Emulator Issues #10062
closedRed Steel 2 hangs
0%
Description
Game Name?
Red Steel 2
Game ID? (right click the game in the game list, properties, info tab)
RD2E41
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
07a84764ce2996f2caf623daae4a4ef3
What's the problem? Describe what went wrong.
Emulation halts, screen goes black, entire system hangs
What steps will reproduce the problem?
Shortly after the intro.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
Dolphin 5.0-2174
The game used to work with stable 5.0 release.
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel Core i5 4690 @ 3.5Ghz x 4 (turbo boost enabled - up to 3.90Ghz)
Radeon R7 250E
Manjaro Linux, kernel 4.9.2, mesa 13.0.3
Updated by PEmu almost 8 years ago
Can you find the build where it stopped working?
Updated by lmello almost 8 years ago
PEmu wrote:
Can you find the build where it stopped working?
I'd been using the stable release 5.0 for long... only to test Spyborg textures - see https://bugs.dolphin-emu.org/issues/10041 - I was told to run the latest git version. I don't think I'll be able to build and test every build in between.
How can I upload a proper log file here?
Updated by lmello almost 8 years ago
When the system hanged it bleeps and the log shows this:
56:45:397 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: << RVL_SDK - GX release build: Feb 27 2009 10:04:13 (0x4302_145) >>
56:46:405 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: queue overflow in "K3D_init_WII.cpp" on line 2778.
56:46:405 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]:
56:46:405 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: Address: Back Chain LR Save
56:46:405 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80560e60: 0x80560ef0 0x802c484c
56:46:405 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80560ef0: 0x80560f00 0x80298d18
56:46:405 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80560f00: 0x80560f40 0x80298698
56:46:405 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80560f40: 0x80560f60 0x8029864c
56:46:405 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80560f60: 0x80561240 0x8033a748
56:46:406 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80561240: 0x80561260 0x802c8bf4
56:46:406 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80561260: 0x80561268 0x800238d8
56:46:406 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80561268: 0x80561278 0x800238d8
56:46:406 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80561278: 0x80561288 0x80023844
56:46:406 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80561288: 0x80561298 0x80024920
56:46:406 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x80561298: 0x805612b8 0x8006cd68
56:46:406 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x805612b8: 0x805614e8 0x8000733c
56:46:406 Core/HW/EXI/EXI_DeviceIPL.cpp:337 N[OSREPORT]: 0x805614e8: 0xffffffff 0x800060f8
Updated by lmello almost 8 years ago
Well,
I deleted the cache and configuration files and rebuilt Dolphin revision 2207. The emulator nor the system hangs anymore, but performance suffers compared to the 5.0 release. It has something to do with audio, since when I disable audio output the game runs @ 100%.
With 5.0 using I was able to run the game @ 100% with sound, using the pulseaudio backend.
Updated by JMC4789 almost 8 years ago
- Status changed from New to Invalid
You probably changed some configuration file by deleting everything. I'm unable to reproduce any performance difference. If you need more support regarding performance, I recommend trying out the forums; if you're using HLE audio, there's no reason for audio to slow you down and that sounds like a fault within your system.