Emulator Issues #10456
closedGecko Codes Causing Freezes or Malfunctioning Across Many Titles
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Description
This is meant to act as a new global issue for Gecko Codes behaving badly.
Dolphin's implementation of Gecko Codes is problematic, causing tons of random crashes and freezes across many games. Codes designed to work on Dolphin may not work on console, and many codes designed for console don't work on Dolphin. We're seeing game freezes across GameCube and Wii titles, from Pokemon Colosseum to Harvest Moon: Animal Parade. These freezes are random and are not very apparent to the users that the cheats caused them. Sometimes it can take hours for the code to cause issues. Other games like Arc Rise Fantasia see breakage over seemingly unrelated changes, where as Wiiware/Virtual console never worked at all.
Dolphin's Hooking needs to be completely redone in order to fix these issues.
Updated by JMC4789 over 7 years ago
- Has duplicate Emulator Issues #10367: Arc Rise Fantasia - All Gecko Codes broken by 5.0-845 added
Updated by JMC4789 over 7 years ago
- Has duplicate Emulator Issues #10352: Pokemon Colosseum and Pokemon XD All Gecko Codes Freeze added
Updated by leoetlino over 7 years ago
- Status changed from New to Accepted
IIRC, Dolphin runs cheats on a fixed time interval, whereas most loaders on console hook into a SDK VI function instead.
Updated by JMC4789 over 7 years ago
- Has duplicate Emulator Issues #9932: Metroid Other M: Some Cheats, such as third-person missiles, are broken on JIT and JITIL added
Updated by JMC4789 over 7 years ago
- Subject changed from Gecko Codes Causing Freezes Across Many Titles to Gecko Codes Causing Freezes or Malfunctioning Across Many Titles
Updated by JMC4789 over 7 years ago
- Has duplicate Emulator Issues #9848: Widescreen "patch" does not work on Dolphin anymore added
Updated by gamemasterplc over 7 years ago
Pokemon coloseeum and pokemon XD need special mastercodes unrelated to hooking to work right.
Updated by JMC4789 over 7 years ago
kk, reopening hte original issue for those, I forgot
Updated by JMC4789 over 7 years ago
- Has duplicate deleted (Emulator Issues #10352: Pokemon Colosseum and Pokemon XD All Gecko Codes Freeze)
Updated by TheDimensioner over 7 years ago
I guess it's ok to report bad codes here than? Well, the Twilight Princess GC widescreen 16:9 hack causes digspots to become hard to see:
And the 4:3/Letterbox removal code for Xenoblade Chronicles causes the game to stutter on real hardware, and maybe it makes the Wii slightly hotter (it looks wonderful on a 29" CRT, though XD):
https://forums.dolphin-emu.org/Thread-wii-xenoblade-chronicles?pid=442385#pid442385
Updated by JosJuice over 7 years ago
No. This report is about problems in Dolphin, not problems in the codes themselves.
Updated by JMC4789 over 7 years ago
- Has duplicate Emulator Issues #10349: Mario Kart 64 NTSC 16:9 Gecko Code flickering on Nvidia added
Updated by JMC4789 over 7 years ago
- Has duplicate Emulator Issues #10517: Dolphin's improved codehandler can cause stuttering with some codes added
Updated by JMC4789 over 7 years ago
- Has duplicate Emulator Issues #10520: The infinite item and few others are not working on gecko added
Updated by JMC4789 over 7 years ago
- Has duplicate Emulator Issues #10531: Random Stutter in Zelda Titles due to a change to the codehandler.bin added
Updated by danileon95 over 6 years ago
I'm getting the same issue. If I add gecko codes to any games, even if I have the spare power to run these games at 300-400% speed, the game will stutter every 30 seconds or so, it's extremely jarring because the sound screws up and everything during that stutter. Disabling gecko codes fixes it.
It's annoying because I really like using widescreen gecko codes. I hope you can sort this out. Thanks for the hard work guys!
Updated by JosJuice over 6 years ago
- Has duplicate deleted (Emulator Issues #10517: Dolphin's improved codehandler can cause stuttering with some codes)
Updated by JosJuice over 6 years ago
- Has duplicate deleted (Emulator Issues #10531: Random Stutter in Zelda Titles due to a change to the codehandler.bin)
Updated by JMC4789 over 4 years ago
- Status changed from Accepted to Invalid
I'm actually going to close this issue as it's not really being used much and there's a newer issue to deal with the stutters. Our Code Handler seems to be much better nowadays and most of the freezes/crashes have been version differences.