Emulator Issues #10179closed
Super Paper Mario Chapter 6 Crash on OpenGL backend
Super Paper Mario
What's the problem? Describe what went wrong.
On the OpenGL backend, Chapter 6-1 is unbeatable, because the game crashes during the cutscene after beating the guardian of the first gate.
What steps will reproduce the problem?
- Select the OpenGL backend
- Get to chapter 6-1
- Beat the guardian of the first gate
- When the King calls the Vassals and the gate opens, the game crashes
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
I have tested on the following versions:
What are your PC specifications?
|Windows 10 64-bit
|NVIDIA GeForce GTX 680
|GPU Driver Version
Is there any other relevant information?
The crash only happens on OpenGL
On DirectX 11, the game experiences a massive slowdown during the cutscene
On DirectX 12, the game runs fine during the cutscene
I haven't tested Vulkan as 376.53 doesn't support all features required by Dolphin (I would have to update to at least 377.14)
Updated by JMC4789 almost 7 years ago
- Status changed from New to Questionable
Turn on Single Core, make sure EFB Copies to RAM is on, since this game uses that.
On my GTX 760, I had no issues there, no crash, and no slowdown (using single core even). I used your save and beat the second gate.