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Emulator Issues #10254

Audio stretching make game music quaver at full speed

Added by Safirion almost 3 years ago. Updated over 2 years ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
All

What's the problem? Describe what went wrong.

When I activate audio stretching the music seems to quaver.

What steps will reproduce the problem?

Launch a game and activate audio stretching.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0-3441

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel Core i7 - 3630QM | AMD Radeon HD 7500M/7600M Series | Windows 10 x64

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

I have record an example in Zelda Wind Waker which is run at full speed (no lag or slow down) :
With audio stretching : https://soundcloud.com/gauthier-massart/stretch-audio-activated
Without audio stretching : https://soundcloud.com/gauthier-massart/stretch-audio-desactivated

History

#1 Updated by Safirion almost 3 years ago

Another test more audible with Xenoblade Chronicle. We can clearly heard artefact from 20sec with audio stretch activate :
https://soundcloud.com/gauthier-massart/sets/dolphin-audio-strechting-test

#2 Updated by kanepyork almost 3 years ago

I'd describe that recording more as that there's quiet, yet audible pops in the audio. Would probably get annoying fast.

#3 Updated by JMC4789 over 2 years ago

I'd assign this to Merry, but, she's not on the issue tracker.

Have you tried all the different audio backends to see if it happens in all of them?

#4 Updated by Safirion over 2 years ago

Yes, I have tried all backend (cubeb too) and any value of lattence fix the problem :/
It happens all the time in all games.

#5 Updated by Vash63 over 2 years ago

I'm able to duplicate this in Xenoblade on Linux w/ the Pulse backend. Seems to primarily impact the music, I couldn't tell any difference in voices and effects. Disabling Audio Stretching fixes it for me as well.

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