Emulator Issues #10511
closedGamecube IPL audio muted with D3D11 in Exclusive Fullscreen
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Description
Game Name?
Gamecube IPL
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
FC924A7C879B661ABC37CEC4F018FDF3
What's the problem? Describe what went wrong.
Audio during booting the IPL is muted for a second or two with D3D11. Occurs with LLE and HLE, as well as with OpenAL, Cubeb, and XAudio2. Only occurs in Exclusive Fullscreen, Windowed and Borderless are fine.
Doesn't affect OpenGL or Vulkan, although audio slows down for an instant at the end with Vulkan. Doesn't occur with XFB disabled but creates graphic issues.
Also didn't occur with D3D12 in older builds.
What steps will reproduce the problem?
Boot any Gamecube game with D3D11 and with Skip Main Menu unchecked and XFB enabled, Virtual or Real is fine. Check fullscreen and uncheck borderless.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-5328
Is the issue present in the latest stable version?
Yes
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel 4790k overclocked @ 4.7Ghz, Nvidia GTX Titan X (Maxwell), Windows 10 Pro CU, Samsung 950 Pro NVMe
Anything else?
FIFO log attached, it's 120 frames. If it's too much then I'll upload a smaller one.
Files
Updated by JMC4789 over 7 years ago
- Status changed from New to Invalid
It's something on your setup, I can't reproduce it. Maybe it's switching audio devices or something, but, I've tried it on three Windows computers with a variety of graphics cards and found nothing.
Updated by ichee about 7 years ago
Issue no longer present after updating to Fall Creators Update. Must have been some unusual Windows problem. Sorry for wasting your time.
Updated by JMC4789 about 7 years ago
I actually looked into this a bit more. It seems to be trying to pipe it to a monitor by default. The fix for me was to disable the audio over video card.