Emulator Issues #10017
closedCrash in Super Paper Mario Intro
0%
Description
Game Name?
Super Paper Mario (NTSC)
Game ID? (right click the game in the game list, properties, info tab)
R8PE01
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
28b32f9ae25dba1e374f505ffd02962b
What's the problem? Describe what went wrong.
During the prologue, the game will eventually show the outside of Bowser's castle. After the screen fades to black to continue to the next scene, the game freezes (0 FPS, 100% VPS) with a loud, high-pitched tone emitting from the speakers that only stops after manually stopping emulation.
What steps will reproduce the problem?
Start the game, create a new save file, continue through some dialogue, and the crash will happen after showing Bowser's castle.
Use the OpenGL backend with bounding boxes enabled either in the game INI or the emulator video preferences.
As far as I can tell, the crash happens with the software backend as well. I cannot say definitively because all I could see was a red screen at 3 FPS, but the audio eventually did the same high-pitched tone, and the emulator crashed shortly (~1-2 seconds) after.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
Used Dolphin 5.0 release. No older versions used due to being unable to easily find older builds for OS X.
What are your PC specifications? (CPU, GPU, Operating System, more)
MacBook 2016 15"
OS: MacOS 10.12
CPU: 2.9 GHz Intel Core i7
Memory: 16 GB 2133 MHz LPDDR3
Discrete GPU: Radeon Pro 450 2048 MB (used by Dolphin)
Integrated GPU: Intel HD Graphics 530 1536 MB
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
I know this issue has popped up before in various Dolphin 4.0 releases (one using Windows 10 with Intel HD Graphics 4000, unknown backend and one using Arch Linux with an AMD 7970, OpenGL backernd). Not sure if related.
Updated by PqPQsiqQSv almost 8 years ago
Game Name?
Super Paper Mario (NTSC)
Game ID? (right click the game in the game list, properties, info tab)
R8PE01
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
28b32f9ae25dba1e374f505ffd02962b
What's the problem? Describe what went wrong.
During the prologue, the game will eventually show the outside of Bowser's castle. After the screen fades to black to continue to the next scene, the game freezes (0 FPS, 100% VPS) with a loud, high-pitched tone emitting from the speakers that only stops after manually stopping emulation.
What steps will reproduce the problem?
Start the game, create a new save file, continue through some dialogue, and the crash will happen after showing Bowser's castle.
Use the OpenGL backend with bounding boxes enabled either in the game INI or the emulator video preferences.
As far as I can tell, the crash happens with the software backend as well. I cannot say definitively because all I could see was a red screen at 3 FPS, but the audio eventually did the same high-pitched tone, and the emulator crashed shortly (~1-2 seconds) after.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
Used Dolphin 5.0 release. No older versions used due to being unable to easily find older builds for OS X.
What are your PC specifications? (CPU, GPU, Operating System, more)
MacBook 2016 15"
OS: MacOS 10.12.2
CPU: 2.9 GHz Intel Core i7
Memory: 16 GB 2133 MHz LPDDR3
Discrete GPU: Radeon Pro 450 2048 MB (used by Dolphin)
Integrated GPU: Intel HD Graphics 530 1536 MB
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
I know this issue has popped up before in various Dolphin 4.0 releases (one using Windows 10 with Intel HD Graphics 4000, unknown backend and one using Arch Linux with an AMD 7970, OpenGL backernd). Not sure if related.
Updated by JMC4789 almost 8 years ago
- Status changed from New to Invalid
Apple refuses to support the necessary OpenGL version that we require for Hardware bounding box.
Bother them.
Updated by PqPQsiqQSv almost 8 years ago
JMC4789 wrote:
Apple refuses to support the necessary OpenGL version that we require for Hardware bounding box.
Bother them.
Understood. Thanks!
Updated by JosJuice over 7 years ago
- Is duplicate of Emulator Issues #8931: Bounding box emulation only works when SSBO is supported added
Updated by JosJuice over 7 years ago
- Has duplicate Emulator Issues #10405: Super Paper Mario Crashing during Prologue added