Emulator Issues #10751
closedNickelodeon Party Blast black borders around text
0%
Description
Game Name?
Nickelodeon Party Blast
Game ID?
GN9E70
MD5 Hash?
5dc69a828717d8a2f1822c010084eb3a (confirmed with redump)
What's the problem? Describe what went wrong.
Text in the menus displays with a very faint black border around each character, with no way I could find to resolve it.
What steps will reproduce the problem?
Mash start/A until you're in the menu after the first loading screen, and the game will asks you about autosaving and which memory card slot to use, those menus should have bugged text.
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
Yes, 5.0-6106.
Is the issue present in the latest stable version?
Yes, 5.0 also has the same problem.
If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
I attached a fifolog of the load save screen, since this has the most text on it it's the clearest to see there. Here's a screenshot of how the fifo log looks for me: https://i.gyazo.com/4b9c15057935e19ce93dd9716921465b.png
What are your PC specifications?
Intel Core i3-3220 @ 3.3GHz, NVIDIA GeForce GTX 1060 6GB, Windows 10
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Here's some footage of the game being played on console, where you can see no black boxes around the text (skip to 1:43 or so): https://www.youtube.com/watch?v=CehVKbjaw7Y
Files
Updated by kolano almost 7 years ago
This may be the same as the numerous other tile edge issues reported in 6833 initially related to Blaster Master Overdrive.
Updated by Bobsican almost 3 years ago
kolano wrote:
This may be the same as the numerous other tile edge issues reported in 6833 initially related to Blaster Master Overdrive.
I've tested in 5.0-15478 and this bug doesn't appear to exist anymore
Updated by ZephyrSurfer almost 3 years ago
It's still happening for me.
Can you screenshot what running the fifolog attached above displays for you?
Updated by ZephyrSurfer almost 3 years ago
Okay I got it you must be running it at a higher IR. It doesn't appear to happen with a higher IR than native.
I have a feeling this issue happens on console, I looked up a longplay running on original hardware and I'm pretty sure it was happening there too.
Updated by Bobsican almost 3 years ago
- File NPB Menu.dff NPB Menu.dff added
- File 2021-11-28 (2).png 2021-11-28 (2).png added
- File 2021-11-28 (1).png 2021-11-28 (1).png added
ZephyrSurfer wrote:
Okay I got it you must be running it at a higher IR. It doesn't appear to happen with a higher IR than native.
I have a feeling this issue happens on console, I looked up a longplay running on original hardware and I'm pretty sure it was happening there too.
Indeed, but here's a fifolog in any case. I also went ahead and tested with native IR settings, and the bug does appear in that mode.
Updated by flacs 11 months ago
- File NPB Menu.png NPB Menu.png added
Screenshot from hardware fifoplayer (running on Wii):
![](NPB Menu.png)
Updated by flacs 11 months ago
- Status changed from New to Working as intended
Also happens when running the full game on hardware. The font texture has opaque blue borders between glyphs (seems to be a RenderWare thing, maybe the borders are used to compute glyph dimensions at runtime). The issue is that the mips were computed on the full texture atlas instead of each tile separately, so you get interpolation between transparent black and opaque blue.