Emulator Issues #10456
Gecko Codes Causing Freezes or Malfunctioning Across Many Titles
This is meant to act as a new global issue for Gecko Codes behaving badly.
Dolphin's implementation of Gecko Codes is problematic, causing tons of random crashes and freezes across many games. Codes designed to work on Dolphin may not work on console, and many codes designed for console don't work on Dolphin. We're seeing game freezes across GameCube and Wii titles, from Pokemon Colosseum to Harvest Moon: Animal Parade. These freezes are random and are not very apparent to the users that the cheats caused them. Sometimes it can take hours for the code to cause issues. Other games like Arc Rise Fantasia see breakage over seemingly unrelated changes, where as Wiiware/Virtual console never worked at all.
Dolphin's Hooking needs to be completely redone in order to fix these issues.
#10 Updated by TheDimensioner over 4 years ago
I guess it's ok to report bad codes here than? Well, the Twilight Princess GC widescreen 16:9 hack causes digspots to become hard to see:
And the 4:3/Letterbox removal code for Xenoblade Chronicles causes the game to stutter on real hardware, and maybe it makes the Wii slightly hotter (it looks wonderful on a 29" CRT, though XD):
#16 Updated by danileon95 over 3 years ago
I'm getting the same issue. If I add gecko codes to any games, even if I have the spare power to run these games at 300-400% speed, the game will stutter every 30 seconds or so, it's extremely jarring because the sound screws up and everything during that stutter. Disabling gecko codes fixes it.
It's annoying because I really like using widescreen gecko codes. I hope you can sort this out. Thanks for the hard work guys!
#19 Updated by JMC4789 about 1 year ago
- Status changed from Accepted to Invalid
I'm actually going to close this issue as it's not really being used much and there's a newer issue to deal with the stutters. Our Code Handler seems to be much better nowadays and most of the freezes/crashes have been version differences.