Emulator Issues #10536
closedSonic Colors UI sometimes solid-fills with fog colour when not using Ubershaders
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Description
Game Name?
Sonic Colors - SNCE8P
MD5 Hash?
a7a197fa20348e49b3b43b7dc0cebc35
What's the problem? Describe what went wrong.
2D UI elements sometimes solid-fill with what appears to be the fog colour. This occurs sometimes in menus and randomly during gameplay, but is consistently reproducible in the areas or situations where it occurs. Moving the cursor to some areas in the World Map, or having the camera in specific positions/angles during gameplay, can affect whether or not the UI is rendered normally or not.
Setting Ubershaders to Exclusive, or enabling the "Disable Fog" enhancement, or enabling the "Fast Depth Calculation" hack will cause the UI to render normally.
What steps will reproduce the problem?
As examples, both the World Map with Tropical Resort selected, and the Tropical Resort Area Map, are menus where the issue occurs consistently. A FIFO log of the latter situation is attached.
Is the issue present in the latest development version?
Yes (5.0-5455).
Which is the first broken version?
5.0-502.
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: Intel i5-7600K
GPU: NVIDIA GTX 1060 6GB
OS: Windows 10
Files
Updated by GFD about 7 years ago
I can't believe I forgot to mention this in the description, and it looks like I can't edit it directly. This only occurs with the Direct3D 11 backend.
Updated by JMC4789 over 6 years ago
- Status changed from New to Duplicate
This is a dualcore bug in all likelihood - certain games will desync to the point where some effects end up rendering later. Ubershaders fixes it by not having it stutter inconsistently. Fast-depth resets the shaders as well.
Updated by JMC4789 over 6 years ago
- Is duplicate of Emulator Issues #7143: DualCore Timing Mega Issue added