Emulator Issues #10071
Pausing and stepping in debug mode often crashes the game
Super Smash Bros. Brawl (Project M Netplay v3)
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
What's the problem? Describe what went wrong.
Pausing emulation while in debug mode often corrupts the callstack and crashes the game when resumed.
What steps will reproduce the problem?
Load up PM in debug mode. Set a breakpoint, trigger it, maybe step through some code (though you can get it to crash without it).
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
I'm on 5.0-2260 now, but this has been happening since 5.0 stable.
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel i5-750, nVidia GTX 770, Windows 8.1
Is there any other relevant information? (e.g. logs, screenshots,