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Emulator Issues #10235

closed

Metroid Prime 2 (Trilogy): Scans are attached to the wrong location

Added by Hunterakagman about 7 years ago. Updated almost 7 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
5.0-3322
Fixed in:
5.0-4400

Description

Game Name?

Metroid Prime 2 (Trilogy)

Game ID? (right click the game in the game list, properties, info tab)

R3ME01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

823df1c3c425f1383529f368f6479359

What's the problem? Describe what went wrong.

Scans for many things in Metroid Prime 2 are mixed up and are generally in the wrong spots. I scan one thing and the character points to something else.

What steps will reproduce the problem?

Not sure. I suspect that switching renderers maybe a factor. Vulken to dx11

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0-3441. Tested back to 3427, skipping 3435.

What are your PC specifications? (CPU, GPU, Operating System, more)

CPU: AMD Anthon X4 845 3.50 GHz. GPU: Readon R 470. OS: Windows 10. 8 GB of RAM. 1 512GB SD card and 2 1TB harddrives.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

I suspect that it could by my game's ISO. Somehow corrupted during play.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #10239: Metroid Prime Trilogy - Scan visor "inaccuracy" problemDuplicate

Actions
Actions #1

Updated by MayImilae about 7 years ago

  • Status changed from New to Questionable

When you uncheck "Store EFB Copies to Texture Only" in Graphics>Hacks, is it fixed?

Actions #2

Updated by Hunterakagman about 7 years ago

MayImilae wrote:

When you uncheck "Store EFB Copies to Texture Only" in Graphics>Hacks, is it fixed?

Just tried that. No affect.

Actions #3

Updated by MayImilae about 7 years ago

Right click the game in the game list, and select properties. In the info tab, you'll find MD5 Checksum, with a blank and then a button that says "Compute". Press compute, let it do its thing, and then post the result here please.

Actions #4

Updated by Hunterakagman about 7 years ago

MayImilae wrote:

Right click the game in the game list, and select properties. In the info tab, you'll find MD5 Checksum, with a blank and then a button that says "Compute". Press compute, let it do its thing, and then post the result here please.

Did that when I first wrote it, but I'm going to assume that these numbers change.

823df1c3c425f1383529f368f6479359

Made that number just after playing the game and tried to scan some things.

Actions #5

Updated by JosJuice about 7 years ago

  • Subject changed from Scans are attached to the wrong location. to Metroid Prime 2 (Trilogy): Scans are attached to the wrong location
  • Status changed from Questionable to New
Actions #6

Updated by JosJuice about 7 years ago

  • Status changed from New to Fix pending
  • Assignee set to Stenzek
  • Milestone set to Current
  • Regression changed from No to Yes
  • Regression start set to 5.0-3322
Actions #7

Updated by JosJuice about 7 years ago

Actions #8

Updated by blubberdiblub almost 7 years ago

This also happens in Metroid Prime 3 (Trilogy), i.e. R3MP01.

I can confirm that the download that includes the pull request fixes the problem.

For reference, I'm using the Vulkan backend on Windows, GeForce GTX 960.

Actions #9

Updated by JosJuice almost 7 years ago

  • Status changed from Fix pending to Fixed
  • Fixed in set to 5.0-4400
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