Emulator Issues #10562
openFIFA Street HUD and gameplay glitches
0%
Description
Game Name?
FIFA Street
Game ID? (right click the game in the game list, properties, info tab)
GF8P69
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
23eb8790b3200f9a9bf060de12cff987
What's the problem? Describe what went wrong.
Team badges are garbled in the HUD, the tackle trails shows weird stuff, and player cursor doesn't show up in some playgrounds.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
dolphin-master-5.0-5604-x64
Is the issue present in the latest stable version?
Yes, 4.0
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel Core i3-4160 3.6 GHz, 16 GB RAM HyperX Fury Black 1600 MHz, Nvidia GeForce 950 GTX MSI GAMING 2G 2GB VRAM, Windows 7 Home Premium 64 bit.
Files
Updated by Maarcis12 about 7 years ago
JMC4789 wrote:
Turn on EFB2RAM
I don't have it on my dev build unfortunately
Updated by JosJuice about 7 years ago
Setting EFB copies to RAM is the same as turning off "Store EFB Copies to Texture Only".
Updated by Maarcis12 about 7 years ago
JosJuice wrote:
Setting EFB copies to RAM is the same as turning off "Store EFB Copies to Texture Only".
Ohhh..in that case, i've already on, but it didn't do anything unfortunately.
Updated by Maarcis12 about 7 years ago
Maarcis12 wrote:
JosJuice wrote:
Setting EFB copies to RAM is the same as turning off "Store EFB Copies to Texture Only".
Ohhh..in that case, i've already on, but it didn't do anything unfortunately and turning it off didn't fix anything.
Updated by mstreurman about 7 years ago
if you look closely at the pictures in the top left and top right it seems like it is loading a wrong texture (one that is actually used for multiple objects)
I think maybe a FIFOlog will help... If I have some time tonight and I can reproduce the error I can record one, but not sure if I have FIFA Street 1 or 2...
Updated by Maarcis12 over 6 years ago
- File FIFA Street log.zip FIFA Street log.zip added
Deepest apologies for very, very late upload of FIFO Player log
Updated by pokechu22 over 2 years ago
- Related to Emulator Issues #12719: Def Jam: Fight for New York - Unknown Format Invalid Popup added
Updated by pokechu22 over 2 years ago
- Related to deleted (Emulator Issues #12719: Def Jam: Fight for New York - Unknown Format Invalid Popup)
Updated by pokechu22 over 2 years ago
Using the attached fifolog on real hardware shows the same issue, so this is probably an issue outside of the graphics code.
Updated by pokechu22 almost 2 years ago
Does this issue happen when dual core is disabled? I ran into an issue where nondeterministic behavior happened when using dual core with a fifolog with one of the FIFA street games (unfortunately I'm not sure which), including the wrong textures being used for the HUD. It seems to be something along the lines of the game putting the vertices for the HUD into memory at one location, then drawing it, then waiting for the draw to finish, then changing the coordinates at the same location in memory, then drawing, then waiting for it to finish, for each HUD element, and dual core is breaking the wait step so it tends to use coordinates for a later draw with the texture for an earlier one. However, I'm not sure if that's specific to the fifoplayer or not.