Emulator Issues #10491
closedSonic Mega Collection - Consistent sound distortion
0%
Description
Game Name?
Sonic Mega Collection
Game ID?
GSOE8P, GSOP8P, GSOJ8P
MD5 Hash?
85a525df1481d0ad67d8761f832dca12
What's the problem? Describe what went wrong.
When starting any of the Genesis games, the sound slowly begins to lag behind the video until ~6 minutes, at that point the audio distorts horribly for around 20 seconds.
What steps will reproduce the problem?
Load game, load a genesis game, wait 6 minutes and the audio will sound bad, the bad audio will happen again in less than 6 minutes unless the z button menu was opened. Opening that menu will prevent the game from the desync.
It is important to make sure the bug hasn't already been fixed. Please tell us what the latest version you've verified the bug on.
I tested on 5.0-5139
Is the issue present in the latest stable version?
Yes, 5.0
What are your PC specifications?
i5 at 2.70, Windows 10, 8GB
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
I can trigger this exact issue on a real Wii if I use the homebrew loader devolution or nintendont. I am almost 100% certain CPU is not the problem, I tested the MIOS in Wii mode and the issue wasn't there. And on Dolphin I tested various overclocked settings, there was no change. I tested all DSP settings as well.
I wrote a gecko code for use on nintendont, that reduces the distorted audio to be less than a second, but the audio latency is still noticeable. More info and a video can be found here: https://forums.dolphin-emu.org/Thread-audio-patch-for-sonic-mega-collection
Updated by JMC4789 over 7 years ago
- Status changed from New to Accepted
We know what the bug is, the GameCube is weird. Our sample rate is slightly wrong.
Updated by JMC4789 almost 7 years ago
- Status changed from Accepted to Fixed
Fixed by changing the sample rate to be more correct. Needs to be further adjusted down the line.