Emulator Issues #10426
closedVulkan black screen and Ubershaders crashes it.
0%
Description
Any game likely has the issue.
Same as above,any game.
Not game specific.
The problem is not directly caused by Ubershaders but still may be related to something that got unfortunately broken in between builds.
On the 5.0-4894 build,if I select Vulkan which has worked on some older and newer builds fine,it now will crash with either type of Ubershaders or run with a black screen without Ubershaders.
Select Vulkan as the backend and leave Ubershaders off to be greeted with audio and control access with a black screen and no OSD text appearing on game boot.
Otherwise,select Vulkan then try either form of Ubershaders and it will crash with a close error.
There is also issues on Android where Ubershaders don't work regardless of Vulkan or OpenGL and Vulkan doesn't trigger any crashes.
I only tried 5.0-4894 so far with both Windows and also Android but with my old-gen SATV Pro at OTA 5.0.2 because of the broken drivers on the newer updates I read about.
Shield TV Pro (stock/non-rooted OTA 5.0.2)
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U
GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
8GB DDR4 Memory
Sorry I can't remember how to properly get a good log file for the closing but I have a fresh crash dump via Google Drive because of the 5MB attachment limit,how do I create that log file properly?
Something I forgot to ever mention for Windows,I always use "render to main window" as my preference.
https://drive.google.com/open?id=0B1nr_75cEfQOZmVFQUtpRFFyOXc
Updated by Stenzek almost 8 years ago
Can you try with this PR and see if resolves the issue? https://github.com/dolphin-emu/dolphin/pull/5869
Windows build is available at https://dl.dolphin-emu.org/prs/pr-5869-dolphin-latest-x64.7z
Updated by JMC4789 almost 8 years ago
- Status changed from New to Fixed
In Latest Master on a shield T.V. ubershaders work but take almost 3 minutes to compile. Vulkan is also working.