Emulator - Emulator Issues #13504 (New): Missing Rumble Motor Option for Switch Joy-Cons in Emula...https://bugs.dolphin-emu.org/issues/135042024-03-24T12:23:12ZSnowblind
<p><strong>Game Name?</strong></p>
<p>This issue is not related to any specific game.</p>
<p><strong>Game ID?</strong> </p>
<p>This issue is not related to any specific game.</p>
<p><strong>MD5 Hash?</strong> </p>
<p>This issue is not related to any specific game.</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>The rumble motor option for Nintendo Switch Joy-Cons is not showing up in the Emulated Wii Remote configurator anymore.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Navigate to Controller Settings and select "Emulate the Wii's Bluetooth adapter."<br>
Choose "Emulate Wii Remote" and then click on "Configure."<br>
Select the Device as "Nintendo Switch Joy-Con (L, R, or L/R)."<br>
Notice that under "Rumble Motor," there are no motor options available to select.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes, version 5.0-21261.</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes, version 5.0-20188.</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> </p>
<p>Since the implementation of the SDL: Add GameController API, cleanup (PR <a class="issue tracker-1 status-9 priority-2 priority-default closed" title="Emulator Issues: Prince of Persia The Two Thrones - low performance at >1xIR (Working as intended)" href="https://bugs.dolphin-emu.org/issues/12085">#12085</a>) in dev version 5.0-20941, the rumble motor option for Switch Joy-Cons has not been appearing in the Wii Remote configurator. This feature worked correctly in version dev 5.0-20937 and earlier versions.</p>
<p>For more information on this change, see: <a href="https://github.com/dolphin-emu/dolphin/pull/12085" class="external">https://github.com/dolphin-emu/dolphin/pull/12085</a></p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Intel i7-12700H, GeForce RTX 3060, Windows 11 version 23H2</p>
Emulator - Emulator Issues #13502 (New): Super Mario Sunshine crash after dolby logo on all Andro...https://bugs.dolphin-emu.org/issues/135022024-03-23T22:20:48Zslex989
<p><strong>Super Mario Sunshine</strong></p>
<p>[GMSE01]</p>
<p><strong>Game Id?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>[GMSE01]</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>[0c6d2edae9fdf40dfc410ff1623e4119]</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>[On all versions i had tested on Mali Gpu's mainly the pixel 6, Mario Sunshine will crash after the dolby logo on all versions past 5.0-21026. i cannot seem to figure out why this is.]</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>[simply attempt to start the game on any newer version than 5.0-20126]</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>[5.0-2161]</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>[Yes, 5.0-2161]</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>[5.0-21028]</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>[PC specs here]</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>[Anything else here]</p>
Emulator - Emulator Issues #13354 (New): No games respond to input after a game is closed or paused.https://bugs.dolphin-emu.org/issues/133542023-09-17T22:35:10Zquack46
<p><strong>Game Name?</strong></p>
<p>Any game applicable (e.g. Wii System Menu 4.3E )</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>N/A</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>N/A</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>Only the first run of a game, for a given dolphin session, will accept input of any kind. After closing or pausing the game, no subsequent game will respond to input. The controller configuration menu still behaves as expected throughout.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<ol>
<li>Open Dolphin.</li>
<li>Start a game.</li>
<li>See that input functions correctly from all devices.</li>
<li>Close (or pause) the game.</li>
<li>Reopen (or resume) the game.</li>
<li>See that the game no longer receives input.</li>
</ol>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes<br>
5.0-20126</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Yes<br>
5.0-19870<br>
5.0</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>N/A</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>N/A</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Ryzen 2700, RX 580, Fedora 38 (Flathub, dnf, and built from source)<br>
i5-8350U, Intel HD Graphics 620, Fedora 38 (Flathub, dnf, and built from source)</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>Reproducible with an entirely fresh configuration. </p>
Emulator - Emulator Issues #12898 (Questionable): Dolphinbar connected wii remotes do not respond...https://bugs.dolphin-emu.org/issues/128982022-04-25T20:06:48ZStevusPrimus
<p><strong>Game Name?</strong></p>
<p>WarioWare: Smooth Moves -> does not work<br>
Super Smash ros. Brawl -> does work<br>
Actually all games work that do not utilize something else than the keys.</p>
<p><strong>Game ID?</strong> (right click the game in the game list, Properties, Info tab)</p>
<p>RODP01<br>
RSBP01 (0001000052534250)</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, Properties, Verify tab, Verify Integrity button)</p>
<p>[Put MD5 Hash here]</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>On my MacBook Pro M1 Pro (MacOS 12.3.1) as well as on my PC Tower with Windows 11 the Original Wiimotes do only work on games which utilize keys only.<br>
Furthermore I experience creates on MacOS, when the Wiimote is already connected when starting any game.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<p>Use a DolphinBar on the above mentioned systems, then connect a Wiimote, afterwards start e.g. WarioWare. No control is possible. It works fine in other games like Smash Bros.. The Mouse emulation modes also work on both systems. So I do not assume it is a problem with the bar itself.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-16350 </p>
<p><strong>Is the issue present in the latest stable version?</strong><br>
I cannot test it on MacOS as the latest stable version does not run anymore. In Beta 5.0-16101 the bug is present.</p>
<p><strong>If the issue isn't present in the latest stable version, which is the first broken version?</strong> (You can find the first broken version by bisecting. Windows users can use the tool <a href="https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds" class="external">https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds</a> and anyone who is building Dolphin on their own can use git bisect.)</p>
<p>[First broken version number here (if applicable)]</p>
<p><strong>If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: <a href="https://wiki.dolphin-emu.org/index.php?title=FifoPlayer" class="external">https://wiki.dolphin-emu.org/index.php?title=FifoPlayer</a></strong></p>
<p>[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>[PC specs here]</p>
<p><strong>Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,<br>
configuration files, savefiles, savestates)</strong></p>
<p>[Anything else here]</p>
Emulator - Emulator Issues #12652 (Questionable): ImGui assertion error message on shutdownhttps://bugs.dolphin-emu.org/issues/126522021-09-02T18:22:49ZAmyRose1288
<hr>
<a name="Microsoft-Visual-C-Runtime-Library"></a>
<h2 >Microsoft Visual C++ Runtime Library<a href="#Microsoft-Visual-C-Runtime-Library" class="wiki-anchor">¶</a></h2>
<p>Assertion failed!</p>
<p>Program: C:\Emulator\Dolphin-x64\Dolphin.exe<br>
File: C:\buildbot\release-win-x64\build\Externals...\imgui.cpp<br>
Line: 3079</p>
<p>Expression: GImGui != 0 && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?"</p>
<p>For information on how your program can cause an assertion<br>
failure, see the Visual C++ documentation on asserts</p>
<a name="Press-Retry-to-debug-the-application-JIT-must-be-enabled"></a>
<h2 >(Press Retry to debug the application - JIT must be enabled)<a href="#Press-Retry-to-debug-the-application-JIT-must-be-enabled" class="wiki-anchor">¶</a></h2>
<a name="中止A-重试R-忽略I"></a>
<h2 >中止(A) 重试(R) 忽略(I) <a href="#中止A-重试R-忽略I" class="wiki-anchor">¶</a></h2>
<p>Emulator Info:</p>
<p>Dolphin <br>
5.0-14790 <br>
Branch: master<br>
Revision: 3cc274880f47d340bd508dba91aaf37c48acd367</p>
<p>Using Qt 5.15.0 </p>
Emulator - Emulator Issues #11504 (Questionable): Wii Party - Dolphin crashes while playing Derby...https://bugs.dolphin-emu.org/issues/115042018-12-28T05:11:21ZInputEvelution
<p><strong>Game Name?</strong></p>
<p>Wii Party</p>
<p><strong>Game ID?</strong> (right click the game in the game list, properties, info tab)</p>
<p>SUPP01</p>
<p><strong>MD5 Hash?</strong> (right click the game in the game list, properties, info tab, MD5 Hash: Compute)</p>
<p>a8e6e6df84d023a6eb4291031b308857</p>
<p><strong>What's the problem? Describe what went wrong.</strong></p>
<p>When playing the Wii Party minigame Derby Dash, it will consistently crash on frame 3021 given a specific set of inputs before hand. Dolphin only appears to crash when running on Windows 10 - this bug does not occur on my Windows 7 PC.</p>
<p><strong>What steps will reproduce the problem?</strong></p>
<ol>
<li>Download the linked savestate files ( <a href="https://drive.google.com/file/d/1bis4maXWWYYLAPjoPd_dgdXhY1tKx7m-/view?usp=sharing" class="external">https://drive.google.com/file/d/1bis4maXWWYYLAPjoPd_dgdXhY1tKx7m-/view?usp=sharing</a> , <a href="https://drive.google.com/file/d/1ghiQhUpI0LZcVVOG7S55aEWx0VisPa6M/view?usp=sharing" class="external">https://drive.google.com/file/d/1ghiQhUpI0LZcVVOG7S55aEWx0VisPa6M/view?usp=sharing</a> ), and place them in Dolphin Emulator/SaveStates.</li>
<li>Open Dolphin on Windows 10 and load the savestate.</li>
<li>Frame advance forward 11 frames. Dolphin should crash when attempting to advance to the 11th frame.</li>
</ol>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>Yes, 5.0-9250.</p>
<p><strong>Is the issue present in the latest stable version?</strong></p>
<p>Unknown.</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>This crashes on my Windows 10 laptop with the following specifications:<br>
CPU: Intel i7-8750H @ 2.20 GHz<br>
GPU: Nvidia GTX 1060 6GB GDDR5<br>
RAM: 16GB DDR4<br>
OS: Windows 10 Home<br>
This does not crash on my Windows 7 laptop with the following specifications:<br>
CPU: Intel i5-2400 @ 3.10 GHz<br>
GPU: Nvidia GT 710 2GB<br>
RAM: 8GB DDR4<br>
OS: Windows 7 Pro</p>
Emulator - Emulator Issues #11191 (Accepted): QT: Resized Log window reverts to default size afte...https://bugs.dolphin-emu.org/issues/111912018-06-02T14:33:24Zryanebola16
<p>Title is self-explanatory. Not a problem in WX.</p>
<p><strong>Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.</strong></p>
<p>5.0-7936</p>
<p><strong>What are your PC specifications?</strong> (CPU, GPU, Operating System, more)</p>
<p>Win 10 Pro x64<br>
Intel Core i7-4702MQ CPU @2.20GHz<br>
GeForce GT 750M<br>
GeForce Game Ready Driver 397.93</p>
Emulator - Emulator Issues #11168 (Questionable): Qt (macOS): Label text for menu bar buttons doe...https://bugs.dolphin-emu.org/issues/111682018-05-25T19:11:00Z8times9
<p>See attached images for a comparison between the old and new menu bar labels.</p>
<p>I'm pretty sure the difference is caused by Qt not using the system font in macOS. Either way the Wx labels definitely look a lot better.</p>
Emulator - Emulator Issues #9273 (Accepted): Replace stdio usage by IOFile, imlpement IOFile on t...https://bugs.dolphin-emu.org/issues/92732016-01-17T23:35:42Zdelrothdelroth@gmail.com
<p>Microsoft's CRT still ships with the fread bug from <a class="issue tracker-1 status-3 priority-3 priority-high3 closed" title="Emulator Issues: Wind Waker freezes at Windfall Island (Fixed)" href="https://bugs.dolphin-emu.org/issues/8930">#8930</a> causing Dolphin crashes on Windows. We work around it by monkey-patching known buggy versions of the CRT libraries. However, that will not work anymore if MS releases a new version of the CRT with the bug. This means that Dolphin 5.0 might end up not working anymore on some setups, leaving us with no alternative other than release a 5.0.1 with a new monkey-patch added.</p>
<p>To avoid this happening, I suggest we should stop using stdio on Windows. All stdio usage should switch to use IOFile instead, and IOFile on Windows should be implemented on top of the win32 CreateFile, ReadFile, WriteFile, ... API which is less likely to have issues of the sort.</p>
Emulator - Emulator Issues #9164 (Accepted): Random crashes caused by a potential memory corruptionhttps://bugs.dolphin-emu.org/issues/91642015-12-16T06:47:42Zdelrothdelroth@gmail.com
<p>FifoCI found a random assertion failure in <a href="https://fifoci.dolphin-emu.org/media/dff/WiiPlayFindMii.dff" class="external">https://fifoci.dolphin-emu.org/media/dff/WiiPlayFindMii.dff</a></p>
<p>The Intel OGL runner randomly fails because chan.diffusefunc has an unknown/invalid value while generating a lighting shader UID. It causes flakiness on unrelated PRs, which is suboptimal :)</p>
<p>Either it should be always broken (because the game does use an unknown/invalid diffuse lighting function... which would be interesting) or always working. The randomness makes me think we have a tricky race condition / uninitialized memory condition somewhere. Given that FifoCI runs in single core mode I'd say uninitialized memory or corruption is more likely.</p>
<p>Unfortunately xfmem is not part of my core dump so I can't provide much more info. If you can't repro, let me know and I can provide you with an environment where repro is definitely possible.</p>
Emulator - Emulator Issues #7886 (Questionable): Dolphin Crashes when trying to use NAS as a "path"https://bugs.dolphin-emu.org/issues/78862014-11-26T04:59:21ZKevinSinclair.emailKevinSinclair.email@gmail.com
<p>Game Name?</p>
<p>Game ID?</p>
<p>What's the problem? Describe what went wrong in few words.</p>
<p>Dolphin Crashes when trying to use NAS as a "path"<br>
What did you expect to happen instead?</p>
<p>I expected it to use that folder just as it would any other</p>
<p>What steps will reproduce the problem?<br>
[Don't assume we have ever played the game and know any level names. Be as<br>
specific as possible.]<br>
1.<br>
2.<br>
3.</p>
<p>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have<br>
known issues and bugs, so don't report issues about them and test the<br>
latest Dolphin version first.<br>
Which versions of Dolphin did you test on?</p>
<p>4.02<br>
Does using an older version of Dolphin solve your issue? If yes, which<br>
versions of Dolphin used to work?</p>
<p>What are your PC specifications? (including, but not limited to: Operating<br>
System, CPU and GPU)</p>
<p>windows 8.1 intel core 2 duo e8500 @3.16ghz 8mb ram radeon hd 4870<br>
Is there any other relevant information? (e.g. logs, screenshots,<br>
configuration files)<br>
[Upload big files to a hosting service and post links here!]</p>
<p>[Do <em>not</em> attach files to this issue. Upload them to another site and<br>
link here. Use imgur.com for images and pastie.org for logs. Monitor the<br>
email address that was used to create this issue.]</p>
Emulator - Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki pagehttps://bugs.dolphin-emu.org/issues/61262013-03-20T02:25:50Zdelrothdelroth@gmail.com
<p>We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create a wiki page explaining the global architecture of the project, how to use the infrastructure, who knows what in the development team, etc.</p>
<p>I'll most likely start working on it tomorrow, but if someone wants to start before that, go for it :P</p>
<p>My current TODO of things to explain:</p>
<ul>
<li><p>Our dev workflow with Git: master is kind of stable, everything that is going to be worked on for more than 1-2 days goes to a separate branch. No rebase/merge --ff on branches pushed to the main repository.</p></li>
<li><p>Tools: Buildbot (+ WIP builders), irrawaddy, changes.dolphin-emu.org</p></li>
<li><p>Code architecture: what goes in Core/VideoCommon/AudioCommon/Common/Plugins/...</p></li>
<li><p>Global overview of the several components involved in emulation and how they communicate</p></li>
<li><p>Getting people to test your code: how to properly maintain a thread in the development forums to get as many people as possible to report issues before merging, who to ping on IRC, known useful testers, etc.</p></li>
<li><p>Who knows what in the team: who are the implicit maintainers of a subsystem (example: if I change GL stuff I probably want to ask degasus first, if someone changes DSP HLE stuff he should probably ask me, etc.)</p></li>
<li><p>Who maintains the wiki and how to contact them</p></li>
<li><p>Website/server infrastructure: where is the source code, where is it hosted, who has access to it, backups policy, how to edit the FAQ, etc.</p></li>
<li><p>Release process?</p></li>
<li><p>Translation: who is admin on Transifex, how to merge the translations from Transifex to the Dolphin codebase, etc.</p></li>
<li><p>[Add your ideas here]</p></li>
</ul>