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Emulator Issues #10878

Paper Mario: The Thousand-Year Door partner depth fighting

Added by archerwarior almost 2 years ago. Updated over 1 year ago.

Status:
Questionable
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name: Paper Mario: The Thousand-Year Door

Game ID: G8ME01

MD5 Hash: db9a997a617ee03bbc32336d6945ec02

Problem: Partner textures would flicker and look glitched in the overworld. The issue is slightly helped by disabling Fast Depth Calculations but it results in texture layers not showing right (Goombellas hat over her eyes, Koopas legs over his body)

How to reproduce: A problem I've had since starting the game, can change from the two issues by disabling and enabling Fast Depth Calculations.

Emulation Version: Dolphin 5.0-6309

Yes it is present in this version and was also present in the 5.0 version.

Imgur Album of 3 pictures, basically show the same thing as the FIFOlogs but you can see the flickering when Fast Depth Calculations is on slightly better with the FIFOlog. Important note there is NO flickering at all with that option off.

https://imgur.com/gallery/LD3ox

CPU: i5-4590
GPU: GTX 1070
OS: Windows 10

FastDepthON.dff (3.75 MB) FastDepthON.dff archerwarior, 02/11/2018 07:46 PM
FastDepthOFF.dff (3.8 MB) FastDepthOFF.dff archerwarior, 02/11/2018 07:46 PM

History

#1 Updated by JMC4789 almost 2 years ago

  • Subject changed from Paper Mario: The Thousand-Year Door partnet textured loading wrong to Paper Mario: The Thousand-Year Door partner depth fighting

Looks like depth fighting...

#2 Updated by PPLToast almost 2 years ago

Can't seem to reproduce this no matter what settings I tweak. Using i5-6600K and iGPU on Windows 10 with D3D.

Can you post yours?

#3 Updated by archerwarior almost 2 years ago

PPLToast wrote:

Can't seem to reproduce this no matter what settings I tweak. Using i5-6600K and iGPU on Windows 10 with D3D.

Can you post yours?

Sure, under Configs I have Dual core disabled since im using and HD texture pack and they mentioned it would stop some stuttering, which it did.(ill actually disable custom textures after this and check if it still happens).

These are the options if have for graphics

https://imgur.com/gallery/ykbad

#4 Updated by archerwarior almost 2 years ago

new picture of my game properties, just noticed it says it overrides dolphins settings, i havent touched anything here so maybe this might be where the issue it

https://imgur.com/gallery/XYtyC

#5 Updated by JMC4789 almost 2 years ago

Yeah, check with custom textures disabled.

#6 Updated by archerwarior almost 2 years ago

JMC4789 wrote:

Yeah, check with custom textures disabled.

still the same issue. the moment i disabled it the textures went back to pre-HD but the problem was still there. fully restarted the emulator and the problem was still there

#7 Updated by JMC4789 almost 2 years ago

Have you tried updating your graphics drivers?

#8 Updated by archerwarior almost 2 years ago

JMC4789 wrote:

Have you tried updating your graphics drivers?

i just updated, restarted, tried again. still same issue, wasnt sure what that would have helped though.

#9 Updated by archerwarior almost 2 years ago

Update:

After completing the first chapter my partner models are suddenly working perfectly fine. Not sure if it will happen again

#10 Updated by Old_Newman almost 2 years ago

it's been a month, but I've been having this problem too. were you using any cheat codes when this happened?

#11 Updated by JMC4789 over 1 year ago

  • Status changed from New to Questionable

I still can't reproduce the issue... does anyone have a save in this particular area since it seems to go away later in the game according to other comments?

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