Emulator Issues #10669
openFreeze in Gladius
0%
Description
Game Name?
Gladius
Game ID? (right click the game in the game list, properties, info tab)
GLSE64
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
a78d6e1c9de69886ce827ad2a7507339
What's the problem? Describe what went wrong.
Game freezes during the first intro fight in the Ursula path during the first attack by your opponent.
What steps will reproduce the problem?
Start the game and skip cutscenes until the fight starts.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, the issue is present in 5.0-5944
Is the issue present in the latest stable version?
No, the issue is not present in 5.0
If the issue isn't present in the latest stable version, which is the first broken version?
First broken version is 5.0-686
What are your PC specifications? (CPU, GPU, Operating System, more)
CPU: i7-4700k
GPU: 780ti
RAM: tons
HDD: mechanical
OS: Win10 version 1511 (OS Build 10586.545)
nVidia drivers: 388.31
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
On the latest version I tried JIT Recompiler and Cached Interpreter, DSP HLE Emulator, DSP LLE Recompiler, DSP LLE Interpreter, OpenGL, Direct3D 11, Vulkan, and turned off Enable Dual Core. The freeze happened regardless of settings used.
Updated by JosJuice almost 7 years ago
- Regression changed from No to Yes
- Regression start set to 5.0-683
5.0-686 seems very unlikely, but 5.0-683 seems likely, and I assume you weren't able to test that one because it doesn't have a Windows build on the download page.
Updated by JMC4789 almost 7 years ago
- Status changed from New to Accepted
Yeah, Gladius freezing sounds right. I've known about this for a while and it's not going to be fixed anytime soon.
Updated by kolano over 6 years ago
Forum comment on this...
"Got this game to run on the current build by disabling dual core and enabling cpu clock override and reducing it to 72%"
Updated by JMC4789 over 6 years ago
Yeah, I can confirm that lowering the CPU clock to between 40 - 70% makes it better.
Still need a long term solution though.
Updated by ZephyrSurfer over 3 years ago
NTSC was patched in
5.0-14447 -> https://dolphin-emu.org/download/dev/master/5.0-14447/
There are three more patches required for coverage of all regions.
Updated by JosJuice over 3 years ago
The other patches were added in 5.0-14814: https://dolphin-emu.org/download/dev/893b648d8dcb677000cc7a1b3e03290ee874d6fb/
But maybe we should keep this issue open, since the problem probably is fixable on single core without a patch?