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Emulator Issues #1091

closed

All Games produce single fullscreen yellow colour, then blue colour, then crash. OS X build.

Added by MonkMad2 about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Build any revision above 3555 (ish) on OS X
  2. Boot any game ( LoZ: WW, SSBM, Luigi's Mansion tested)
  3. Wait.

What is the expected output? What do you see instead?
Expected: The game's start screen.
Actual: A yellow colour for 3 seconds, switching to a blue colour, then a system hang (or dolphin
crash) eventually. Running at a low FPS (5 ish) on WW and a high FPS (50ish) on Luigi's Mansion.
The "Nintendo" sound can be heard in the background

What version of the product are you using? On what operating system?

Revision 3682 on 10.5.6

Please provide any additional information below.

Sorry if this is only happening to me...?

Actions #1

Updated by countsymphonic about 15 years ago

I have the same problem. I am running Windows XP Sp2, single core AMD Sempron 3000+,
512mb ram, ATI RADEON X700 Series. Revision 3661. Zelda Wind Waker. I do notice that
if I change plugins to Direct X9 I don't have this same problem, I see the Nintendo
screen, and progressive scan screen, then it an error dialog pops up With "Posmtx
stream not supported correctly." So there seems to be a problem with the OpenGL plugin.

Actions #2

Updated by countsymphonic about 15 years ago

To the above comment. I fixed this problem by updating my ATI Catalyst drivers to the
latest version. So try updating your video card drivers and see if that helps

Actions #3

Updated by XTra.KrazzY about 15 years ago

  • Status changed from New to Fixed
Actions #4

Updated by MonkMad2 about 15 years ago

This isn't fixed?
Still there in r3754

Actions #5

Updated by MonkMad2 almost 15 years ago

The colour is always that of the text displayed on the screen, eg blue for FPS, yellow for start up system
information. The game is obviously running behind the colour, because of the frame rate and the music...but the
mono-colour makes it completely impossible to use.

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