Emulator Issues #10180
closedSuper Paper Mario Chapter 6-2 Crash
0%
Description
Game Name
Super Paper Mario
Game ID
R8PE01
MD5 Hash
2740fc6cd66b1523cd358995f68c8840
What's the problem? Describe what went wrong.
In chapter 6-2, when the Void starts to consume the world, the emulator crashes.
What steps will reproduce the problem?
- Get to Chapter 6-2
- Beat Mimi
- Reach the point when the Void begins to consume the world (gate 30-ish)
- The game crashes when the screen begins to distort due to the shaders used by the game.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
I have tested on the following version:
- 5.0-3239
What are your PC specifications? (CPU, GPU, Operating System, more)
Category | Spec |
---|---|
OS | Windows 10 64-bit |
CPU | Intel i7-3770K |
GPU | NVIDIA GeForce GTX 680 |
RAM | 16 GB |
GPU Driver Version | 376.53 |
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Happens on all graphics backends
Crash message popup (plain text):¶
[Window Title]
Warning
[Main Instruction]
An error occurred.
[Content]
Line: 26
File: VertexShaderGen.cpp
Ignore and continue?
[Yes] [No]
Files
Updated by JMC4789 over 7 years ago
http://dl.dolphin-emu.org/prs/pr-4601-dolphin-latest-x64.7z
This should get rid of the popup, can you tell me if there are any visual glitches caused by this?
Updated by ExE_Boss over 7 years ago
It seems to be working fine.
There is no more crash popup on D3D12 (I didn't test the other backends) and the shader effect seems to be visually identical to a real Wii. (I didn't compare the visuals with FifoCI)
Updated by JMC4789 about 7 years ago
- Status changed from New to Invalid
I've never been able to reproduce this with proper settings. I've tried everything, as long as you have bounding box on plus an integer IR this should never happen.
Updated by ExE_Boss about 7 years ago
This bug has been caused by the _assert_(bpmem.genMode.numcolchans == xfmem.numChan.numColorChans);
method call that was removed in commit 0662733, so it should be valid (and marked as fixed once pr 4601 gets merged).
As for the settings, I have bounding box on and an integer IR.
Updated by JosJuice about 7 years ago
- Status changed from Invalid to Fix pending
Since there is a PR that's confirmed to fix it, reopening this issue isn't a big deal IMO.
Updated by ExE_Boss almost 7 years ago
The fix has currently been postponed to a future pull request and is no longer fixed by pr 4601 with the reason explained in the linked pull request.
Updated by mc031992 almost 7 years ago
ExE_Boss wrote:
Game Name
Super Paper Mario
Game ID
R8PE01
MD5 Hash
2740fc6cd66b1523cd358995f68c8840
What's the problem? Describe what went wrong.
In chapter 6-2, when the Void starts to consume the world, the emulator crashes.
What steps will reproduce the problem?
- Get to Chapter 6-2
- Beat Mimi
- Reach the point when the Void begins to consume the world (gate 30-ish)
- The game crashes when the screen begins to distort due to the shaders used by the game.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
I have tested on the following version:
- 5.0-3239
What are your PC specifications? (CPU, GPU, Operating System, more)
Category Spec OS Windows 10 64-bit CPU Intel i7-3770K GPU NVIDIA GeForce GTX 680 RAM 16 GB GPU Driver Version 376.53 Is there any other relevant information? (e.g. logs, screenshots,
configuration files)Happens on all graphics backends
Crash message popup (plain text):¶
[Window Title] Warning [Main Instruction] An error occurred. [Content] Line: 26 File: VertexShaderGen.cpp Ignore and continue? [Yes] [No]
I have the same problem today, using the latest revision 6078, but I set the graphic backend to Vulkan (experimental) and keep pressing Enter key until the troublesome animation get over, and it works. When I tried to do the same with the others, even OpenGl, the game crashed after pressing yes a couple of times...
Updated by JosJuice over 6 years ago
- Has duplicate Emulator Issues #11238: Bug in super paper mario added
Updated by peter_parker over 5 years ago
I just pulled latest code from master
and get exactly this issue in the same stage. The only difference was line: for me was line 25.
I'm running Ubuntu 18.04 with OpenGL. I've made the trick to Ignore and Continue and game passed to next stage.
Updated by Anonymous over 5 years ago
I was filling out a bug report for this issue before searching and realizing there was already a ticket for this. This is occurring in the latest dev build (5.0-10099 at the time of writing) as well as the stable 5.0 release.
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: Intel Core m3-7Y30 CPU
GPU: Intel HD Graphics 615
OS: Windows 10 Enterprise LTSC (Version 1809)
RAM: 8GB
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Video of issue and workaround: https://drive.google.com/open?id=1j-fiXBtp40p0m7uv4fvxyGtRmw-3UOAR
Updated by Anonymous over 5 years ago
I did notice that both my generated MD5 and the MD5 on this ticket don't match the MD5 listed at GameTBD.com, and my dump is showing a low severity error when trying to verify integrity, so it might be time to re-dump my disc if there's a possible dump issue causing this (doubting it's related but might as well isolate that as a variable).
Updated by JosJuice over 4 years ago
- Status changed from Accepted to Fixed
- Fixed in set to 5.0-11866
Should be fixed now if I'm not mistaken. https://dolphin-emu.org/download/dev/d845b31579a136d1b6d610110bec1bbd02fcbebb/
Updated by leo60228 over 4 years ago
Somewhat of a moot point now that this is fixed, but I did a full playthrough of the game in March and didn't hit this.