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Emulator Issues #10486

closed

Paper Mario The Thousand Year Door > Party Member Koops > Ability Does Not Cooperate

Added by Anonymous over 6 years ago. Updated over 6 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Paper Mario; The Thousand Year Door

Game ID? (right click the game in the game list, properties, info tab)

G8ME01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

db9a997a617ee03bbc32336d6945ec02

What's the problem? Describe what went wrong.

Koops's assist skill is intended to shoot him ahead of Mario to hit switches, retrieve items if there is a gap in the way, etc. If you hold the skill button down Koops will hold himself in place until the button is let go of, and then retrace past the original shooting location (so Mario can effectively set Koops to shoot off near a switch, move himself to a stationary elevator, and then let go of the assist button and hit the switch that will activate the elevator). Currently I cannot get Koops to properly obey the whole "shooting from under Mario's feet" rule, when I hit the assist button Koops will curl up, teleport, and fly off from a completely other end or corner of the room. Early game (before you get the bomb partner) if Koops does not behave properly this could leave you with an unplayable game due to Koops being required to work properly to clear the very first dungeon. He is used at least three times to hit elevator switches for Mario.

What steps will reproduce the problem?

None, this is sporadic and I cannot recreate it if I tried. But when it DOES decide to happen, there seems to be no fixing it.

It is important to make sure the bug hasn't already been fixed. Please tell us what the latest version you've verified the bug on.

Dolphin 5.0, downloaded on 8/15/17.
(I also looked over the first 8 pages of reported bugs, showing 100 per page, and saw nothing related to this matter listed)

Is the issue present in the latest stable version?

Yes, if the Dolphin I downloaded on August 15th, 2017 is the most recent to this report on August 20th, 2017.

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

I had Dolphin 3.0 on an old laptop (retired) and when I played this game on 3.0 it did not have this issue with Koops, so I'm led to believe 5.0 is the only one.

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

I don't imagine this is a graphical error because when he shoots off in those other locations his entity is physically moved to those other locations (if there are mobs nearby him and he strikes it, it will initiate combat from across the room).

What are your PC specifications? (CPU, GPU, Operating System, more)

This is my PC:
https://www.newegg.com/Product/Product.aspx?Item=N82E16883227689

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

After loading up the game immediately activate the savestate to get you directly where the issue lies, and then press the assist key (it is X on the Gamecube controller). Here is a video, skipped ahead to the partner's ability description, on what Koops SHOULD do:
https://www.youtube.com/watch?v=_7gvf_98sA4
As in the video, you SHOULD see Koops launch out from under Mario's feet and then return, and upon holding the button you SHOULD see Koops fly out from Mario's feet, hold his position a couple feet away (maybe a couple inches on-screen), and then return upon releasing the button. What Koops does in my game is somehow teleport across the room and hold himself at a completely unrelated spot and if you move Mario while still holding X you can walk up the stairs and down the hallway and see Koops holding his position much farther offscreen. I am only linking my save files at this point in the game because this is when I have seen it the most inaccurate/been able to successfully recreate it, and it is preventing me from completing this sidequest until I progress farther in the game and come back with another follower that should not be needed. Mobs in the room should be defeated and if they're not a first strike will kill them.

  • The only cheats/codes I have active are the Infinite BP and Infinite Shop Points, both were already listed under the game's Properties > AR Codes screen. I can still have this issue with Koops having those 2 cheats inactive.
  • Swapping party members and then swapping back to Koops does not fix this issue.
  • Leaving this room and re-entering does not fix this issue.
  • Swapping party members while outside the room and re-entering both before and after summoning Koops again does not fix this issue.
  • Leaving the entire keep and re-entering does not fix this issue.
  • Leaving the entire zone, forfeiting the trouble and reaquiring it, and traversing all the way back to the keep does not fix this issue.
  • Hard and soft resets of both the emulator and my PC do not fix this issue.

I tried attaching a copy of my savefile, but it exceeds the maximum 5mb file limit, here are links from Dropbox:
https://www.dropbox.com/s/eq0a539zfg3fszq/MemoryCardA.USA.raw?dl=0 Memory Card (Save is set to in town before the "???" Trouble is accepted, if you want to continue from here go to the Trouble Center in town and re-accept it, talk to the masked mouse, and then travel to Hooktail Castle)
https://www.dropbox.com/s/4zrowx0stbzkreg/G8ME01.s01?dl=0 Savestate (This is set to inside Hooktail's Castle where I most recently found Koops acting up. Mario is staged right beside a switch that needs activated by Koops after holding down the assist button and moving Mario to the top of the nearby yellow elevator)
https://www.dropbox.com/s/mngn2zt5fdi3ni4/lastState.sav?dl=0 Laststate file (this is located in the same file as the Savestate, in case it is important)

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