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Emulator Issues #100
closedPAD_Initialize does not return the proper window handle
% Done:
0%
Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
Description in rev r126
http://code.google.com/p/dolphin-emu/source/detail?r=126
Dolphin bug:
When void PAD_Initialize(SPADInitialize _PADInitialize) is called, the
render window does not excist yet. Therefor the value _PADInitialize.hWnd
is incorrect.
In order to initalize rumble support, it is required to set the
CooperativeLevel to "DISCL_EXCLUSIVE | DISCL_FOREGROUND". But without a
proper hWnd this will fail.
So the trick I used here (in nJoy) is, let the game start and create a
window (and a hWnd). After that I set the CooperativeLevel.
Updated by XTra.KrazzY about 16 years ago
Has this been solved? Seems pretty simple..
Updated by sl1nk3.s over 15 years ago
- Status changed from New to Work started
should not be a problem anymore since r2840
Updated by Anonymous over 13 years ago
- Status changed from Work started to Fixed
Ignore this...Status:Verified was removed, changing to Fixed
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