Emulator Issues #10635
closedBluetooth Passthrough crash in Metroid Prime Trilogy (Win)
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Description
Game Name?
Metroid Prime Trilogy
Game ID?
R3ME01
MD5 Hash?
da4fc9304933fe9137ecd5e156a1cf07
What's the problem? Describe what went wrong.
Dolphin crashes when the loader attempts to load any of the three games (MP1, MP2, MP3) if "Passthrough a bluetooth adaptor" is enabled.
With emulated wimote, the crash doesn't happen and the games are playable.
Passthrough also works fine in other games.
The passed through device hardware ID is: USB\VID_0A12&PID_0001&REV_8891. I installed libusbK (v3.0.7.0) via Zadig and the latest USBDk.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-5763
Is the issue present in the latest stable version?
No, since bluetooth passthrough isn't implemented in 5.0
What are your PC specifications? (CPU, GPU, Operating System, more)
OS Name Microsoft Windows 10 Pro
Version 10.0.15063 Build 15063
Processor Intel(R) Xeon(R) CPU E5-2660 0 @ 2.20GHz, 2201 Mhz, 8 Core(s), 16 Logical Processor(s)
Adapter Description NVIDIA GeForce GTX 1060 3GB
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
INFO Logs don't show anything interesting prior to crash. Here are the last few lines:
42:42:259 HW\WiimoteReal\WiimoteReal.cpp:728 N[Wiimote]: WiimoteReal::Initialize
42:42:259 HW\WiimoteReal\WiimoteReal.cpp:547 N[Wiimote]: Wiimote scanning thread has started.
42:42:263 FileUtil.cpp:704 I[COMMON]: GetSysDirectory: Setting to ...\Dolphin-x64/Sys/:
...
42:42:309 FileUtil.cpp:704 I[COMMON]: GetSysDirectory: Setting to ...\Dolphin-x64/Sys/:
Files