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Emulator Issues #10312

VertexManagerBase.cpp:95 E[Video]: Too little remaining index values. Use 32-bit or reset them on flush. (non-fatal)

Added by ryanebola16 almost 3 years ago. Updated 2 months ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Smash Bros. Brawl

Game ID? (right click the game in the game list, properties, info tab)

RSBE01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

0187eb2591618c5fdbf1d38f0febef97 (edited ISO, works fine on both Dolphin and real Wii)

What's the problem? Describe what went wrong.

This warning appears whenever this custom stage is played on OGL, Vulkan, and DX11. See attached FIFO log (note, the "XFStructs.cpp:207 W[Video]: XF load exeeds address space: #### 1 bytes" message only appears on the FIFO log). This stage appears to function fine on a real Wii.

What steps will reproduce the problem?

Play on this custom stage

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
Reproduced in:
5.0-3967
5.0-11

What are your PC specifications? (CPU, GPU, Operating System, more)

Win 10 Pro x64
Intel Core i7-4702MQ CPU @2.20GHz
GeForce GT 750M
2x 8GB Hynix 1600MHz
GeForce Game Ready Driver 382.33

History

#1 Updated by ryanebola16 2 months ago

Stage download link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31626

I looked into this a little further. I'm certain the problem has something to do with structures2.mdl0

Exporting then re-importing the model via BrawlBox did not change the problem so it's likely unrelated to materials or shaders.

This model has a very large number of facepoints for a model imported into Brawl (80969). Perhaps that is relevant here?

#2 Updated by ryanebola16 2 months ago

Removing some of the objects from the model made this problem go away. Now the question is does Dolphin rightfully complain about about the abnormally large model?

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