Emulator Issues #10791
libogc ucodes aren't implemented in DSPHLE
Project M Launcher (attached)
What's the problem? Describe what went wrong.
Freezes upon playing game. Doesn't occur with DSP LLE.
What steps will reproduce the problem?
- Launch Project M Launcher with DSP HLE
- Press "Play"
- Observe freeze. See attached log. Probably has something to do with the "Unknown mail sent to AX::HandleMail"
Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.
What are your PC specifications? (CPU, GPU, Operating System, more)
Samsung Galaxy Note8 (SM-N950U)
Qualcomm Snapdragon 835
Octa-core (4x2.35 GHz Kryo & 4x1.9 GHz Kryo)
6GB RAM (LPDDR4)
Baseband version N950USQS2BQK2
Kernel version 4.4.21
Win 10 Pro x64
Intel Core i7-4702MQ CPU @2.20GHz
GeForce GT 750M
GeForce Game Ready Driver 390.65
Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)
Project M Launcher can be used to load most Gecko OS compatible Brawl mods too.
For Android Gecko OS can run Brawl mods at about 11 FPS due to needing the cached interpreter (see #10786).
Project M Launcher + LLE gets the FPS in the upper 30's!
It's been a known issue since 2015 and this is the first feature request about it AFAIK. Based on that, I'd say this is low priority, at least for the developers.