Emulator Issues #10179
closedSuper Paper Mario Chapter 6 Crash on OpenGL backend
0%
Description
Game Name
Super Paper Mario
Game ID
R8PE01
MD5 Hash
2740fc6cd66b1523cd358995f68c8840
What's the problem? Describe what went wrong.
On the OpenGL backend, Chapter 6-1 is unbeatable, because the game crashes during the cutscene after beating the guardian of the first gate.
What steps will reproduce the problem?
- Select the OpenGL backend
- Get to chapter 6-1
- Beat the guardian of the first gate
- When the King calls the Vassals and the gate opens, the game crashes
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
I have tested on the following versions:
- 5.0-3183
- 5.0-3202
- 5.0-3239
What are your PC specifications?
Category | Spec |
---|---|
OS | Windows 10 64-bit |
CPU | Intel i7-3770K |
GPU | NVIDIA GeForce GTX 680 |
RAM | 16 GB |
GPU Driver Version | 376.53 |
Is there any other relevant information?
The crash only happens on OpenGL
On DirectX 11, the game experiences a massive slowdown during the cutscene
On DirectX 12, the game runs fine during the cutscene
I haven't tested Vulkan as 376.53 doesn't support all features required by Dolphin (I would have to update to at least 377.14)
Files
Updated by JMC4789 over 7 years ago
Can you export a savefile right before the crash? Not a savestate. You should be able to right click the game in teh gamelist and hit export Wii save.
Updated by ExE_Boss over 7 years ago
Here's the save file (I wasn't sure if it was necessary), also there is another crash bug in 6-2, which I will create an issue for shortly.
Updated by JMC4789 over 7 years ago
- Status changed from New to Questionable
Turn on Single Core, make sure EFB Copies to RAM is on, since this game uses that.
On my GTX 760, I had no issues there, no crash, and no slowdown (using single core even). I used your save and beat the second gate.
Updated by ExE_Boss over 7 years ago
I have EFB Copies to RAM on, but I didn't try Single Core.
The crash (a drop to 0 FPS with the sound breaking) only happened to me on OpenGL (the other backends were fine, that's how I managed to report #10180).
Updated by JMC4789 over 6 years ago
- Status changed from Questionable to Duplicate
I remembered this issue as soon as I loaded up your savefile.
Updated by JMC4789 over 6 years ago
- Is duplicate of Emulator Issues #7143: DualCore Timing Mega Issue added