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Emulator Issues #10470

closed

Vulkan Crashes on Intel HD 620

Added by Jacky161 over 6 years ago. Updated over 6 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem? Describe what went wrong.

When launching games with the Vulkan backend, most games will crash upon launch. Other games such as Harvest Moon Magical Melody are able to get past the Nintendo logos before crashing. The crash does not produce an error message or stopped working message. It just closes itself.

What steps will reproduce the problem?

  1. Set graphics backend to Vulkan.
  2. Launch any game.

It is important to make sure the bug hasn't already been fixed. Please tell us what the latest version you've verified the bug on.
5.0-5207

Is the issue present in the latest stable version?

No because Vulkan is not present in the Stable Version.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

5.0-1311. Older versions of Dolphin with Vulkan produce errors such as "Failed to swap chain", "Failed to initialize Vulkan Classes", "Fifo shutting down while active", and "Failed to initialize Video Backend".

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel i5-7200u @ 2.5GHz
Intel HD 620
Windows 10 Home
8GB RAM

[Anything else here]

I've already posted on the Intel forums but they refused to investigate it because "Roms are not considered legal". And yes I have dumped my roms with a Wii.

Actions #1

Updated by JMC4789 over 6 years ago

  • Status changed from New to Questionable
  • Assignee set to Stenzek

I'm 99% sure that the Intel HD drivers for Vulkan are beta and may not work well. Also, there's plenty of not-roms you can use for testing, like the Homebrew Channel, various homebrew (starfield?) to show Dolphin rendering stuff without even having to legally dump a game.

Actions #2

Updated by Jacky161 over 6 years ago

JMC4789 wrote:

I'm 99% sure that the Intel HD drivers for Vulkan are beta and may not work well.

Vulkan has been out of beta for a while now, since February.

JMC4789 wrote:

Also, there's plenty of not-roms you can use for testing, like the Homebrew Channel, various homebrew (starfield?) to show Dolphin rendering stuff without even having to legally dump a game.

Welp, I didn't think of that.

Actions #3

Updated by Stenzek over 6 years ago

  • Status changed from Questionable to Won't fix

Marking this as won't fix for now, as I don't think there is a lot we can do here.

Tried this on my laptop with a 7700HQ/HD630. The driver is broken in quite a few ways which will make it buggy for Dolphin, even if we disabled dual-source blend (the cause of the crashes). For example, push constants seem buggy or outright broken, hence the missing OSD messages.

Until the driver is improved, I'm inclined to recommend using OpenGL or D3D for Intel users on Windows. Even when it's not crashing, the performance seems equal, if not slower than D3D/OpenGL. Linux users can use the anv driver from Mesa, which is in a much better state.

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