Emulator Issues #10216
TTYD Pause Screen Vulkan Bug
Paper Mario: The Thousand Year Door
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
What's the problem? Describe what went wrong.
When you pause the game, Mario and his partners are rendered on the pause screen. However, for some reason the Vulkan rendering engine renders it wrong, as if it got the layers mixed up.
What steps will reproduce the problem?
Pausing in the first two main areas of the game seems to do it, I'm very positive that other areas of the game are to be affected.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
Dolphin 5.0 git release (compiled before 2 AM EST on April 17, 2017, the about screen doesn't specify a version besides "master")
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel(R) Core(TM) i7-3632QM CPU with Intel HD 4000 integrated graphics, running on Manjaro Linux 17.0.1 w/ Budgie Desktop
Is there any other relevant information? (e.g. logs, screenshots,
This install is basically a fresh install of Dolphin, with minimal changes done from a previous install of baisc 5.0, though I think the only option I changed was the speed of texture caching to be safe. 4 screenshots are provided in a zip file attached, showing Vulkan vs OpenGL.