Emulator Issues #1
JIT crashes in 64-bit Wii mode
What steps will reproduce the problem?
1. Build in 64-bit mode
2. Try to run a Wii ISO
(this is a test bug, but it's also valid)
It seems the memory where it looks for code is empty, leading to the JIT
assuming that block 0 is present there.
Maybe we should have a debug mode that allows another jit-opcode marker,
since 0 can so easily happen by accident. It's advantage is that the opcode
decoding code becomes two instructions shorter.