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Emulator Issues #10805

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Dragon Ball Z Budokai Tenkaichi 2 - Issue with "bloom" effects at higher IR

Added by Dax almost 7 years ago. Updated 5 months ago.

Status:
New
Priority:
Low
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

[Dragon Ball Z Budokai Tenkaichi 2]

Game ID? (right click the game in the game list, properties, info tab)

[RDBPAF]

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

[950d8939483a8c4fb3efc79f7639e598]

What's the problem? Describe what went wrong.

[The problem is that since 5.0-1127 was launched introducing support for RGBA6 EFB format truncation all effects that I see on consoles are pressent (well is only one, but is also the problematic) specifically I'm talking about a Shine effect (like a bloom effect) present when you are charging a hit or always present like in Super Saiyans, Freezer 100%, Perfect Cell etc. as I mention the problem appear when upscalin is used producing the shine or more like the character itself look like double or triple, and all been said this in a lesser extent also affects to Dragon Ball Z Budokai Tenkaichi 3, at least on Super Saiyans]

What steps will reproduce the problem?

[First, use upscaling, but with x2 you don't notice it so much but with 1080p and 4K is other story,
Second and last, use a Super Saiyan or every character with high shine, I recomend Goku SSJ3]

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

[Yes, 5.0-6197]

Is the issue present in the latest stable version?

[Not exactly, because what happen there is that visual effect itself is missing]

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

[First broken version number here (if applicable)]

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

[CPU: AMD FX 9590, 16GB RAM, Emulator on SSD, game on HDD, GPU: AMD Fury, Fury Nano and Fury X (They aren't in the system at the same time), 80+ Gold 1000W Power Suppy, AM3+ Asus Sabertooth 990FX]

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

[I just remember that under character energy and life bars there are in any version I use a little black lines, I think fifo isn't neccesary becuase the issue depends on your rendering resolution, sorry If I have basic mistakes Im new to this community]


Files

5.0-1117 and earlier.png (817 KB) 5.0-1117 and earlier.png older versions lacking of problematic effect Dax, 01/17/2018 02:01 AM
5.0-1127-6197_withUpscaling.png (663 KB) 5.0-1127-6197_withUpscaling.png Recent versions showing the issue in upscaling Dax, 01/17/2018 02:01 AM
5.0-1127-6197-witOutUpscaling.png (884 KB) 5.0-1127-6197-witOutUpscaling.png Recent version without upscaling showing how probably should be Dax, 01/17/2018 02:01 AM
the black lines where before and after.png (1010 KB) the black lines where before and after.png the black lines in builds before the main issue Dax, 01/17/2018 02:01 AM
well in any case there is also black lines under user bars.png (730 KB) well in any case there is also black lines under user bars.png Black lines on recent versions, witout upscaling so there is no double image issue Dax, 01/17/2018 02:01 AM
maybe is a issue always present.png (1.29 MB) maybe is a issue always present.png Dax, 01/17/2018 02:28 AM
Comparison.png (4.47 MB) Comparison.png Wii left, Dolphin latest builds right Dax, 01/17/2018 02:38 AM
Screenshot 2024-05-01 142654.png (3.43 MB) Screenshot 2024-05-01 142654.png TedMosly, 05/01/2024 12:27 PM
RDBPAF.txt (0 Bytes) RDBPAF.txt TedMosly, 05/01/2024 12:29 PM
metadata.json (402 Bytes) metadata.json TedMosly, 05/01/2024 12:29 PM
Actions #1

Updated by Dax almost 7 years ago

With more exhaustive comparison with a Wii version it looks like Dolphin is exaggerating the effect, because in certain charged hits without upscaling looks like there is a shiny and blurry shadow and when in this vĂ­deo and seconds (after there is more charged punchs) https://youtu.be/q3wICfa6e8w?t=3176 we can see that the effect is not showing how it should on Dolphon

Actions #2

Updated by Dax almost 7 years ago

For an easy comparison of effect I make a comparative screenshot

Actions #3

Updated by Billiard26 over 5 years ago

  • Subject changed from Upscaling issue with "bloom Effect" to Dragon Ball Z Budokai Tenkaichi 2 - Issue with "bloom" effects at higher IR
  • Priority changed from Normal to Low
Actions #4

Updated by TedMosly 8 months ago

I resolved the bloom issue for Dragon Ball Z Budokai Tenkaichi 2 ( at least for EU version )

I manually created a folder named " Dragon Ball Z BT 2" inside Dolphin\User\Load\GraphicMods\

( you can see the "real" game name in "Game property > Info" )

inside the folder create an empity .txt file called "RDBPAF.txt"

insisde the folder create a file called metadata.json with this string:

{
"meta":
{
"title": "Dragon Ball Z: Budokai Tenkaichi 2 Bloom Definition",
"author": "Darkcranio"
},
"groups":
[
{
"name": "Bloom",
"targets": [
{
"type": "efb",
"texture_filename": "efb1_n000012_80x64_6"
}
]
}
]
}

Save and restart Dolphin, now in game property the fix should appear

Updated by TedMosly 8 months ago

this are the files.

Actions #6

Updated by edryftu 5 months ago

TedMosly wrote in #note-5:

this are the files.

Unfortunately it doesn't work for NTSC-U or J
I renamed it RDBJAF/RDB370 and checked the box in graphics mods

Any chance you could get it to work? Especially NTSC-J since it's the most played version in netplay

Actions #7

Updated by edryftu 5 months ago

edryftu wrote in #note-6:

TedMosly wrote in #note-5:

this are the files.

Unfortunately this doesn't work for NTSC-U or J
I renamed it RDBJAF/RDB370 and checked the box in graphics mods

Any chance you could get it to work? Especially NTSC-J since it's the most played version in netplay

Actions #8

Updated by TedMosly 5 months ago

edryftu wrote in #note-7:

edryftu wrote in #note-6:

TedMosly wrote in #note-5:

this are the files.

Unfortunately this doesn't work for NTSC-U or J
I renamed it RDBJAF/RDB370 and checked the box in graphics mods

Any chance you could get it to work? Especially NTSC-J since it's the most played version in netplay

sadly still no fix yet for NTSC-J only PAL

Actions #9

Updated by edryftu 5 months ago

I see, thank you for replying!

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