Emulator Issues #10611
closedVulkan crash every time on WileyFox
0%
Description
Game Name?
Any game
Game ID? (right click the game in the game list, properties, info tab)
Any game
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
Any game
What's the problem? Describe what went wrong.
When loading any game on WileyFox Swift 2 using the Vulkan back end, you will get the same crash.
What steps will reproduce the problem?
Select Vulkan backend, load game
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
5.0-5739
Is the issue present in the latest stable version?
Yes
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
[First broken version number here (if applicable)]
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]
What are your PC specifications? (CPU, GPU, Operating System, more)
[PC specs here]
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
[Anything else here]
Similar to this
https://bugs.dolphin-emu.org/issues/10245
10-30 13:20:12.295 3393 3544 I DolphinEmuNative: JITARM64 DC | Vulkan (experimental) | HLE | FPS: 0 - VPS: 0 - 0% | GIKE70
10-30 13:20:12.743 3393 3536 E DolphinEmuNative: Warning:Attempting to allocate 307200 bytes from a 65536 byte stream buffer
10-30 13:20:12.744 3393 3536 E Dolphin : [NativeLibrary] Alert: Attempting to allocate 307200 bytes from a 65536 byte stream buffer
10-30 13:20:12.745 3393 3536 E DolphinEmuNative: Warning:Attempting to allocate 307200 bytes from a 65536 byte stream buffer
10-30 13:20:12.746 3393 3536 E Dolphin : [NativeLibrary] Alert: Attempting to allocate 307200 bytes from a 65536 byte stream buffer
10-30 13:20:12.746 3393 3536 E DolphinEmuNative: Warning:Failed to reserve memory for encoded texture upload
10-30 13:20:12.747 3393 3536 E Dolphin : [NativeLibrary] Alert: Failed to reserve memory for encoded texture upload
10-30 13:20:12.747 3393 3536 E DolphinEmuNative: Warning:An error occurred.
10-30 13:20:12.747 3393 3536 E DolphinEmuNative:
10-30 13:20:12.747 3393 3536 E DolphinEmuNative: Line: 235
10-30 13:20:12.747 3393 3536 E DolphinEmuNative: File: /var/lib/buildbot/slave/release-android/build/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
10-30 13:20:12.747 3393 3536 E DolphinEmuNative:
10-30 13:20:12.747 3393 3536 E DolphinEmuNative: Ignore and continue?
10-30 13:20:12.748 3393 3536 E Dolphin : [NativeLibrary] Alert: An error occurred.
10-30 13:20:12.748 3393 3536 E Dolphin :
10-30 13:20:12.748 3393 3536 E Dolphin : Line: 235
10-30 13:20:12.748 3393 3536 E Dolphin : File: /var/lib/buildbot/slave/release-android/build/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
10-30 13:20:12.748 3393 3536 E Dolphin :
10-30 13:20:12.748 3393 3536 E Dolphin : Ignore and continue?
10-30 13:20:12.749 3393 3536 F libc : Fatal signal 5 (SIGTRAP), code 1 in tid 3536 (Thread-13)
Files
Updated by davetb about 7 years ago
Updated by Stenzek about 7 years ago
- Status changed from New to Won't fix
- Operating system Android added
- Operating system deleted (
N/A)
This is happening because your device's drivers don't support texel buffers larger than 64KB. You can try disabling GPU Texture Decoding, which reduces the buffer size requirements, but it may still be insufficient.
While we probably could improve the handling of this error, it's only an issue for some Android devices, so we'd have to hook it up to the Android UI anyway..
Updated by davetb about 7 years ago
Stenzek wrote:
This is happening because your device's drivers don't support texel buffers larger than 64KB. You can try disabling GPU Texture Decoding, which reduces the buffer size requirements, but it may still be insufficient.
While we probably could improve the handling of this error, it's only an issue for some Android devices, so we'd have to hook it up to the Android UI anyway..
OH! Fantastic.
It works now.
Boots, plays some games, the graphics are messed up, but the phone drivers are a bit bad anyway.
But great, I'm ok with it.
Updated by davetb about 7 years ago
Pretty playable.
Thanks @Stenzek.