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Emulator Issues #10765

closed

When loading a savestate made with a different input method, holding an analog input within the first ~.5 seconds after loading messes up the neutral position

Added by NarryG almost 7 years ago. Updated almost 6 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-9470

Description

Game Name?

Any Gamecube game (didn't test Wii)
Primarily tested on Twilight Princess but it happened on other games

Game ID? (right click the game in the game list, properties, info tab)

Does not apply

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

Does not apply

What's the problem? Describe what went wrong.
When you load a savestate made with a different input method, there's a short period of time (~.5 seconds) after loading the state where input isn't accepted. If you hold any analog input during this time, it will screw up the neutral position once it starts accepting input.

What steps will reproduce the problem?
Create a savestate using one input method (e.g. standard controller)
Swap input methods
Load the savestate
Hold any analog input within the first half second
Your neutral position is now messed up

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes
5.0-6112

Is the issue present in the latest stable version?

Yes
5.0 Stable

What are your PC specifications? (CPU, GPU, Operating System, more)
Windows 10 Fall Creator's Update
i7-6700k
GTX 1080 Ti


Related issues 1 (0 open1 closed)

Related to Emulator - Emulator Issues #9051: Initially stuck GC axes, cleared by moving and restartingFixedBilliard26

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