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Emulator Issues #10428

open

Pausing with debug enabled breaks memory viewer then crashes games upon resuming.

Added by retroben over 7 years ago. Updated over 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Super Smash Bros. Brawl

RSBE01

MD5: d18726e6dfdc8bdbdad540b561051087

Sometimes,if I merely hit pause once then go to resume the game,the memory viewer clears itself in the same way it would do if I had closed a game,but when I unpause it,the game is crashed with the ear shattering buzzing sound.

Enable debug via the -debug string on a shortcut,open Brawl,start a match in Training Mode with Pikachu VS red hat Pikachu.

This is a recurring issue since even 5.0-526 with less intensity then and newer versions progressively got much worse where you can't even pause without a crash with debug enabled.
I was hoping a newer build like 5.0-4894 had this fixed. (I expect with Ubershaders enabled,it would it act up even more possibly)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U
GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
8GB DDR4 Memory

The emulator itself doesn't even crash,so I can't really get data from it so easily.
It may be when I customize the game settings,as when they are all set to solid blocks instead of my check/unchecked preferences,it hasn't crashed after a few pauses.
However,right when I started to use frame step via hotkey on " \ " it buzz crashed the game anyway,so its not my custom preferences in the game's properties.
Another problem is that both Brawl and Melee have the habit of being crash-prone when using savestates,even merely trying to make a savestate can frustratingly crash when I wanted to prevent from having to redo an entire classic mode run or other task in order to unlock a character more quickly than SSE does due to needing a lot of progress before some characters get unlocked. (I got Lucario without SSE/don't want to use a cheat to unlock everything due to instability or save corruption risks)

Actions #1

Updated by gamemasterplc over 7 years ago

Try disabling dual core. Got crashes like that before in debug mode.

Actions #2

Updated by retroben over 7 years ago

gamemasterplc wrote:

Try disabling dual core. Got crashes like that before in debug mode.

Okay,I did that and dealt with the performance not realizing enabling the hacky stuff fixed the slowness at the cost of losing results screen rendering for a huge speed boost.

Problem now before those costly speed tweaks (not too bad,but still painful) is that when I tried to stop the game just now,it gave me a buzz crash and had to be stopped twice to force it to actually stop.
Also,the comment interface here is confusing,I had to click quote because there isn't even a reply button from what I can tell.

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