Emulator Issues #1082
closedRemove NullSound backend
0%
Description
What steps will reproduce the problem?
- Set in DSP-HLE "Audio Backend" to "NullSound" or "OpenAL"
- Run Super Smash Bro Brawl
- Open any video in game. For example: Data->Movies->Any movie
What is the expected output? What do you see instead?
Movie freeze.
But if set "DSound" works fine.
What version of the product are you using? On what operating system?
Dolphin r3645, r3552 and older, WinXP SP3, AMD Athlon 64 X2 Dual Core
Processor 4600+, NVIDIA GeForce 6150E, 512 MB Video Memory
Please provide any additional information below.
I don't know:(
Updated by ekshenman over 15 years ago
Second problem with DSP-HLE:
If I set "NullSound" Pikmin 2 (EU) freeze at first screen. With "DSound" and
"OpenAL" works fine.
Updated by ekshenman over 15 years ago
Third problem:
In Pikmin 2 I often hear sounds only from one side (for me this is left side). In
other games normal sounds.
Forth problem:
- Open Dolphin
- Set "Disable Streaming Music" to off (not check) (DSound)
- Run Super Smash Bro Brawl (at menu I have ~45FPS)
- Stop game
- Set "Disable Streaming Music" to on (check) (DSound)
- Run Super Smash Bro Brawl (at menu I have ~16FPS (!!!)) Why?
If I close Dolphin and open again, run game -> perfect emulate (~45FPS with "Disable
Streaming Music")
Updated by XTra.KrazzY over 15 years ago
Fourth problem has nothing to do with streaming music, it's some leak we have... The
second time you play a game is generally slower...
Updated by ekshenman over 15 years ago
About secomd problem: with "DSound" if I off all options Pikmin 2 freeze too.
Updated by nakeee over 15 years ago
NULL backend is evil
should probably be removed..
Updated by sanderdejong83 over 15 years ago
build 3879:
DSound: Pikmin 2 (PAL) only shows black screen (FPS ~7500)
OpenAL: after the Dolby logo, I get an unknown upcode warning (0x3f) twice, then a
black screen (FPS ~500)
NullSound: hangs at Nintendo logo (before showing the Pikmin)
In build 3867, the game sometimes hangs at the Nintendo logo, but restarting the
game usually works fine. No problems at all when using DSound.
Updated by marcus over 15 years ago
- Status changed from New to Accepted
Let's ignore the other problems you mentioned and only concentrate on the one this
issue is about.
If the other issues are important and don't have reports already, open different
issues for them.
Updated by gabrielmorano about 15 years ago
I confirm all this issues in
svn r4486 x32 x64 / r4525 x32 x64 / r4578 x64 x32 / r4593 x64 x32
Updated by ekshenman almost 15 years ago
Why Null sound not working? I don't understand why but I have idea: maybe use Null
Sound as DSound then replace commands for emulate sound to nothing or something
similar?
Updated by ayuanx almost 15 years ago
It is quite understandable why Nullsound isn't working, because some game depends on
the feedback of DSP to go on, Nullsound means Null-DSP, so the game hangs
Updated by skidau almost 15 years ago
Changed summary from "DSP-HLE Plugin problems with NullSound and OpenAL" to "Remove
NullSound backend".
Will close this after NullSound is removed.
Updated by ekshenman almost 15 years ago
I have some problems with sound in my system because of Kido. Why you delete
NullSound?
Updated by nakeee almost 15 years ago
because it only semi works.
you can use native libao or openal non of them work?
Updated by ekshenman almost 15 years ago
Nope. OpenAL don't work when I unckeck all options.