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Emulator Issues #10271

closed

[Short description of your bug here (~10 words)]

Added by Desxcvv1737 over 7 years ago. Updated over 7 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Mario Kart

Game ID? (right click the game in the game list, properties, info tab)

Doesn't show in the development version for android, or I just don't know how to find it.

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

Doesn't show in the development version for android, or I just don't know how to find it.

What's the problem? Describe what went wrong.

Just a little trick.

What steps will reproduce the problem?

  1. Pause the game
  2. Press the recent key
  3. Don't close the application, but just go into another app or back to home screen.
  4. Wait 3-5 minutes or so
  5. Go back into the application.
  6. Resume and it should be at 60fps.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0-3667

What are your PC specifications? (CPU, GPU, Operating System, more)

*Android specs
Processor (AArch64)

Processor AArch64 Processor rev 2 (aarch64)
Cores 4
Max Frequency 1593 Mhz
Instruction Sets arm64-v8a,
SIMD Instructions Not Supported

OpenGL 1.1 (Adreno (TM) 530)

General

Renderer Adreno (TM) 530
Version OpenGL ES-CM 1.1
Vendor Qualcomm

Limits

Texture Size 16384x16384
Texture Units 2
Viewport Size 16384x16384
Modelview Stack Depth 16
Projection Stack Depth 4
Texture Stack Depth 2
Lights 8

Compressed Texture Formats

ATITC, ETC1, Paletted

Extensions

GL_EXT_debug_marker GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_ARB_vertex_buffer_object GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_extended_get GL_QCOM_tiled_rendering

OpenGL 3.2 (Adreno (TM) 530)

General

Renderer Adreno (TM) 530
Version OpenGL ES 3.2 V@145.0 (GIT@I86b60582e4)
Vendor Qualcomm
GLSL Version OpenGL ES GLSL ES 3.20

Limits

Texture Size 16384x16384
Texture Units 16
Vertex Textures 16
Combined Textures 96
Viewport Size 16384x16384
Renderbuffer Size 16384x16384
Cubemap Size 16384x16384
Vertex Attributes 32
Vertex Uniforms 256
Varying Vectors 31
Fragment Uniforms 256

Vertex Numeric Precision

Int [-2^31, 2^31]
Float [-2^127, 2^127], 2^-23

Fragment Numeric Precision

Low Int [-2^15, 2^15]
Medium Int [-2^15, 2^15]
High Int [-2^31, 2^31]
Low Float [-2^15, 2^15], 2^-10
Medium Float [-2^15, 2^15], 2^-10
High Float [-2^127, 2^127], 2^-23

Compressed Texture Formats

ATITC, ETC1

Extensions

GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers

Graphic Modes (RGBA 32bit)

RGB 0bit (000), Non-Conformant
RGB 0bit (000), Non-Conformant
RGB 0bit (000), Non-Conformant
RGB 0bit (000), Stencil 8bit, Non-Conformant
RGB 0bit (000), Stencil 8bit, Non-Conformant
RGB 0bit (000), Stencil 8bit, Non-Conformant
RGB 0bit (000), Depth 16bit, Non-Conformant
RGB 0bit (000), Depth 16bit, Non-Conformant
RGB 0bit (000), Depth 16bit, Non-Conformant
RGB 0bit (000), Depth 24bit, Stencil 8bit, Non-Conformant
RGB 0bit (000), Depth 24bit, Stencil 8bit, Non-Conformant
RGB 0bit (000), Depth 24bit, Stencil 8bit, Non-Conformant
RGB 16bit (565)
RGB 16bit (565), Samples x2
RGB 16bit (565), Samples x4
RGB 16bit (565), Stencil 8bit
RGB 16bit (565), Stencil 8bit, Samples x2
RGB 16bit (565), Stencil 8bit, Samples x4
RGB 16bit (565), Depth 16bit
RGB 16bit (565), Depth 16bit, Samples x2
RGB 16bit (565), Depth 16bit, Samples x4
RGB 16bit (565), Depth 24bit, Stencil 8bit
RGB 16bit (565), Depth 24bit, Stencil 8bit, Samples x2
RGB 16bit (565), Depth 24bit, Stencil 8bit, Samples x4
RGBA 16bit (5551)
RGBA 16bit (5551), Stencil 8bit
RGBA 16bit (5551), Depth 16bit
RGBA 16bit (5551), Depth 24bit, Stencil 8bit
RGBA 16bit (4444)
RGBA 16bit (4444), Stencil 8bit
RGBA 16bit (4444), Depth 16bit
RGBA 16bit (4444), Depth 24bit, Stencil 8bit
RGB 24bit (888)
RGB 24bit (888)
RGB 24bit (888), Samples x2
RGB 24bit (888), Samples x4
RGB 24bit (888), Stencil 8bit
RGB 24bit (888), Stencil 8bit
RGB 24bit (888), Stencil 8bit, Samples x2
RGB 24bit (888), Stencil 8bit, Samples x4
RGB 24bit (888), Depth 16bit
RGB 24bit (888), Depth 16bit
RGB 24bit (888), Depth 16bit, Samples x2
RGB 24bit (888), Depth 16bit, Samples x4
RGB 24bit (888), Depth 24bit, Stencil 8bit
RGB 24bit (888), Depth 24bit, Stencil 8bit
RGB 24bit (888), Depth 24bit, Stencil 8bit, Samples x2
RGB 24bit (888), Depth 24bit, Stencil 8bit, Samples x4
RGBA 32bit (1010102), Non-Conformant
RGBA 32bit (1010102), Stencil 8bit, Non-Conformant
RGBA 32bit (1010102), Depth 16bit, Non-Conformant
RGBA 32bit (1010102), Depth 24bit, Stencil 8bit, Non-Conformant
RGBA 32bit (8888)
RGBA 32bit (8888), Samples x2
RGBA 32bit (8888), Samples x4
RGBA 32bit (8888), Stencil 8bit
RGBA 32bit (8888), Stencil 8bit, Samples x2
RGBA 32bit (8888), Stencil 8bit, Samples x4
RGBA 32bit (8888), Depth 16bit
RGBA 32bit (8888), Depth 16bit, Samples x2
RGBA 32bit (8888), Depth 16bit, Samples x4
RGBA 32bit (8888), Depth 24bit, Stencil 8bit
RGBA 32bit (8888), Depth 24bit, Stencil 8bit, Samples x2
RGBA 32bit (8888), Depth 24bit, Stencil 8bit, Samples x4

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

No

Actions #1

Updated by Fog over 7 years ago

  • Status changed from New to Invalid

This "trick" is just letting the phone cool down after it gets hot. The phone slows down as the heat increases in order to save the phone from burning itself to death.

Do not post this "trick" again, this is a bug report and issue tracker, not a neat little trick tracker.

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