Emulator Issues #10660
Band hero freezes after playing a song, before scores are shown
Band Hero PAL
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
My game has been compressed so you won't find it anywhere. But here you go: 3c586a05f799c6b9f0afe71a9cf89bea
What's the problem? Describe what went wrong.
When you finish a song successfully you should be taken to the results screen, but the game freezes, while sound keeps playing
What steps will reproduce the problem?
Finish any song
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Is the issue present in the latest stable version?
If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)
Haven't bisected yet, but it started happening recently.
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]
What are your PC specifications? (CPU, GPU, Operating System, more)
Pentium G4560, 16GB 2400MHz ram, GTX780 non-ti, 256GB Samsung Evo 960 Pro m.2 nVME
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
After finishing the song the game keeps spamming the log with the following warning:
43:09:928 IOS\Network\Socket.cpp:121 E[IOS_NET]: SO_RECVFROM failed with error 10035: A non-blocking socket operation could not be completed immediately. , ret= -1
I saw a thread on the forum that was mentioning the same issue in GH - World Tour. I will be testing all other GH's to see which version have this issue (my guess is all GH's released after World Tour since they use the same engine)
#1 Updated by mstreurman over 2 years ago
As I expected it happens for all GH's made after GH World tour as well. So that makes: Band Hero, Guitar Hero - World Tour, Guitar Hero 5, Guitar Hero - Warriors of Rock, Guitar Hero - Metallica, Guitar Hero - Smash Hits / Greatest Hits and Guitar Hero - Van Halen.
#4 Updated by mstreurman over 2 years ago
Still haven't found time to do the bisect. It does seem that there is no issue with a "real" NAND as stated by themanuel here: https://forums.dolphin-emu.org/Thread-wiki-edit-or-default-ini-request-for-all-guitar-hero-and-rock-band-games
I am currently using a Dolphin generated NAND since my real one got broken and I don't have access to my Wii since I'm living in a different country as my Wii (it is in my Mom's place).
#5 Updated by TheManuel over 2 years ago
To add to this report, I can confirm that this happens to me with Guitar Hero 5 with a real NAND with working clientca.pem, clientcakey.pem and rootca.pem files. I even tired with an original save file from my Wii just in case, but same result. It does not happen with Guitar Hero: Metallica on my system.