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Emulator Issues #10175

closed

Incorrect lighting in Vulkan on Project Zero 2

Added by Helios over 7 years ago. Updated about 2 years ago.

Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Project Zero 2

Game ID? (right click the game in the game list, properties, info tab)

SL2P01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

¯_(ツ)_/¯

What's the problem? Describe what went wrong.

User reported incorrect lighting on Vulkan

What steps will reproduce the problem?

Run FIFO attached on an nvidia GPU. Don't know if it happens on AMD or Intel

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0-3174

What are your PC specifications? (CPU, GPU, Operating System, more)

GPU: Nvidia GTX 980 Ti on driver version 378.92

OS: Windows 10

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

https://forums.dolphin-emu.org/Thread-project-zero-2-characters-incorrectly-lit-with-vulkan


Files

pz2.7z (3.98 MB) pz2.7z FIFO Helios, 04/01/2017 04:35 AM
Project Zero 2 - GL.jpg (309 KB) Project Zero 2 - GL.jpg scene correctly rendered Helios, 04/01/2017 04:36 AM
Project Zero 2 - Vulkan.png (305 KB) Project Zero 2 - Vulkan.png scene incorrectly rendered on Vulkan Helios, 04/01/2017 04:37 AM
2017-04-01 18_56_10-Dolphin-R7_250X-VLK.jpg (65.3 KB) 2017-04-01 18_56_10-Dolphin-R7_250X-VLK.jpg Vulkan ofunniku, 04/01/2017 11:02 AM
2017-04-01 18_57_04-Dolphin--R7_250X-OGL.jpg (71.1 KB) 2017-04-01 18_57_04-Dolphin--R7_250X-OGL.jpg OpenGL ofunniku, 04/01/2017 11:02 AM
2017-04-01 18_56_36-Dolphin-R7_250X-DX11.jpg (58.8 KB) 2017-04-01 18_56_36-Dolphin-R7_250X-DX11.jpg D3D11 ofunniku, 04/01/2017 11:02 AM
Actions #1

Updated by Helios over 7 years ago

  • Assignee set to Stenzek
Actions #3

Updated by JMC4789 over 7 years ago

This looks like the same NVIDIA depth issue we've been seeing...

Actions #4

Updated by Miksel12 over 3 years ago

This doesn't happen on my GTX 1060 with 466.27. Probably fixed by a driver update.

Actions #5

Updated by JMC4789 about 2 years ago

  • Status changed from Accepted to Working as intended
  • Assignee deleted (Stenzek)

Looks like outside forces fixed it.

Actions

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