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Emulator Issues #1

closed

JIT crashes in 64-bit Wii mode

Added by hrydgard over 16 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Build in 64-bit mode
  2. Try to run a Wii ISO
  3. Boom.

(this is a test bug, but it's also valid)

It seems the memory where it looks for code is empty, leading to the JIT
assuming that block 0 is present there.

Maybe we should have a debug mode that allows another jit-opcode marker,
since 0 can so easily happen by accident. It's advantage is that the opcode
decoding code becomes two instructions shorter.

Actions #1

Updated by hrydgard over 16 years ago

  • Status changed from New to Won't fix

This doesn't seem to happen anymore. Will reopen if it does.

Actions #2

Updated by parlane almost 13 years ago

  • Status changed from Won't fix to Fixed
Actions

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