Emulator Issues #10312
VertexManagerBase.cpp:95 E[Video]: Too little remaining index values. Use 32-bit or reset them on flush. (non-fatal)
Super Smash Bros. Brawl
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
0187eb2591618c5fdbf1d38f0febef97 (edited ISO, works fine on both Dolphin and real Wii)
What's the problem? Describe what went wrong.
This warning appears whenever this custom stage is played on OGL, Vulkan, and DX11. See attached FIFO log (note, the "XFStructs.cpp:207 W[Video]: XF load exeeds address space: #### 1 bytes" message only appears on the FIFO log). This stage appears to function fine on a real Wii.
What steps will reproduce the problem?
Play on this custom stage
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
What are your PC specifications? (CPU, GPU, Operating System, more)
Win 10 Pro x64
Intel Core i7-4702MQ CPU @2.20GHz
GeForce GT 750M
2x 8GB Hynix 1600MHz
GeForce Game Ready Driver 382.33
#1 Updated by ryanebola16 2 months ago
Stage download link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31626
I looked into this a little further. I'm certain the problem has something to do with structures2.mdl0
Exporting then re-importing the model via BrawlBox did not change the problem so it's likely unrelated to materials or shaders.
This model has a very large number of facepoints for a model imported into Brawl (80969). Perhaps that is relevant here?