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Emulator Issues #10522

closed

Feature request: Keep HUD aspect ratio

Added by Lettendo about 7 years ago. Updated about 7 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Any game

Game ID? (right click the game in the game list, properties, info tab)

Any

Request

A hack that ensures that the HUD* is not stretched when a different aspect ratio is used than the one intended for the particular game.

  • *Explaination of what I mean by "HUD": Everything that does not change the position on the screen when the camera angle of the debug camera/custom camera is changed.

Would be useful in combination with the already existing widescreen hack.

Actions #1

Updated by JMC4789 about 7 years ago

  • Status changed from New to Invalid

That would require being able to know what the HUD is for a game. That's simply not easily attainable. What you'd want to do is complain in our issue about the widescreen hack being kinda crappy, as that's where the responsibility should be.

Actions #2

Updated by Lettendo about 7 years ago

No, I didn't want to complain! Does Dolphin not know, which textures are "bound" to the debug camera and which not?

Actions #3

Updated by JMC4789 about 7 years ago

I meant, the best place to complain (report, I wasn't commenting on you or anything lol,) is in the Widescreen hack issue. Widescreen hack needs to handle this.

Dolphin has no idea what textures are bound to the screen.

Actions #4

Updated by gamemasterplc about 7 years ago

it has some idea. it knows whether the current projection is a perspective or an orthographic one. the UI and effects are usually orthographically projected.

Actions #5

Updated by Lettendo about 7 years ago

@JMC Ok, my english is bad. Sorry about that.

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